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Brute assault

Cortex Front build order · Supreme Isthmus

Vehicle Plant into early raid support, then Brute-led T1 vehicle assault pushed to middle from around 2:20, far earlier than the role norm, aiming to fight into the enemy base rather than just hold the line.

#push #raid · 25 distinct matches · 17 players · 3% of Cortex Front games · team won 68% of 25 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • BruteT1 vehicle assault from 2:20 · 3% of role by thenFrom the Vehicle Plant. Only 3% of Front games have it by then; others who build it get it around 8:48
  • Vehicle PlantVehicle Plant in 96%20% of all Front games by then
  • RascalRascal in 92%20% of all Front games by then
  • BruteBrute in 76%3% of all Front games by then
  • WolverineWolverine in 56%13% of all Front games by then

Started with Brute (88%), Garpike (12%).

Where those units first fight, in 25 games with kill data: in the middle 92%, on their own side 8%.

Those units destroy a typical 3,174 metal of enemy units by 15:00.

HOW TO PLAY IT

Key timing: Brute by 8:47

  1. Open triple mex into Vehicle Plant by 0:48.
  2. Send Rascal raiders out immediately to harass.
  3. Bring Wolverine arty up alongside the advancing line.
  4. Commit Brute as the main assault spearhead into middle.
  5. Reclaim the Vehicle Plant and shift into T2 constructor.

Phase by phase

TYPICAL OF ITS 25 GAMES · AGAINST STANDARD FRONT
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Vehicle Plant

    Economy
    • Metal Extractor2Mex
    Order
    1. Vehicle PlantVehicle Plant after 2 mexdone ~0:48, middle half 0:41–0:58

    Some games also: wind (40%)

    By 0:29 in all: 2 mex

    The example game in this phase · 52 steps
    1. Mex
    2. Bot LabBot Labdone 0:27 · typical 10:49
    3. Mex
    4. GruntGrunt ×2
    5. Mex
    6. Wind
    7. GruntGrunt
    8. GraverobberGraverobber
    9. Mex
    10. Construction BotCon bot
    11. Mex
    12. Construction BotCon bot
    13. GruntGrunt
    14. Construction BotCon bot
    15. GruntGrunt ×2
    16. Mex
    17. GraverobberGraverobber
    18. ThugThug
    19. Con turret
    20. GuardGuard
    21. ThugThug ×5
    22. Mex
    23. ThugThug
    24. GraverobberGraverobber
    25. ThugThug ×3
    26. Wind
    27. Bot LabBot Labdone 4:57
    28. ThugThug
    29. Bot LabEat Bot Labreclaimed for its metal
    30. Wind ×2
    31. ThugThug
    32. Wind
    33. ThugThug
    34. Wind
    35. Construction BotCon bot
    36. Wind ×2
    37. ThugThug
    38. GraverobberGraverobber
    39. Wind
    40. CastroCastro
    41. Wind
    42. ThugThug
    43. Wind ×2
    44. ThugThug
    45. Wind ×2
    46. ThugThug
    47. Wind ×3
    48. Con turret
    49. ThugThug
    50. Wind ×2
    51. GraverobberGraverobber
    52. Vehicle PlantVehicle Plantdone 7:14 · typical 0:48
  2. 2

    Vehicle Plant to T1 vehicle assault

    Economy
    • Metal Extractor1Mex
    • Wind Turbine2Wind
    Order
    1. BruteT1 vehicle assault after 4 mex, 3 wind
    Builders
    • Construction Vehicle2 Con vehicle +2 vs standard
    Army
    • Rascal2 Rascal +2 vs standard
    • Incisor1 Incisor

    The standard build makes here, this one skips: 2 con bot · 3 grunt · 3 thug

    By 2:20 in all: 4 mex · 3 wind

    The example game in this phase · 3 steps
    1. Con turret
    2. Bot LabEat Bot Labreclaimed for its metal
    3. BruteBrutedone 7:20
  3. 3

    T1 vehicle assault to 5:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine3Wind
    Army
    • Guard1 Guard
    • Brute5 Brute +5 vs standard

    Some games also: con vehicle (40%)

    The standard build makes here, this one skips: 6 thug · 5 aggravator

    By 5:00 in all: 6 mex · 7 wind (standard 4)

  4. 4

    5:00 to Bot Lab

    Economy
    • Metal Extractor1Mex
    • Wind Turbine17Wind−6 vs standard
    • Energy Storage1Energy storage
    Order
    1. Bot LabBot Lab after 7 mex, 21 wind, 4 con turretdone ~10:49, middle half 6:37–12:32
    Builders
    • Construction Turret3 Con turret
    • Construction Vehicle1 Con vehicle
    Army
    • Guard1 Guard
    • Brute10 Brute +10 vs standard

    Some games also: Radar Tower (36%) · rascal (32%) · Twin Guard (32%) · eat Vehicle Plant (44%)

    The standard build makes here, this one skips: 2 Graverobber · 2 con bot · 14 grunt

    By 11:20 in all: 7 mex · 26 wind · 1 energy storage · 4 con turret

    The example game in this phase · 25 steps
    1. BruteBrute ×2
    2. Wind
    3. BruteBrute
    4. Wind
    5. BruteBrute
    6. Wind
    7. Advanced Metal ExtractorT2 mexdone 9:54 · typical 9:48
    8. BruteBrute
    9. Wind ×2
    10. BruteBrute ×4
    11. Advanced Metal ExtractorT2 mex
    12. BruteBrute
    13. CastroCastro
    14. Advanced Metal ExtractorT2 mex
    15. BruteBrute
    16. Mex
    17. BruteBrute ×10
    18. Con turret
    19. BruteBrute ×3
    20. Advanced Metal ExtractorT2 mex
    21. BruteBrute ×10
    22. Advanced Metal ExtractorT2 mex
    23. BruteBrute ×2
    24. ParalyzerParalyzernot finished by 15:00
    25. BruteBrute ×4

Counts are medians over the build's games: half of them build more, half fewer. The example game is Jedithenooblet's (32 OS, 07/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

Nothing regular.

You get

  • Tidal Generator4 Tidal from Pondfirst at 0:17 · in 32% of games
  • Tidal Generator4 Tidal from Pondfirst at 0:24 · in 64% of games
  • Advanced Construction Bot1 T2 con bot from Geo or Techfirst at 7:49 · in 60% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard front

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k15k
0:005:0010:0015:00

metal

Own metal lost

05k10k
0:005:0010:0015:00

metal

25 games.

Show as table
ByMetal produced: This buildMetal produced: Standard frontEnemy metal destroyed: This buildEnemy metal destroyed: Standard frontOwn metal lost: This buildOwn metal lost: Standard front
1:003313310000
2:00859856420260
3:00160116281081027886
4:0027752710313390282344
5:0039843850767920623840
6:0052725108126815879081557
7:00646363891843236520172476
8:00802077322576312427783394
9:00945091533202383234854309
10:0011115108003570453740795079
11:0013010126585003520352075989
12:0015540145415870568160756934
13:0017931168156757620164957643
14:0020522190087227664974778561
15:00232242063710526724685429322
WHAT THE NUMBERS SAY

Won slightly less than the standard Front build but destroyed far more enemy metal while losing much less.

  • + Destroys 3223 metal by 15:00, far above standard's losses ratio
  • + Own losses much lower, 9023 vs 9422 by 15:00
  • − Enemy metal destroyed by 5:00 trails standard, 701 vs 922
  • − Win rate dips to 44% vs standard's 45% is close but not better
THE EXAMPLE YOU ARE READING

Jedithenooblet

31.5 OS · 07/09/2026

Open source match ↗

29 received units · includes a constructor
244 metal received · 22477 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Vehicle Plant0:48Middle 50%: 0:41–0:58 · n=25
Advanced Metal Extractor9:48Middle 50%: 8:49–9:56 · n=19
Bot Lab10:49Middle 50%: 6:37–12:32 · n=14

Played most by

EpicTyrannus4games of this buildCommandoMan3games of this build[Crd]Claps2games of this buildChancho2games of this buildHummell2games of this build