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Suicide front / Cortex / Economy first / OBSERVED BUILD

Pounder assault push

Cortex Suicide front build order · Supreme Isthmus

Opens Vehicle Plant and leads with a T1 vehicle riot push, Pounder arriving by 1:16, supported by Rascal raiders and Wolverine artillery, fighting forward in the middle as the early commitment well ahead of role norms.

Usually 3 mex, then lab (67%)

#rush #push #artillery · 29 distinct matches · 12 players · 2% of Cortex Suicide front games · team won 60% of 30 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • PounderT1 vehicle riot from 1:16 · 7% of role by thenFrom the Vehicle Plant. Only 7% of Suicide front games have it by then; others who build it get it around 1:47
  • Vehicle PlantVehicle Plant in 100%8% of all Suicide front games by then
  • RascalRascal in 87%6% of all Suicide front games by then
  • WolverineWolverine in 80%4% of all Suicide front games by then
  • BruteBrute in 63%3% of all Suicide front games by then

Where those units first fight, in 30 games with kill data: in the middle 93%, on their own side 7%.

Those units destroy a typical 1,443 metal of enemy units by 15:00.

Then transitions into brute (23% of army), wolverine (12% of army).

HOW TO PLAY IT

Key timing: Pounder by 1:16

  1. Open Vehicle Plant right away, same as usual Suicide front start.
  2. Send Rascal raiders out ahead of the normal role timing.
  3. Commit to Pounder riot pushing into the middle early.
  4. Add Wolverine artillery to support the riot push.
  5. Shift the army toward Brute as the main late push unit.

Phase by phase

TYPICAL OF ITS 29 GAMES · AGAINST STANDARD SUICIDE FRONT
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the T1 vehicle riot

    Economy
    • Metal Extractor3Mex
    • Wind Turbine1Wind
    Order
    1. Vehicle PlantVehicle Plant after 3 mex
    2. PounderT1 vehicle riot after 3 mex, 1 wind

    Some games also: con vehicle (50%) · Guard (37%) · rascal (33%)

    By 1:09 in all: 3 mex · 1 wind

    The example game in this phase · 9 steps
    1. Mex ×3
    2. Solar
    3. Vehicle PlantVehicle Plantdone 0:55 · typical 0:48
    4. Construction VehicleCon vehicle
    5. Wind
    6. IncisorIncisor
    7. Wind
    8. RascalRascal ×4
    9. PounderPounderdone 1:53
  2. 2

    T1 vehicle riot to 5:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine5Wind+4 vs standard
    Builders
    • Construction Vehicle3 Con vehicle +3 vs standard
    Army
    • Guard3 Guard
    • Wolverine5 Wolverine +5 vs standard
    • Pounder3 Pounder +3 vs standard
    Other
    • Radar Tower1 Radar Tower

    Some games also: rascal (47%) · con turret (37%) · Twin Guard (37%) · brute (33%)

    The standard build makes here, this one skips: 3 Graverobber · 2 con bot · 16 thug

    By 5:00 in all: 5 mex · 7 wind (standard 3)

    The example game in this phase · 11 steps
    1. Mex
    2. Construction VehicleCon vehicle
    3. Mex
    4. PounderPounder ×2
    5. LasherLasher
    6. GuardGuard ×3
    7. LasherLasher ×3
    8. Radar TowerRadar Tower
    9. LasherLasher
    10. GuardGuard
    11. LasherLasher ×3
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine15Wind
    Builders
    • Construction Turret2 Con turret
    • Construction Vehicle2 Con vehicle +2 vs standard
    Army
    • Brute6 Brute +6 vs standard
    • Pounder2 Pounder +2 vs standard
    • Rascal2 Rascal +2 vs standard
    Other
    • Radar Tower1 Radar Tower

    Some games also: Guard (50%) · lasher (47%) · Dragon's Teeth (47%) · wolverine (43%) · energy storage (37%)

    The standard build makes here, this one skips: 3 Graverobber · 11 thug

    By 10:00 in all: 6 mex · 23 wind (standard 16) · 3 con turret

    The example game in this phase · 114 steps
    1. LasherLasher ×2
    2. Construction VehicleCon vehicle
    3. LasherLasher
    4. Con turret
    5. BruteBrute
    6. Wind
    7. BruteBrute
    8. Wind ×3
    9. BruteBrute
    10. Wind ×3
    11. BruteBrute
    12. Wind
    13. Energy storage
    14. BruteBrute
    15. Con turret ×2
    16. BruteBrute
    17. Dragon's TeethDragon's Teeth ×5
    18. BruteBrute
    19. Mex
    20. BruteBrute
    21. Wind
    22. BruteBrute
    23. Radar TowerRadar Tower
    24. Wind ×4
    25. BruteBrute
    26. Wind
    27. Dragon's TeethDragon's Teeth
    28. Wind
    29. Vehicle PlantEat Vehicle Plantreclaimed for its metal
    30. Dragon's TeethDragon's Teeth
    31. Wind
    32. Dragon's TeethDragon's Teeth
    33. Metal storage
    34. Dragon's TeethDragon's Teeth
    35. Wind ×2
    36. Dragon's TeethDragon's Teeth
    37. Wind
    38. Dragon's TeethDragon's Teeth ×2
    39. Wind ×2
    40. Dragon's TeethDragon's Teeth
    41. Wind
    42. Dragon's TeethDragon's Teeth ×2
    43. Wind
    44. Dragon's TeethDragon's Teeth
    45. Wind
    46. Dragon's TeethDragon's Teeth
    47. Wind ×3
    48. Dragon's TeethDragon's Teeth
    49. Wind
    50. Dragon's TeethDragon's Teeth ×2
    51. Wind ×2
    52. Dragon's TeethDragon's Teeth
    53. Converter ×5
    54. Advanced Metal ExtractorT2 mexdone 10:56 · typical 10:27
    55. Wind ×6
    56. Advanced Metal ExtractorT2 mex
    57. Wind ×3
    58. Advanced Metal ExtractorT2 mex
    59. ThugThugfor Pond
    60. Windfor Pond
    61. ThistleThistle
    62. Pit BullPit Bull
    63. Twin GuardTwin Guard
    64. Windfor Geo sea
    65. Twin GuardTwin Guard
    66. Wind
    67. Advanced Radar TowerAdvanced Radar Tower
    68. ThistleThistle
    69. Con turret
    70. Fortification WallFortification Wall ×2
    71. Converter
    72. Bot LabBot Labdone 13:22
    73. Fortification WallFortification Wall ×2
    74. Converter
    75. Fortification WallFortification Wall
    76. Construction BotCon bot
    77. ThistleThistle
    78. Fortification WallFortification Wall
    79. Construction BotCon bot
    80. Converter
    81. Construction BotCon bot ×3
    82. Converter
    83. Fortification WallFortification Wall
    84. GruntGrunt
    85. ThistleThistle
    86. Fortification WallFortification Wall
    87. GruntGrunt ×3
    88. Converter
    89. Fortification WallFortification Wall
    90. GruntGrunt ×2
    91. Fortification WallFortification Wall
    92. GruntGrunt ×2
    93. Fortification WallFortification Wall
    94. Converter
    95. GruntGrunt ×2
    96. Fortification WallFortification Wall
    97. GruntGrunt ×2
    98. Fortification WallFortification Wall
    99. GruntGrunt
    100. Converter
    101. GruntGrunt
    102. Fortification WallFortification Wall
    103. GruntGrunt ×3
    104. Advanced Metal ExtractorT2 mex
    105. Converter
    106. GruntGrunt ×4
    107. ThistleThistle
    108. GruntGrunt
    109. Converter
    110. GruntGrunt ×5
    111. Converter
    112. GruntGrunt ×5
    113. Converter
    114. GruntGrunt

Counts are medians over the build's games: half of them build more, half fewer. The example game is Immort's (55 OS, 30/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

Nothing regular.

You get

  • Tidal Generator4 Tidal from Pondfirst at 0:13 · in 63% of games
  • Advanced Construction Bot1 T2 con bot from Geo or Techfirst at 8:35 · in 53% of games
  • Advanced Construction Vehicle1 T2 con vehicle from Geofirst at 8:46 · in 30% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard suicide front

Metal produced

010k20k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

05k10k
0:005:0010:0015:00

metal

30 games.

Show as table
ByMetal produced: This buildMetal produced: Standard suicide frontEnemy metal destroyed: This buildEnemy metal destroyed: Standard suicide frontOwn metal lost: This buildOwn metal lost: Standard suicide front
1:004003300000
2:009409440000
3:00172420341372160172
4:0027633123604732304630
5:0037744276116615386021403
6:00479354611893250011512345
7:00590966372668363815613330
8:00715678224010456523754356
9:00811889474342529031715260
10:009216102145454599343556157
11:0010564115885475653849506956
12:0012186131635709699762577738
13:0014166147615856763568818409
14:0016067164967019830378818955
15:0017479178177949889187999587
WHAT THE NUMBERS SAY

Won clearly more often than the standard build with notably lower own metal losses at every checkpoint.

  • + Own metal lost roughly 40% lower than standard build at 5:00 and 10:00.
  • + Metal produced by 15:00 exceeds the standard build's.
  • − Enemy metal destroyed is lower than standard at every checkpoint.
  • − Metal produced trails standard build early at 5:00 and 10:00.
THE EXAMPLE YOU ARE READING

Immort

55.0 OS · 30/09/2026

Open source match ↗

262 received units · includes a constructor
223 metal received · 33506 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Vehicle Plant0:48Middle 50%: 0:47–0:55 · n=30
Advanced Metal Extractor10:27Middle 50%: 9:39–11:09 · n=23

Played most by

CommandoMan14games of this buildMischievousDragonGF4games of this buildRAM_Ricardo3games of this build[crd]sisa1game of this buildGieds1game of this build
Pounder assault push · Cortex Suicide front build order · BAR Build Atlas