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Brute assault

Vehicle Plant with early Rascal raiding and Wolverine artillery builds into a Brute-led push from 3:13, sending tanks forward into the middle and sometimes into the enemy base well ahead of the role's normal tempo.

Usually 3 mex, then lab (75%)

#raid #artillery #push · 12 distinct matches · 5 players · 5% of Cortex Front games · team won 42% of 12 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • BruteT1 vehicle assault from 3:13 · 5% of role by thenFrom the Vehicle Plant. Only 5% of Front games have it by then; others who build it get it around 8:48
  • Vehicle PlantVehicle Plant in 100%25% of all Front games by then
  • RascalRascal in 100%24% of all Front games by then
  • WolverineWolverine in 92%14% of all Front games by then
  • BruteBrute in 75%5% of all Front games by then

Started with Brute (92%), Garpike (8%).

Where those units first fight, in 12 games with kill data: in the middle 100%.

Those units destroy a typical 3,347 metal of enemy units by 15:00.

Then transitions into incisor (9% of army), wolverine (8% of army).

HOW TO PLAY IT

Key timing: Brute assault by 3:45

  1. Open 3 mex, wind, and a Vehicle Plant by 0:30.
  2. Send Rascal raiders out to scout and harass early.
  3. Add Wolverine artillery to soften enemies at middle.
  4. Push middle with Brute-led T1 vehicle assault.
  5. Keep feeding Brutes to front as the push transitions.

Phase by phase

TYPICAL OF ITS 12 GAMES · AGAINST STANDARD FRONT
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Vehicle Plant

    Economy
    • Metal Extractor3Mex
    Order
    1. Vehicle PlantVehicle Plant after 3 mexdone ~0:49, middle half 0:46–0:54

    Some games also: wind (42%)

    By 0:30 in all: 3 mex

    The example game in this phase · 3 steps
    1. Mex ×3
    2. Wind
    3. Vehicle PlantVehicle Plantdone 0:55 · typical 0:49
  2. 2

    Vehicle Plant to T1 vehicle assault

    Economy
    • Metal Extractor2Mex
    • Wind Turbine4Wind+2 vs standard
    Order
    1. BruteT1 vehicle assault after 5 mex, 5 wind
    Builders
    • Construction Vehicle2 Con vehicle +2 vs standard
    Army
    • Wolverine4 Wolverine +4 vs standard
    • Rascal3 Rascal +3 vs standard

    Some games also: Guard (50%) · pounder (50%) · con turret (42%) · rascal for allies (33%)

    The standard build makes here, this one skips: 2 con bot · 4 thug · 3 grunt

    By 2:51 in all: 5 mex · 5 wind (standard 3)

    The example game in this phase · 11 steps
    1. RascalRascalfor Pond
    2. RascalRascal
    3. RascalRascal ×2for Pond
    4. RascalRascal
    5. Construction VehicleCon vehicle ×2
    6. Wind ×2
    7. WolverineWolverine
    8. GuardGuard
    9. WolverineWolverine
    10. Wind
    11. BruteBrutenot finished by 15:00
  3. 3

    T1 vehicle assault to 5:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine2Wind
    Army
    • Guard1 Guard
    • Brute3 Brute +3 vs standard

    Some games also: con vehicle (33%) · Twin Guard (33%) · wolverine (33%)

    The standard build makes here, this one skips: 2 thug

    By 5:00 in all: 6 mex · 6 wind · 1 con turret

    The example game in this phase · 15 steps
    1. BruteBrute
    2. Wind ×2
    3. Mex
    4. Energy storage
    5. BruteBrute
    6. Mex
    7. Con turret
    8. Converter
    9. BruteBrute
    10. Mex
    11. BruteBrute ×5
    12. GuardGuard
    13. BruteBrute
    14. GuardGuard
    15. BruteBrute
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine14Wind
    • Energy Storage1Energy storage
    Builders
    • Construction Turret3 Con turret
    Army
    • Guard1 Guard
    • Brute14 Brute +14 vs standard
    Other
    • Radar Tower1 Radar Tower

    Some games also: con vehicle (50%) · Thistle (33%) · rascal (33%)

    The standard build makes here, this one skips: 7 grunt

    By 10:00 in all: 8 mex · 21 wind · 1 energy storage · 3 con turret

    The example game in this phase · 125 steps
    1. BruteBrute ×10
    2. Con turret
    3. BruteBrute ×5
    4. Wind
    5. BruteBrute
    6. Wind
    7. BruteBrute
    8. Wind
    9. BruteBrute
    10. Wind
    11. Advanced Metal ExtractorT2 mexdone 9:06 · typical 9:21
    12. BruteBrute
    13. Wind ×2
    14. Metal storage
    15. Wind ×5
    16. BruteBrute
    17. Wind
    18. Advanced Metal ExtractorT2 mex
    19. BruteBrute
    20. Wind ×2
    21. Mex
    22. Wind ×2
    23. BruteBrute
    24. Wind
    25. Advanced Metal ExtractorT2 mex
    26. Wind ×3
    27. BruteBrute
    28. Wind ×4
    29. Construction VehicleCon vehicle ×2
    30. Wind
    31. Wind
    32. Wind ×2
    33. Construction VehicleCon vehicle
    34. Advanced Metal ExtractorT2 mex
    35. Wind
    36. Wind
    37. Construction VehicleCon vehicle
    38. Wind
    39. Wind
    40. Construction VehicleCon vehicle
    41. Wind ×2
    42. Energy storage
    43. Wind
    44. Construction VehicleCon vehicle
    45. Wind ×2
    46. Wind
    47. Construction VehicleCon vehicle
    48. Energy storage
    49. Wind
    50. Wind ×2
    51. Construction VehicleCon vehicle
    52. IncisorIncisor
    53. Wind
    54. IncisorIncisor
    55. Wind ×2
    56. Wind
    57. IncisorIncisor ×2
    58. Wind
    59. Wind
    60. IncisorIncisor
    61. Wind
    62. IncisorIncisor
    63. Wind
    64. IncisorIncisor
    65. Wind ×2
    66. Advanced Metal ExtractorT2 mex
    67. IncisorIncisor
    68. Wind ×2
    69. Wind
    70. IncisorIncisor
    71. Wind
    72. Wind
    73. IncisorIncisor
    74. Wind
    75. Con turret
    76. Wind
    77. IncisorIncisor
    78. Wind ×3
    79. Wind ×2
    80. IncisorIncisor
    81. Wind
    82. IncisorIncisor
    83. Wind ×3
    84. IncisorIncisor
    85. Wind
    86. Wind
    87. Wind
    88. Wind
    89. IncisorIncisor
    90. Wind
    91. IncisorIncisor
    92. Wind ×4
    93. IncisorIncisor
    94. Wind
    95. Wind
    96. Wind
    97. Advanced Metal ExtractorT2 mex
    98. IncisorIncisor
    99. Wind ×4
    100. IncisorIncisor
    101. Wind ×3
    102. IncisorIncisor
    103. Wind
    104. Wind ×2
    105. IncisorIncisor
    106. Wind
    107. Con turret
    108. Wind ×2
    109. IncisorIncisor
    110. Wind ×2
    111. Construction VehicleCon vehicle
    112. Wind
    113. Wind ×2
    114. Wind
    115. Wind ×2
    116. Con turret
    117. Wind ×2
    118. Con turret
    119. Wind
    120. Wind ×5
    121. Cloakable Fusion ReactorCloakable Fusion Reactornot finished by 15:00
    122. Wind
    123. Wind ×4
    124. Wind
    125. Wind ×5

Counts are medians over the build's games: half of them build more, half fewer. The example game is Hummell's (45 OS, 07/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Rascal3 Rascal to Pondfirst at 1:50 · in 33% of games

You get

  • Tidal Generator4 Tidal from Pondfirst at 0:22 · in 67% of games
  • Tidal Generator4 Tidal from Pondfirst at 0:22 · in 33% of games
  • Advanced Construction Bot1 T2 con bot from Geo or Techfirst at 7:51 · in 75% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard front

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

05k10k
0:005:0010:0015:00

metal

12 games.

Show as table
ByMetal produced: This buildMetal produced: Standard frontEnemy metal destroyed: This buildEnemy metal destroyed: Standard frontOwn metal lost: This buildOwn metal lost: Standard front
1:004033310000
2:00936864210260
3:001652163288855286
4:0027552697161352252348
5:0039023807596950493947
6:0051495069140017047891785
7:00632964032069258114962693
8:00814476932798332726253737
9:00955390813340392033304434
10:0011111108053833442439745184
11:0012924127354599508249295966
12:0014606149455594529761757104
13:0017408173246836594765797675
14:0020326197287691633176548778
15:0022996225289268690196059802
WHAT THE NUMBERS SAY

Won more often than the standard build while destroying more enemy metal for less of its own lost by 5:00.

  • + Loses far less metal by 5:00 (493 vs 969)
  • + Destroys more enemy metal by 15:00 (7354 vs 6775)
  • − Destroys much less enemy metal early by 5:00 (596 vs 970)
  • − Rarely attempted: only 6% of role games push this early
THE EXAMPLE YOU ARE READING

Hummell

44.8 OS · 07/09/2026

Open source match ↗

28 received units · includes a constructor
496 metal received · 51934 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Vehicle Plant0:49Middle 50%: 0:46–0:54 · n=12
Advanced Metal Extractor9:21Middle 50%: 8:47–9:56 · n=11

Played most by

Hummell5games of this buildCommandoMan3games of this buildCentientWaffle2games of this buildHannodins1game of this buildKcorp1game of this build