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Brute assault

Vehicle Plant with early Rascal raiding and Wolverine artillery builds into a Brute-led push from 3:13, sending tanks forward into the middle and sometimes into the enemy base well ahead of the role's normal tempo.

Usually 3 mex, then lab (75%)

#raid #artillery #push · 12 distinct matches · 5 players · 5% of Cortex Front games · team won 42% of 12 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • BruteT1 vehicle assault from 3:13 · 5% of role by thenFrom the Vehicle Plant. Only 5% of Front games have it by then; others who build it get it around 8:48
  • Vehicle PlantVehicle Plant in 100%25% of all Front games by then
  • RascalRascal in 100%24% of all Front games by then
  • WolverineWolverine in 92%14% of all Front games by then
  • BruteBrute in 75%5% of all Front games by then

Started with Brute (92%), Garpike (8%).

Where those units first fight, in 12 games with kill data: in the middle 100%.

Those units destroy a typical 3,347 metal of enemy units by 15:00.

Then transitions into incisor (9% of army), wolverine (8% of army).

HOW TO PLAY IT

Key timing: Brute assault by 3:45

  1. Open 3 mex, wind, and a Vehicle Plant by 0:30.
  2. Send Rascal raiders out to scout and harass early.
  3. Add Wolverine artillery to soften enemies at middle.
  4. Push middle with Brute-led T1 vehicle assault.
  5. Keep feeding Brutes to front as the push transitions.

Phase by phase

TYPICAL OF ITS 12 GAMES · AGAINST STANDARD FRONT
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Vehicle Plant

    Economy
    • Metal Extractor3Mex
    Order
    1. Vehicle PlantVehicle Plant after 3 mexdone ~0:49, middle half 0:46–0:54

    Some games also: wind (42%)

    By 0:30 in all: 3 mex

    The example game in this phase · 2 steps
    1. Mex ×3
    2. Vehicle PlantVehicle Plantdone 0:48 · typical 0:49
  2. 2

    Vehicle Plant to T1 vehicle assault

    Economy
    • Metal Extractor2Mex
    • Wind Turbine4Wind+2 vs standard
    Order
    1. BruteT1 vehicle assault after 5 mex, 5 wind
    Builders
    • Construction Vehicle2 Con vehicle +2 vs standard
    Army
    • Wolverine4 Wolverine +4 vs standard
    • Rascal3 Rascal +3 vs standard

    Some games also: Guard (50%) · pounder (50%) · con turret (42%) · rascal for allies (33%)

    The standard build makes here, this one skips: 2 con bot · 4 thug · 3 grunt

    By 2:51 in all: 5 mex · 5 wind (standard 3)

    The example game in this phase · 14 steps
    1. Wind
    2. RascalRascal
    3. Wind
    4. RascalRascal
    5. Wind
    6. PounderPounder
    7. Wind
    8. PounderPounder
    9. Wind
    10. LasherLasher ×2
    11. Construction VehicleCon vehicle ×2
    12. LasherLasher
    13. Mex
    14. BruteBrutedone 2:48
  3. 3

    T1 vehicle assault to 5:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine2Wind
    Army
    • Guard1 Guard
    • Brute3 Brute +3 vs standard

    Some games also: con vehicle (33%) · Twin Guard (33%) · wolverine (33%)

    The standard build makes here, this one skips: 2 thug

    By 5:00 in all: 6 mex · 6 wind · 1 con turret

    The example game in this phase · 10 steps
    1. Mex
    2. BruteBrute ×2
    3. Mex
    4. GuardGuard ×3
    5. BruteBrute
    6. GuardGuard
    7. WolverineWolverine ×2
    8. GuardGuard
    9. WolverineWolverine
    10. BruteBrute ×2
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine14Wind
    • Energy Storage1Energy storage
    Builders
    • Construction Turret3 Con turret
    Army
    • Guard1 Guard
    • Brute14 Brute +14 vs standard
    Other
    • Radar Tower1 Radar Tower

    Some games also: con vehicle (50%) · Thistle (33%) · rascal (33%)

    The standard build makes here, this one skips: 7 grunt

    By 10:00 in all: 8 mex · 21 wind · 1 energy storage · 3 con turret

    The example game in this phase · 78 steps
    1. GuardGuard
    2. BruteBrute
    3. GuardGuard ×3
    4. BruteBrute
    5. Mex
    6. GuardGuard ×3
    7. Construction VehicleCon vehicle
    8. BruteBrute ×7
    9. Advanced Metal ExtractorT2 mexdone 9:59 · typical 9:21
    10. BruteBrute
    11. Mex
    12. Con turret
    13. Wind
    14. Solar
    15. Construction VehicleCon vehicle
    16. Wind ×2
    17. Construction VehicleCon vehicle
    18. Wind
    19. Construction VehicleCon vehicle
    20. BruteBrute
    21. Wind
    22. Advanced Metal ExtractorT2 mex
    23. BruteBrute
    24. Wind
    25. BruteBrute
    26. Mex
    27. Wind
    28. BruteBrute ×2
    29. GuardGuard
    30. Wind
    31. BruteBrute ×2
    32. Wind
    33. Advanced Metal ExtractorT2 mex
    34. BruteBrute
    35. Wind ×2
    36. BruteBrute
    37. Wind ×2
    38. Con turret
    39. Energy storage
    40. Advanced Metal ExtractorT2 mex
    41. BruteBrute
    42. Con turret ×2
    43. Advanced Metal ExtractorT2 mex
    44. Wind ×2
    45. CastroCastro
    46. BruteBrute
    47. Wind ×13
    48. RattlesnakeRattlesnakedone 14:05
    49. Wind ×4
    50. GuardGuard
    51. Wind
    52. Fortification WallFortification Wall
    53. Wind ×2
    54. Fortification WallFortification Wall ×2
    55. BruteBrute
    56. Wind
    57. Fortification WallFortification Wall
    58. Wind
    59. Fortification WallFortification Wall
    60. BruteBrute
    61. Wind ×2
    62. Fortification WallFortification Wall ×2
    63. BruteBrute
    64. Wind
    65. Fortification WallFortification Wall ×4
    66. Wind
    67. Fortification WallFortification Wall
    68. BruteBrute
    69. Wind
    70. GuardGuard
    71. Wind
    72. BruteBrute
    73. Wind ×2
    74. BruteBrute
    75. Wind ×2
    76. BruteBrute
    77. Advanced Metal ExtractorT2 mex
    78. Bot LabBot Labnot finished by 15:00

Counts are medians over the build's games: half of them build more, half fewer. The example game is Kcorp's (46 OS, 10/08/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Rascal3 Rascal to Pondfirst at 1:50 · in 33% of games

You get

  • Tidal Generator4 Tidal from Pondfirst at 0:22 · in 67% of games
  • Tidal Generator4 Tidal from Pondfirst at 0:22 · in 33% of games
  • Advanced Construction Bot1 T2 con bot from Geo or Techfirst at 7:51 · in 75% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard front

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

05k10k
0:005:0010:0015:00

metal

12 games.

Show as table
ByMetal produced: This buildMetal produced: Standard frontEnemy metal destroyed: This buildEnemy metal destroyed: Standard frontOwn metal lost: This buildOwn metal lost: Standard front
1:004033310000
2:00936864210260
3:001652163288855286
4:0027552697161352252348
5:0039023807596950493947
6:0051495069140017047891785
7:00632964032069258114962693
8:00814476932798332726253737
9:00955390813340392033304434
10:0011111108053833442439745184
11:0012924127354599508249295966
12:0014606149455594529761757104
13:0017408173246836594765797675
14:0020326197287691633176548778
15:0022996225289268690196059802
WHAT THE NUMBERS SAY

Won more often than the standard build while destroying more enemy metal for less of its own lost by 5:00.

  • + Loses far less metal by 5:00 (493 vs 969)
  • + Destroys more enemy metal by 15:00 (7354 vs 6775)
  • − Destroys much less enemy metal early by 5:00 (596 vs 970)
  • − Rarely attempted: only 6% of role games push this early
THE EXAMPLE YOU ARE READING

Kcorp

46.3 OS · 10/08/2026

Open source match ↗

21 received units · includes a constructor
123 metal received · 10648 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Vehicle Plant0:49Middle 50%: 0:46–0:54 · n=12
Advanced Metal Extractor9:21Middle 50%: 8:47–9:56 · n=11

Played most by

Hummell5games of this buildCommandoMan3games of this buildCentientWaffle2games of this buildHannodins1game of this buildKcorp1game of this build