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Suicide front / Cortex / Economy first / OBSERVED BUILD

Pounder assault push

Cortex Suicide front build order · Supreme Isthmus

Opens Vehicle Plant and leads with a T1 vehicle riot push, Pounder arriving by 1:16, supported by Rascal raiders and Wolverine artillery, fighting forward in the middle as the early commitment well ahead of role norms.

Usually 3 mex, then lab (66%)

#rush #push #artillery · 31 distinct matches · 14 players · 2% of Cortex Suicide front games · team won 63% of 32 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • PounderT1 vehicle riot from 1:16 · 7% of role by thenFrom the Vehicle Plant. Only 7% of Suicide front games have it by then; others who build it get it around 1:47
  • Vehicle PlantVehicle Plant in 100%8% of all Suicide front games by then
  • RascalRascal in 88%6% of all Suicide front games by then
  • WolverineWolverine in 81%4% of all Suicide front games by then
  • BruteBrute in 59%3% of all Suicide front games by then

Where those units first fight, in 32 games with kill data: in the middle 94%, on their own side 6%.

Those units destroy a typical 1,443 metal of enemy units by 15:00.

Then transitions into brute (21% of army), wolverine (12% of army).

HOW TO PLAY IT

Key timing: Pounder by 1:16

  1. Open Vehicle Plant right away, same as usual Suicide front start.
  2. Send Rascal raiders out ahead of the normal role timing.
  3. Commit to Pounder riot pushing into the middle early.
  4. Add Wolverine artillery to support the riot push.
  5. Shift the army toward Brute as the main late push unit.

Phase by phase

TYPICAL OF ITS 31 GAMES · AGAINST STANDARD SUICIDE FRONT
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the T1 vehicle riot

    Economy
    • Metal Extractor3Mex
    • Wind Turbine1Wind
    Order
    1. Vehicle PlantVehicle Plant after 3 mex
    2. PounderT1 vehicle riot after 3 mex, 1 wind

    Some games also: con vehicle (50%) · rascal (38%) · Guard (34%)

    By 1:09 in all: 3 mex · 1 wind

    The example game in this phase · 5 steps
    1. Mex ×3
    2. Wind
    3. Vehicle PlantVehicle Plantdone 0:55 · typical 0:48
    4. Wind
    5. PounderPounderdone 1:17
  2. 2

    T1 vehicle riot to 5:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine5Wind+4 vs standard
    Builders
    • Construction Vehicle3 Con vehicle +3 vs standard
    Army
    • Guard2 Guard
    • Wolverine6 Wolverine +6 vs standard
    • Pounder3 Pounder +3 vs standard
    Other
    • Radar Tower1 Radar Tower

    Some games also: rascal (44%) · con turret (38%) · Twin Guard (34%) · brute (31%)

    The standard build makes here, this one skips: 3 Graverobber · 2 con bot · 16 thug

    By 5:00 in all: 5 mex · 7 wind (standard 3)

    The example game in this phase · 26 steps
    1. Wind ×2
    2. PounderPounder
    3. Wind
    4. RascalRascal
    5. Wind
    6. Construction VehicleCon vehicle
    7. Wind
    8. Construction VehicleCon vehicle
    9. WolverineWolverine
    10. Mex
    11. WolverineWolverine
    12. Radar TowerRadar Tower
    13. GuardGuard
    14. Construction VehicleCon vehicle
    15. Exploiter
    16. PounderPounder
    17. GuardGuard
    18. RascalRascal
    19. WolverineWolverine
    20. GuardGuard
    21. WolverineWolverine ×2
    22. GuardGuard
    23. WolverineWolverine
    24. PounderPounder
    25. Exploiter
    26. WolverineWolverine
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine15Wind
    Builders
    • Construction Turret2 Con turret
    • Construction Vehicle2 Con vehicle +2 vs standard
    Army
    • Guard1 Guard
    • Brute6 Brute +6 vs standard
    • Pounder2 Pounder +2 vs standard
    • Rascal2 Rascal +2 vs standard
    Other
    • Radar Tower1 Radar Tower

    Some games also: lasher (47%) · Dragon's Teeth (44%) · wolverine (44%) · energy storage (38%) · Twin Guard (34%)

    The standard build makes here, this one skips: 3 Graverobber

    By 10:00 in all: 6 mex · 23 wind (standard 16) · 3 con turret

    The example game in this phase · 136 steps
    1. WolverineWolverine
    2. Wind
    3. Construction VehicleCon vehicle
    4. GuardGuard
    5. PounderPounder
    6. GuardGuard
    7. WolverineWolverine ×2
    8. GuardGuard
    9. Dragon's TeethDragon's Teeth ×2
    10. RascalRascal
    11. Dragon's TeethDragon's Teeth
    12. BruteBrute
    13. Dragon's TeethDragon's Teeth ×4
    14. GuardGuard
    15. Dragon's TeethDragon's Teeth ×3
    16. BruteBrute
    17. Dragon's TeethDragon's Teeth ×4
    18. Dragon's MawDragon's Maw
    19. Dragon's TeethDragon's Teeth ×2
    20. BruteBrute
    21. Dragon's TeethDragon's Teeth ×7
    22. RascalRascal
    23. Construction VehicleCon vehicle
    24. Dragon's TeethDragon's Teeth
    25. TrapperTrapper
    26. Dragon's TeethDragon's Teeth ×4
    27. Wind
    28. Dragon's TeethDragon's Teeth ×3
    29. TrapperTrapper
    30. Wind
    31. Dragon's MawDragon's Maw
    32. Wind ×2
    33. Dragon's TeethDragon's Teeth
    34. Dragon's MawDragon's Maw
    35. Dragon's TeethDragon's Teeth ×3
    36. TrapperTrapper
    37. Radar TowerRadar Tower
    38. TrapperTrapper
    39. Construction VehicleCon vehicle
    40. Medium MineMedium Mine ×3
    41. Wind
    42. Construction VehicleCon vehicle
    43. Dragon's TeethDragon's Teeth
    44. Medium MineMedium Mine
    45. Dragon's TeethDragon's Teeth
    46. Converter
    47. Dragon's TeethDragon's Teeth ×7
    48. Wind
    49. Construction VehicleCon vehicle
    50. Dragon's TeethDragon's Teeth ×5
    51. Medium MineMedium Mine
    52. Dragon's TeethDragon's Teeth ×2
    53. Converter
    54. Wind
    55. Medium MineMedium Mine
    56. Dragon's TeethDragon's Teeth ×5
    57. Medium MineMedium Mine
    58. Dragon's TeethDragon's Teeth ×4
    59. Wind
    60. Medium MineMedium Mine
    61. Dragon's TeethDragon's Teeth
    62. Converter
    63. Dragon's TeethDragon's Teeth
    64. Medium MineMedium Mine
    65. Dragon's TeethDragon's Teeth
    66. Vehicle PlantEat Vehicle Plantreclaimed for its metal
    67. Dragon's TeethDragon's Teeth
    68. Wind
    69. Dragon's TeethDragon's Teeth ×2
    70. Dragon's MawDragon's Maw
    71. Dragon's TeethDragon's Teeth ×4
    72. Medium MineMedium Mine
    73. Dragon's TeethDragon's Teeth
    74. Converter
    75. Wind
    76. Dragon's TeethDragon's Teeth ×2
    77. Medium MineMedium Mine
    78. Dragon's MawDragon's Maw
    79. Wind
    80. Medium MineMedium Mine
    81. Dragon's MawDragon's Maw
    82. Medium MineMedium Mine
    83. Dragon's TeethDragon's Teeth
    84. Medium MineMedium Mine
    85. Dragon's TeethDragon's Teeth
    86. Dragon's MawDragon's Maw
    87. Wind
    88. Dragon's TeethDragon's Teeth
    89. Medium MineMedium Mine
    90. Dragon's TeethDragon's Teeth ×3
    91. Dragon's MawDragon's Maw
    92. Medium MineMedium Mine
    93. Dragon's TeethDragon's Teeth ×4
    94. Wind
    95. Dragon's TeethDragon's Teeth
    96. Medium MineMedium Mine
    97. Dragon's TeethDragon's Teeth ×4
    98. Medium MineMedium Mine
    99. Dragon's TeethDragon's Teeth ×2
    100. Wind
    101. Con turret
    102. Dragon's TeethDragon's Teeth
    103. Medium MineMedium Mine
    104. Dragon's TeethDragon's Teeth
    105. Medium MineMedium Mine
    106. Dragon's TeethDragon's Teeth
    107. Wind
    108. Dragon's TeethDragon's Teeth
    109. Wind
    110. Advanced Metal ExtractorT2 mexdone 13:00 · typical 10:27
    111. Wind ×5
    112. Fortification WallFortification Wall
    113. Wind
    114. Fortification WallFortification Wall ×2
    115. Wind
    116. Fortification WallFortification Wall ×3
    117. Wind
    118. Fortification WallFortification Wall ×2
    119. Wind
    120. Fortification WallFortification Wall ×4
    121. Wind
    122. Fortification WallFortification Wall
    123. Wind
    124. Fortification WallFortification Wall ×4
    125. Advanced Metal ExtractorT2 mex
    126. Wind ×4
    127. Energy storage
    128. Advanced Metal ExtractorT2 mex
    129. Wind ×4
    130. Fortification WallFortification Wall ×3
    131. Wind ×2
    132. Con turret
    133. Fortification WallFortification Wall
    134. Converter
    135. Fortification WallFortification Wall
    136. Wind

Counts are medians over the build's games: half of them build more, half fewer. The example game is CommandoMan's (35 OS, 01/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

Nothing regular.

You get

  • Tidal Generator4 Tidal from Pondfirst at 0:13 · in 66% of games
  • Advanced Construction Bot1 T2 con bot from Geo or Techfirst at 8:35 · in 56% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard suicide front

Metal produced

010k20k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

05k10k
0:005:0010:0015:00

metal

32 games.

Show as table
ByMetal produced: This buildMetal produced: Standard suicide frontEnemy metal destroyed: This buildEnemy metal destroyed: Standard suicide frontOwn metal lost: This buildOwn metal lost: Standard suicide front
1:004003300000
2:009409440000
3:001731203614521613173
4:0027733125604733304632
5:0037794281126015426021394
6:00483854741981250511512331
7:00613266492730363715613310
8:00738778294010456523754355
9:00833689444342530130345270
10:009409102135454601742696154
11:0010582115885475656747516915
12:0012186131636060703661527714
13:0014166147586874775468818382
14:0016067163728236835178818916
15:0017930177448453897087999568
WHAT THE NUMBERS SAY

Won clearly more often than the standard build with notably lower own metal losses at every checkpoint.

  • + Own metal lost roughly 40% lower than standard build at 5:00 and 10:00.
  • + Metal produced by 15:00 exceeds the standard build's.
  • − Enemy metal destroyed is lower than standard at every checkpoint.
  • − Metal produced trails standard build early at 5:00 and 10:00.
THE EXAMPLE YOU ARE READING

CommandoMan

34.8 OS · 01/09/2026

Open source match ↗

5 received units · includes a constructor
0 metal received · 2725 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Vehicle Plant0:48Middle 50%: 0:46–0:54 · n=32
Advanced Metal Extractor10:27Middle 50%: 9:39–11:11 · n=25

Played most by

CommandoMan14games of this buildMischievousDragonGF4games of this buildRAM_Ricardo3games of this build[crd]sisa1game of this buildEtherift1game of this build