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Brute assault

Cortex Front build order · Supreme Isthmus

Vehicle Plant into early raid support, then Brute-led T1 vehicle assault pushed to middle from around 2:20, far earlier than the role norm, aiming to fight into the enemy base rather than just hold the line.

#push #raid · 25 distinct matches · 17 players · 3% of Cortex Front games · team won 68% of 25 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • BruteT1 vehicle assault from 2:20 · 3% of role by thenFrom the Vehicle Plant. Only 3% of Front games have it by then; others who build it get it around 8:48
  • Vehicle PlantVehicle Plant in 96%20% of all Front games by then
  • RascalRascal in 92%20% of all Front games by then
  • BruteBrute in 76%3% of all Front games by then
  • WolverineWolverine in 56%13% of all Front games by then

Started with Brute (88%), Garpike (12%).

Where those units first fight, in 25 games with kill data: in the middle 92%, on their own side 8%.

Those units destroy a typical 3,174 metal of enemy units by 15:00.

HOW TO PLAY IT

Key timing: Brute by 8:47

  1. Open triple mex into Vehicle Plant by 0:48.
  2. Send Rascal raiders out immediately to harass.
  3. Bring Wolverine arty up alongside the advancing line.
  4. Commit Brute as the main assault spearhead into middle.
  5. Reclaim the Vehicle Plant and shift into T2 constructor.

Phase by phase

TYPICAL OF ITS 25 GAMES · AGAINST STANDARD FRONT
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Vehicle Plant

    Economy
    • Metal Extractor2Mex
    Order
    1. Vehicle PlantVehicle Plant after 2 mexdone ~0:48, middle half 0:41–0:58

    Some games also: wind (40%)

    By 0:29 in all: 2 mex

    The example game in this phase · 3 steps
    1. Mex ×3
    2. Wind ×2
    3. Vehicle PlantVehicle Plantdone 1:00 · typical 0:48
  2. 2

    Vehicle Plant to T1 vehicle assault

    Economy
    • Metal Extractor1Mex
    • Wind Turbine2Wind
    Order
    1. BruteT1 vehicle assault after 4 mex, 3 wind
    Builders
    • Construction Vehicle2 Con vehicle +2 vs standard
    Army
    • Rascal2 Rascal +2 vs standard
    • Incisor1 Incisor

    The standard build makes here, this one skips: 2 con bot · 3 grunt · 3 thug

    By 2:20 in all: 4 mex · 3 wind

    The example game in this phase · 7 steps
    1. Wind
    2. RascalRascal ×2
    3. IncisorIncisor ×2
    4. Construction VehicleCon vehicle ×2
    5. Wind
    6. Mex
    7. BruteBrutedone 2:18
  3. 3

    T1 vehicle assault to 5:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine3Wind
    Army
    • Guard1 Guard
    • Brute5 Brute +5 vs standard

    Some games also: con vehicle (40%)

    The standard build makes here, this one skips: 6 thug · 5 aggravator

    By 5:00 in all: 6 mex · 7 wind (standard 4)

    The example game in this phase · 22 steps
    1. Wind
    2. BruteBrute
    3. Mex
    4. Wind
    5. BruteBrute
    6. Mex
    7. BruteBrute
    8. Wind
    9. BruteBrute
    10. Wind
    11. BruteBrute
    12. Wind
    13. BruteBrute
    14. Wind
    15. Construction VehicleCon vehicle
    16. Wind
    17. BruteBrute
    18. Wind
    19. BruteBrute
    20. Construction VehicleCon vehicle
    21. Wind
    22. BruteBrute
  4. 4

    5:00 to Bot Lab

    Economy
    • Metal Extractor1Mex
    • Wind Turbine17Wind−6 vs standard
    • Energy Storage1Energy storage
    Order
    1. Bot LabBot Lab after 7 mex, 21 wind, 4 con turretdone ~10:49, middle half 6:37–12:32
    Builders
    • Construction Turret3 Con turret
    • Construction Vehicle1 Con vehicle
    Army
    • Guard1 Guard
    • Brute10 Brute +10 vs standard

    Some games also: Radar Tower (36%) · rascal (32%) · Twin Guard (32%) · eat Vehicle Plant (44%)

    The standard build makes here, this one skips: 2 Graverobber · 2 con bot · 14 grunt

    By 11:20 in all: 7 mex · 26 wind · 1 energy storage · 4 con turret

    The example game in this phase · 156 steps
    1. BruteBrute
    2. Wind
    3. Con turret
    4. BruteBrute
    5. Wind
    6. BruteBrute
    7. Wind
    8. BruteBrute ×3
    9. Con turret
    10. BruteBrute
    11. GuardGuard ×3
    12. Energy storage
    13. Wind ×2
    14. RascalRascal
    15. Wind
    16. RascalRascal
    17. Wind ×2
    18. RascalRascal
    19. Wind
    20. RascalRascal
    21. Wind
    22. RascalRascal
    23. BruteBrute
    24. Wind ×3
    25. BruteBrute
    26. Wind ×3
    27. BruteBrute
    28. Wind ×2
    29. IncisorIncisor
    30. Wind
    31. IncisorIncisor
    32. Wind
    33. IncisorIncisor
    34. Wind
    35. IncisorIncisor
    36. Wind
    37. IncisorIncisor
    38. Construction VehicleCon vehicle
    39. Wind ×2
    40. IncisorIncisor
    41. Wind ×2
    42. IncisorIncisor ×2
    43. Wind ×2
    44. IncisorIncisor ×2
    45. Wind
    46. IncisorIncisor
    47. Wind ×2
    48. IncisorIncisor
    49. Wind
    50. IncisorIncisor
    51. Wind
    52. IncisorIncisor
    53. Wind
    54. Advanced Metal ExtractorT2 mexdone 9:54 · typical 9:48
    55. Wind
    56. IncisorIncisor
    57. Mex
    58. IncisorIncisor ×2
    59. Advanced Metal ExtractorT2 mex
    60. Wind ×2
    61. IncisorIncisor
    62. Wind ×4
    63. IncisorIncisor
    64. Wind ×4
    65. IncisorIncisor
    66. Wind
    67. Advanced Metal ExtractorT2 mex
    68. IncisorIncisor
    69. Wind ×2
    70. Advanced Metal ExtractorT2 mex
    71. IncisorIncisor
    72. Wind ×5
    73. Construction VehicleCon vehicle
    74. Wind
    75. Construction VehicleCon vehicle
    76. Wind
    77. Advanced Metal ExtractorT2 mex
    78. Wind ×2
    79. BruteBrute ×2
    80. Con turret
    81. Wind
    82. Con turret
    83. Wind
    84. Advanced Metal ExtractorT2 mex
    85. BruteBrute
    86. Wind ×2
    87. BruteBrute
    88. RascalRascal
    89. Wind
    90. RascalRascal
    91. Wind
    92. RascalRascal
    93. Fortification WallFortification Wall
    94. Wind
    95. RascalRascal
    96. Fortification WallFortification Wall
    97. RascalRascal
    98. Fortification WallFortification Wall
    99. RascalRascal
    100. Fortification WallFortification Wall
    101. RascalRascal
    102. Wind
    103. Fortification WallFortification Wall
    104. Wind
    105. RascalRascal
    106. Fortification WallFortification Wall
    107. RascalRascal
    108. Fortification WallFortification Wall ×2
    109. RascalRascal
    110. Wind
    111. Fortification WallFortification Wall
    112. RascalRascal
    113. Fortification WallFortification Wall
    114. Wind
    115. RascalRascal
    116. Wind
    117. RascalRascal
    118. Fortification WallFortification Wall
    119. RascalRascal ×2
    120. Fortification WallFortification Wall
    121. Wind
    122. RascalRascal ×3
    123. Wind
    124. RascalRascal ×2
    125. Wind
    126. RascalRascal ×3
    127. Wind
    128. RascalRascal
    129. Wind
    130. RascalRascal ×2
    131. Pit BullPit Bull
    132. RascalRascal ×2
    133. Wind
    134. RascalRascal
    135. Wind
    136. RascalRascal ×5
    137. Wind ×2
    138. RascalRascal ×4
    139. RattlesnakeRattlesnakedone 14:47
    140. RascalRascal
    141. Wind ×2
    142. RascalRascal ×5
    143. Wind
    144. RascalRascal
    145. Wind
    146. RascalRascal ×2
    147. Wind
    148. RascalRascal ×2
    149. Wind ×2
    150. RascalRascal ×4
    151. Construction VehicleCon vehicle
    152. Wind
    153. RascalRascal ×2
    154. Pit BullPit Bull
    155. RascalRascal
    156. Wind

Counts are medians over the build's games: half of them build more, half fewer. The example game is Zippo9's (37 OS, 02/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

Nothing regular.

You get

  • Tidal Generator4 Tidal from Pondfirst at 0:17 · in 32% of games
  • Tidal Generator4 Tidal from Pondfirst at 0:24 · in 64% of games
  • Advanced Construction Bot1 T2 con bot from Geo or Techfirst at 7:49 · in 60% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard front

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k15k
0:005:0010:0015:00

metal

Own metal lost

05k10k
0:005:0010:0015:00

metal

25 games.

Show as table
ByMetal produced: This buildMetal produced: Standard frontEnemy metal destroyed: This buildEnemy metal destroyed: Standard frontOwn metal lost: This buildOwn metal lost: Standard front
1:003313310000
2:00859856420260
3:00160116281081027886
4:0027752710313390282344
5:0039843850767920623840
6:0052725108126815879081557
7:00646363891843236520172476
8:00802077322576312427783394
9:00945091533202383234854309
10:0011115108003570453740795079
11:0013010126585003520352075989
12:0015540145415870568160756934
13:0017931168156757620164957643
14:0020522190087227664974778561
15:00232242063710526724685429322
WHAT THE NUMBERS SAY

Won slightly less than the standard Front build but destroyed far more enemy metal while losing much less.

  • + Destroys 3223 metal by 15:00, far above standard's losses ratio
  • + Own losses much lower, 9023 vs 9422 by 15:00
  • − Enemy metal destroyed by 5:00 trails standard, 701 vs 922
  • − Win rate dips to 44% vs standard's 45% is close but not better
THE EXAMPLE YOU ARE READING

Zippo9

37.2 OS · 02/10/2026

Open source match ↗

5 received units · includes a constructor
53 metal received · 11505 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Vehicle Plant0:48Middle 50%: 0:41–0:58 · n=25
Advanced Metal Extractor9:48Middle 50%: 8:49–9:56 · n=19
Bot Lab10:49Middle 50%: 6:37–12:32 · n=14

Played most by

EpicTyrannus4games of this buildCommandoMan3games of this build[Crd]Claps2games of this buildChancho2games of this buildHummell2games of this build