Pounder assault push
Cortex Suicide front build order · Supreme Isthmus
Opens Vehicle Plant and leads with a T1 vehicle riot push, Pounder arriving by 1:16, supported by Rascal raiders and Wolverine artillery, fighting forward in the middle as the early commitment well ahead of role norms.
Usually 3 mex, then lab (66%)
#rush #push #artillery · 31 distinct matches · 14 players · 2% of Cortex Suicide front games · team won 63% of 32 · Recently observed
T1 vehicle riot from 1:16 · 7% of role by thenFrom the Vehicle Plant. Only 7% of Suicide front games have it by then; others who build it get it around 1:47
Vehicle Plant in 100%8% of all Suicide front games by then
Rascal in 88%6% of all Suicide front games by then
Wolverine in 81%4% of all Suicide front games by then
Brute in 59%3% of all Suicide front games by then
Where those units first fight, in 32 games with kill data: in the middle 94%, on their own side 6%.
Those units destroy a typical 1,443 metal of enemy units by 15:00.
Then transitions into brute (21% of army), wolverine (12% of army).
Key timing: Pounder by 1:16
- Open Vehicle Plant right away, same as usual Suicide front start.
- Send Rascal raiders out ahead of the normal role timing.
- Commit to Pounder riot pushing into the middle early.
- Add Wolverine artillery to support the riot push.
- Shift the army toward Brute as the main late push unit.
Phase by phase
TYPICAL OF ITS 31 GAMES · AGAINST STANDARD SUICIDE FRONTFollow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.
- 1
Up to the T1 vehicle riot
Economy
3Mex
1Wind
Order
Vehicle Plant after 3 mex
T1 vehicle riot after 3 mex, 1 wind
Some games also: con vehicle (50%) · rascal (38%) · Guard (34%)
By 1:09 in all: 3 mex · 1 wind
The example game in this phase · 5 steps
- Mex ×3
- Wind
Vehicle Plantdone 0:55 · typical 0:48- Wind
Pounderdone 1:17
- 2
T1 vehicle riot to 5:00
Economy
2Mex
5Wind+4 vs standard
Builders
3 Con vehicle +3 vs standard
Army
2 Guard
6 Wolverine +6 vs standard
3 Pounder +3 vs standard
Other
1 Radar Tower
Some games also: rascal (44%) · con turret (38%) · Twin Guard (34%) · brute (31%)
The standard build makes here, this one skips: 3 Graverobber · 2 con bot · 16 thug
By 5:00 in all: 5 mex · 7 wind (standard 3)
The example game in this phase · 26 steps
- Wind ×2
Pounder- Wind
Rascal- Wind
Con vehicle- Wind
Con vehicle
Wolverine- Mex
Wolverine
Radar Tower
Guard
Con vehicle- Exploiter
Pounder
Guard
Rascal
Wolverine
Guard
Wolverine ×2
Guard
Wolverine
Pounder- Exploiter
Wolverine
- 3
5:00 to 10:00
Economy
1Mex
15Wind
Builders
2 Con turret
2 Con vehicle +2 vs standard
Army
1 Guard
6 Brute +6 vs standard
2 Pounder +2 vs standard
2 Rascal +2 vs standard
Other
1 Radar Tower
Some games also: lasher (47%) · Dragon's Teeth (44%) · wolverine (44%) · energy storage (38%) · Twin Guard (34%)
The standard build makes here, this one skips: 3 Graverobber
By 10:00 in all: 6 mex · 23 wind (standard 16) · 3 con turret
The example game in this phase · 136 steps
Wolverine- Wind
Con vehicle
Guard
Pounder
Guard
Wolverine ×2
Guard
Dragon's Teeth ×2
Rascal
Dragon's Teeth
Brute
Dragon's Teeth ×4
Guard
Dragon's Teeth ×3
Brute
Dragon's Teeth ×4
Dragon's Maw
Dragon's Teeth ×2
Brute
Dragon's Teeth ×7
Rascal
Con vehicle
Dragon's Teeth
Trapper
Dragon's Teeth ×4- Wind
Dragon's Teeth ×3
Trapper- Wind
Dragon's Maw- Wind ×2
Dragon's Teeth
Dragon's Maw
Dragon's Teeth ×3
Trapper
Radar Tower
Trapper
Con vehicle
Medium Mine ×3- Wind
Con vehicle
Dragon's Teeth
Medium Mine
Dragon's Teeth- Converter
Dragon's Teeth ×7- Wind
Con vehicle
Dragon's Teeth ×5
Medium Mine
Dragon's Teeth ×2- Converter
- Wind
Medium Mine
Dragon's Teeth ×5
Medium Mine
Dragon's Teeth ×4- Wind
Medium Mine
Dragon's Teeth- Converter
Dragon's Teeth
Medium Mine
Dragon's Teeth
Eat Vehicle Plantreclaimed for its metal
Dragon's Teeth- Wind
Dragon's Teeth ×2
Dragon's Maw
Dragon's Teeth ×4
Medium Mine
Dragon's Teeth- Converter
- Wind
Dragon's Teeth ×2
Medium Mine
Dragon's Maw- Wind
Medium Mine
Dragon's Maw
Medium Mine
Dragon's Teeth
Medium Mine
Dragon's Teeth
Dragon's Maw- Wind
Dragon's Teeth
Medium Mine
Dragon's Teeth ×3
Dragon's Maw
Medium Mine
Dragon's Teeth ×4- Wind
Dragon's Teeth
Medium Mine
Dragon's Teeth ×4
Medium Mine
Dragon's Teeth ×2- Wind
- Con turret
Dragon's Teeth
Medium Mine
Dragon's Teeth
Medium Mine
Dragon's Teeth- Wind
Dragon's Teeth- Wind
T2 mexdone 13:00 · typical 10:27- Wind ×5
Fortification Wall- Wind
Fortification Wall ×2- Wind
Fortification Wall ×3- Wind
Fortification Wall ×2- Wind
Fortification Wall ×4- Wind
Fortification Wall- Wind
Fortification Wall ×4
T2 mex- Wind ×4
- Energy storage
T2 mex- Wind ×4
Fortification Wall ×3- Wind ×2
- Con turret
Fortification Wall- Converter
Fortification Wall- Wind
Counts are medians over the build's games: half of them build more, half fewer. The example game is CommandoMan's (35 OS, 01/09/2026); pick another.
Team trades
IN AT LEAST 30% OF ITS GAMESYou hand over
Nothing regular.
You get
4 Tidal from Pondfirst at 0:13 · in 66% of games
1 T2 con bot from Geo or Techfirst at 8:35 · in 56% of games
How it plays out
Typical game of this build against the role’s standard build, running totals by minute
- This build
- Standard suicide front
Metal produced
metal
Enemy metal destroyed
metal
Own metal lost
metal
32 games.
Show as table
| By | Metal produced: This build | Metal produced: Standard suicide front | Enemy metal destroyed: This build | Enemy metal destroyed: Standard suicide front | Own metal lost: This build | Own metal lost: Standard suicide front |
|---|---|---|---|---|---|---|
| 1:00 | 400 | 330 | 0 | 0 | 0 | 0 |
| 2:00 | 940 | 944 | 0 | 0 | 0 | 0 |
| 3:00 | 1731 | 2036 | 145 | 216 | 13 | 173 |
| 4:00 | 2773 | 3125 | 604 | 733 | 304 | 632 |
| 5:00 | 3779 | 4281 | 1260 | 1542 | 602 | 1394 |
| 6:00 | 4838 | 5474 | 1981 | 2505 | 1151 | 2331 |
| 7:00 | 6132 | 6649 | 2730 | 3637 | 1561 | 3310 |
| 8:00 | 7387 | 7829 | 4010 | 4565 | 2375 | 4355 |
| 9:00 | 8336 | 8944 | 4342 | 5301 | 3034 | 5270 |
| 10:00 | 9409 | 10213 | 5454 | 6017 | 4269 | 6154 |
| 11:00 | 10582 | 11588 | 5475 | 6567 | 4751 | 6915 |
| 12:00 | 12186 | 13163 | 6060 | 7036 | 6152 | 7714 |
| 13:00 | 14166 | 14758 | 6874 | 7754 | 6881 | 8382 |
| 14:00 | 16067 | 16372 | 8236 | 8351 | 7881 | 8916 |
| 15:00 | 17930 | 17744 | 8453 | 8970 | 8799 | 9568 |
Won clearly more often than the standard build with notably lower own metal losses at every checkpoint.
- + Own metal lost roughly 40% lower than standard build at 5:00 and 10:00.
- + Metal produced by 15:00 exceeds the standard build's.
- − Enemy metal destroyed is lower than standard at every checkpoint.
- − Metal produced trails standard build early at 5:00 and 10:00.
CommandoMan
34.8 OS · 01/09/2026
Open source match ↗5 received units · includes a constructor
0 metal received · 2725 energy received
Typical milestones
Played most by
CommandoMan14games of this buildMischievousDragonGF4games of this buildRAM_Ricardo3games of this build[crd]sisa1game of this buildEtherift1game of this buildSupporting games
Pick a game to read and play it above.
VeryCool12/10/2026 · 31 OS↗haaven03/10/2026 · 44 OS↗Etherift02/10/2026 · 30 OS↗Immort30/09/2026 · 55 OS↗CommandoMan30/09/2026 · 36 OS↗HomeLessPxrnStar30/09/2026 · 34 OS↗malleking29/09/2026 · 32 OS↗CommandoMan27/09/2026 · 36 OS↗CommandoMan01/09/2026 · 35 OS↗24 more
MischievousDragonGF24/09/2026 · 44 OS↗MischievousDragonGF16/09/2026 · 42 OS↗PrivatePershing12/09/2026 · 32 OS↗MischievousDragonGF10/09/2026 · 39 OS↗RAM_Ricardo07/09/2026 · 44 OS↗CommandoMan07/09/2026 · 35 OS↗RAM_Ricardo07/09/2026 · 44 OS↗RAM_Ricardo07/09/2026 · 44 OS↗CommandoMan06/09/2026 · 36 OS↗[crd]sisa04/09/2026 · 44 OS↗MischievousDragonGF02/09/2026 · 37 OS↗CommandoMan01/09/2026 · 35 OS↗CommandoMan01/09/2026 · 35 OS↗CommandoMan30/08/2026 · 35 OS↗CommandoMan29/08/2026 · 36 OS↗CommandoMan21/08/2026 · 37 OS↗CommandoMan09/08/2026 · 37 OS↗Gieds07/08/2026 · 44 OS↗TrollHardGoPro07/08/2026 · 38 OS↗CommandoMan05/08/2026 · 39 OS↗CommandoMan05/08/2026 · 39 OS↗CommandoMan05/08/2026 · 39 OS↗IhavenoIQ02/08/2026 · 31 OS↗Beyond All Reason test-31152-2fc9ad5
Naval balance tweaks off