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Brute assault

Vehicle Plant with early Rascal raiding and Wolverine artillery builds into a Brute-led push from 3:13, sending tanks forward into the middle and sometimes into the enemy base well ahead of the role's normal tempo.

Usually 3 mex, then lab (75%)

#raid #artillery #push · 12 distinct matches · 5 players · 5% of Cortex Front games · team won 42% of 12 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • BruteT1 vehicle assault from 3:13 · 5% of role by thenFrom the Vehicle Plant. Only 5% of Front games have it by then; others who build it get it around 8:48
  • Vehicle PlantVehicle Plant in 100%25% of all Front games by then
  • RascalRascal in 100%24% of all Front games by then
  • WolverineWolverine in 92%14% of all Front games by then
  • BruteBrute in 75%5% of all Front games by then

Started with Brute (92%), Garpike (8%).

Where those units first fight, in 12 games with kill data: in the middle 100%.

Those units destroy a typical 3,347 metal of enemy units by 15:00.

Then transitions into incisor (9% of army), wolverine (8% of army).

HOW TO PLAY IT

Key timing: Brute assault by 3:45

  1. Open 3 mex, wind, and a Vehicle Plant by 0:30.
  2. Send Rascal raiders out to scout and harass early.
  3. Add Wolverine artillery to soften enemies at middle.
  4. Push middle with Brute-led T1 vehicle assault.
  5. Keep feeding Brutes to front as the push transitions.

Phase by phase

TYPICAL OF ITS 12 GAMES · AGAINST STANDARD FRONT
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Vehicle Plant

    Economy
    • Metal Extractor3Mex
    Order
    1. Vehicle PlantVehicle Plant after 3 mexdone ~0:49, middle half 0:46–0:54

    Some games also: wind (42%)

    By 0:30 in all: 3 mex

    The example game in this phase · 2 steps
    1. Mex ×3
    2. Vehicle PlantVehicle Plantdone 0:48 · typical 0:49
  2. 2

    Vehicle Plant to T1 vehicle assault

    Economy
    • Metal Extractor2Mex
    • Wind Turbine4Wind+2 vs standard
    Order
    1. BruteT1 vehicle assault after 5 mex, 5 wind
    Builders
    • Construction Vehicle2 Con vehicle +2 vs standard
    Army
    • Wolverine4 Wolverine +4 vs standard
    • Rascal3 Rascal +3 vs standard

    Some games also: Guard (50%) · pounder (50%) · con turret (42%) · rascal for allies (33%)

    The standard build makes here, this one skips: 2 con bot · 4 thug · 3 grunt

    By 2:51 in all: 5 mex · 5 wind (standard 3)

    The example game in this phase · 10 steps
    1. Wind
    2. IncisorIncisor
    3. Wind
    4. RascalRascal
    5. IncisorIncisor
    6. RascalRascal
    7. IncisorIncisor
    8. Construction VehicleCon vehicle ×2
    9. Mex
    10. BruteBrutedone 2:19
  3. 3

    T1 vehicle assault to 5:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine2Wind
    Army
    • Guard1 Guard
    • Brute3 Brute +3 vs standard

    Some games also: con vehicle (33%) · Twin Guard (33%) · wolverine (33%)

    The standard build makes here, this one skips: 2 thug

    By 5:00 in all: 6 mex · 6 wind · 1 con turret

    The example game in this phase · 18 steps
    1. Mex
    2. BruteBrute
    3. Radar TowerRadar Tower
    4. BruteBrute
    5. Wind
    6. Mex
    7. BruteBrute
    8. GuardGuard
    9. BruteBrute
    10. GuardGuard
    11. Construction VehicleCon vehicle
    12. BruteBrute
    13. WolverineWolverine ×3
    14. Twin GuardTwin Guard
    15. WolverineWolverine
    16. Wind
    17. BruteBrute
    18. Wind
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine14Wind
    • Energy Storage1Energy storage
    Builders
    • Construction Turret3 Con turret
    Army
    • Guard1 Guard
    • Brute14 Brute +14 vs standard
    Other
    • Radar Tower1 Radar Tower

    Some games also: con vehicle (50%) · Thistle (33%) · rascal (33%)

    The standard build makes here, this one skips: 7 grunt

    By 10:00 in all: 8 mex · 21 wind · 1 energy storage · 3 con turret

    The example game in this phase · 144 steps
    1. GuardGuard
    2. Wind
    3. BruteBrute
    4. Wind
    5. Mex
    6. Radar TowerRadar Tower
    7. Con turret
    8. LasherLasher
    9. Con turret
    10. LasherLasher
    11. BruteBrute ×2
    12. Bot LabBot Labdone 6:45
    13. GuardGuard
    14. BruteBrute ×2
    15. Wind
    16. RascalRascal
    17. GruntGrunt
    18. Construction VehicleCon vehicle
    19. GruntGrunt
    20. Wind
    21. GruntGrunt ×2
    22. Wind
    23. BruteBrute
    24. GruntGrunt
    25. Wind
    26. GruntGrunt
    27. Mex
    28. Wind
    29. BruteBrute
    30. GuardGuard
    31. Con turret
    32. GruntGrunt
    33. Wind ×2
    34. BruteBrute
    35. Wind
    36. GuardGuard
    37. GruntGrunt
    38. Wind
    39. AggravatorAggravator
    40. BruteBrute
    41. Wind
    42. AggravatorAggravator ×2
    43. Wind
    44. BruteBrute
    45. AggravatorAggravator
    46. Wind
    47. AggravatorAggravator
    48. GruntGrunt
    49. Wind
    50. GruntGrunt
    51. RascalRascal
    52. Wind
    53. GruntGrunt ×2
    54. BruteBrute
    55. GruntGrunt
    56. AggravatorAggravator
    57. Energy storage
    58. GuardGuard
    59. LasherLasher
    60. AggravatorAggravator ×2
    61. GuardGuard
    62. Dragon's TeethDragon's Teeth ×3
    63. AggravatorAggravator
    64. LasherLasher
    65. Dragon's TeethDragon's Teeth ×2
    66. AggravatorAggravator
    67. Dragon's TeethDragon's Teeth
    68. GruntGrunt
    69. Dragon's TeethDragon's Teeth
    70. GruntGrunt
    71. Dragon's TeethDragon's Teeth
    72. GruntGrunt ×2
    73. Dragon's TeethDragon's Teeth
    74. GruntGrunt ×2
    75. CastroCastro
    76. GruntGrunt ×3
    77. GuardGuard
    78. Energy storage
    79. GruntGrunt
    80. Con turret
    81. GuardGuard
    82. GruntGrunt
    83. Advanced solar
    84. Dragon's TeethDragon's Teeth
    85. CastroCastro
    86. Shark's TeethShark's Teeth ×2
    87. Con turret
    88. Dragon's TeethDragon's Teeth
    89. GuardGuard
    90. Advanced solar
    91. Con turret
    92. Bot LabBot Labdone 11:35
    93. Advanced solar
    94. Converter
    95. GruntGrunt ×3
    96. GraverobberGraverobber ×2
    97. GruntGrunt ×5
    98. Converter
    99. GruntGrunt ×4
    100. Converter
    101. GruntGrunt ×3
    102. GraverobberGraverobber
    103. Converter
    104. Advanced Metal ExtractorT2 mexdone 13:14 · typical 9:21
    105. GruntGrunt ×4
    106. Construction BotCon bot
    107. Converter
    108. GruntGrunt ×5
    109. Metal storage
    110. GruntGrunt
    111. Construction BotCon bot
    112. Advanced Metal ExtractorT2 mex
    113. Con turret
    114. GruntGrunt
    115. Mex
    116. GruntGrunt
    117. Converter
    118. GruntGrunt ×3
    119. GraverobberGraverobber
    120. GruntGrunt ×7
    121. Converter
    122. GruntGrunt ×5
    123. Advanced Metal ExtractorT2 mex
    124. Converter
    125. GruntGrunt ×2
    126. GraverobberGraverobber ×3
    127. GruntGrunt
    128. GraverobberGraverobber ×2
    129. GruntGrunt ×3
    130. GraverobberGraverobber ×2
    131. Advanced solar
    132. GruntGrunt ×4
    133. Advanced Metal ExtractorT2 mex
    134. GruntGrunt ×4
    135. Advanced solar
    136. GruntGrunt ×2
    137. Metal storage
    138. Advanced solar
    139. GruntGrunt
    140. StarlightStarlightdone 14:51
    141. Advanced solar
    142. GruntGrunt
    143. Advanced Metal ExtractorT2 mex
    144. GraverobberGraverobber

Counts are medians over the build's games: half of them build more, half fewer. The example game is CommandoMan's (37 OS, 16/08/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Rascal3 Rascal to Pondfirst at 1:50 · in 33% of games

You get

  • Tidal Generator4 Tidal from Pondfirst at 0:22 · in 67% of games
  • Tidal Generator4 Tidal from Pondfirst at 0:22 · in 33% of games
  • Advanced Construction Bot1 T2 con bot from Geo or Techfirst at 7:51 · in 75% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard front

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

05k10k
0:005:0010:0015:00

metal

12 games.

Show as table
ByMetal produced: This buildMetal produced: Standard frontEnemy metal destroyed: This buildEnemy metal destroyed: Standard frontOwn metal lost: This buildOwn metal lost: Standard front
1:004033310000
2:00936864210260
3:001652163288855286
4:0027552697161352252348
5:0039023807596950493947
6:0051495069140017047891785
7:00632964032069258114962693
8:00814476932798332726253737
9:00955390813340392033304434
10:0011111108053833442439745184
11:0012924127354599508249295966
12:0014606149455594529761757104
13:0017408173246836594765797675
14:0020326197287691633176548778
15:0022996225289268690196059802
WHAT THE NUMBERS SAY

Won more often than the standard build while destroying more enemy metal for less of its own lost by 5:00.

  • + Loses far less metal by 5:00 (493 vs 969)
  • + Destroys more enemy metal by 15:00 (7354 vs 6775)
  • − Destroys much less enemy metal early by 5:00 (596 vs 970)
  • − Rarely attempted: only 6% of role games push this early
THE EXAMPLE YOU ARE READING

CommandoMan

37.3 OS · 16/08/2026

Open source match ↗

5 received units · includes a constructor
124 metal received · 35835 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Vehicle Plant0:49Middle 50%: 0:46–0:54 · n=12
Advanced Metal Extractor9:21Middle 50%: 8:47–9:56 · n=11

Played most by

Hummell5games of this buildCommandoMan3games of this buildCentientWaffle2games of this buildHannodins1game of this buildKcorp1game of this build