← All builds
Front / Cortex / Economy first / OBSERVED BUILD

Brute assault

Vehicle Plant with early Rascal raiding and Wolverine artillery builds into a Brute-led push from 3:13, sending tanks forward into the middle and sometimes into the enemy base well ahead of the role's normal tempo.

Usually 3 mex, then lab (75%)

#raid #artillery #push · 12 distinct matches · 5 players · 5% of Cortex Front games · team won 42% of 12 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • BruteT1 vehicle assault from 3:13 · 5% of role by thenFrom the Vehicle Plant. Only 5% of Front games have it by then; others who build it get it around 8:48
  • Vehicle PlantVehicle Plant in 100%25% of all Front games by then
  • RascalRascal in 100%24% of all Front games by then
  • WolverineWolverine in 92%14% of all Front games by then
  • BruteBrute in 75%5% of all Front games by then

Started with Brute (92%), Garpike (8%).

Where those units first fight, in 12 games with kill data: in the middle 100%.

Those units destroy a typical 3,347 metal of enemy units by 15:00.

Then transitions into incisor (9% of army), wolverine (8% of army).

HOW TO PLAY IT

Key timing: Brute assault by 3:45

  1. Open 3 mex, wind, and a Vehicle Plant by 0:30.
  2. Send Rascal raiders out to scout and harass early.
  3. Add Wolverine artillery to soften enemies at middle.
  4. Push middle with Brute-led T1 vehicle assault.
  5. Keep feeding Brutes to front as the push transitions.

Phase by phase

TYPICAL OF ITS 12 GAMES · AGAINST STANDARD FRONT
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Vehicle Plant

    Economy
    • Metal Extractor3Mex
    Order
    1. Vehicle PlantVehicle Plant after 3 mexdone ~0:49, middle half 0:46–0:54

    Some games also: wind (42%)

    By 0:30 in all: 3 mex

    The example game in this phase · 2 steps
    1. Mex ×3
    2. Vehicle PlantVehicle Plantdone 0:49 · typical 0:49
  2. 2

    Vehicle Plant to T1 vehicle assault

    Economy
    • Metal Extractor2Mex
    • Wind Turbine4Wind+2 vs standard
    Order
    1. BruteT1 vehicle assault after 5 mex, 5 wind
    Builders
    • Construction Vehicle2 Con vehicle +2 vs standard
    Army
    • Wolverine4 Wolverine +4 vs standard
    • Rascal3 Rascal +3 vs standard

    Some games also: Guard (50%) · pounder (50%) · con turret (42%) · rascal for allies (33%)

    The standard build makes here, this one skips: 2 con bot · 4 thug · 3 grunt

    By 2:51 in all: 5 mex · 5 wind (standard 3)

    The example game in this phase · 6 steps
    1. RascalRascal
    2. Wind
    3. RascalRascal ×4
    4. Construction VehicleCon vehicle ×2
    5. Wind
    6. BruteBrutedone 1:56
  3. 3

    T1 vehicle assault to 5:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine2Wind
    Army
    • Guard1 Guard
    • Brute3 Brute +3 vs standard

    Some games also: con vehicle (33%) · Twin Guard (33%) · wolverine (33%)

    The standard build makes here, this one skips: 2 thug

    By 5:00 in all: 6 mex · 6 wind · 1 con turret

    The example game in this phase · 20 steps
    1. Mex
    2. BruteBrute ×2
    3. Mex
    4. GuardGuard
    5. BruteBrute
    6. Mex
    7. Radar TowerRadar Tower
    8. Wind
    9. Construction VehicleCon vehicle
    10. Twin GuardTwin Guard
    11. Wind
    12. Twin GuardTwin Guard
    13. BruteBrute
    14. Twin GuardTwin Guard
    15. Wind
    16. WolverineWolverine
    17. Twin GuardTwin Guard
    18. Radar TowerRadar Tower
    19. WolverineWolverine ×3
    20. Construction VehicleCon vehicle
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine14Wind
    • Energy Storage1Energy storage
    Builders
    • Construction Turret3 Con turret
    Army
    • Guard1 Guard
    • Brute14 Brute +14 vs standard
    Other
    • Radar Tower1 Radar Tower

    Some games also: con vehicle (50%) · Thistle (33%) · rascal (33%)

    The standard build makes here, this one skips: 7 grunt

    By 10:00 in all: 8 mex · 21 wind · 1 energy storage · 3 con turret

    The example game in this phase · 107 steps
    1. WolverineWolverine
    2. Wind
    3. RascalRascal
    4. Con turret
    5. BruteBrute
    6. Wind ×2
    7. BruteBrute
    8. Wind ×2
    9. BruteBrute
    10. CastroCastro
    11. BruteBrute
    12. Wind
    13. BruteBrute
    14. Wind
    15. GuardGuard
    16. RascalRascal
    17. Construction VehicleCon vehicle
    18. Wind
    19. Construction VehicleCon vehicle
    20. Wind
    21. Construction VehicleCon vehicle
    22. BruteBrute
    23. Con turret
    24. Energy storage
    25. Con turret
    26. BruteBrute ×3
    27. Mex
    28. BruteBrute
    29. Radar TowerRadar Tower
    30. Energy storage
    31. RascalRascal
    32. CastroCastro
    33. BruteBrute
    34. Advanced Metal ExtractorT2 mexdone 9:49 · typical 9:21
    35. Exploiter
    36. Wind
    37. BruteBrute
    38. Wind
    39. BruteBrute
    40. Con turret
    41. Advanced Metal ExtractorT2 mex
    42. Wind
    43. BruteBrute
    44. Wind
    45. CastroCastro
    46. Wind
    47. GuardGuard
    48. BruteBrute
    49. Wind
    50. Radar TowerRadar Tower
    51. GuardGuard
    52. Advanced Metal ExtractorT2 mex
    53. RascalRascal
    54. Wind
    55. GuardGuard
    56. Construction VehicleCon vehicle
    57. Wind
    58. BruteBrute
    59. Wind
    60. Energy storage ×2
    61. BruteBrute
    62. Advanced Metal ExtractorT2 mex
    63. BruteBrute
    64. Wind
    65. Advanced Metal ExtractorT2 mex
    66. BruteBrute
    67. Wind
    68. BruteBrute
    69. Wind
    70. Radar TowerRadar Tower
    71. RascalRascal
    72. BruteBrute
    73. GuardGuard
    74. Wind
    75. BruteBrute
    76. Converter
    77. Wind
    78. GuardGuard
    79. Twin GuardTwin Guard
    80. BruteBrute
    81. Wind ×3
    82. GuardGuard
    83. BruteBrute
    84. Wind
    85. Twin GuardTwin Guard
    86. Wind
    87. BruteBrute
    88. Wind
    89. GuardGuard
    90. Wind ×2
    91. RascalRascal
    92. Wind
    93. GuardGuard
    94. Construction VehicleCon vehicle
    95. Wind ×3
    96. BruteBrute
    97. Wind ×2
    98. BeholderBeholder
    99. BruteBrute
    100. Twin GuardTwin Guard ×2
    101. BeholderBeholder
    102. BruteBrute
    103. RattlesnakeRattlesnakenot finished by 15:00
    104. EradicatorEradicator
    105. BruteBrute
    106. Converter
    107. BruteBrute

Counts are medians over the build's games: half of them build more, half fewer. The example game is CommandoMan's (36 OS, 29/08/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Rascal3 Rascal to Pondfirst at 1:50 · in 33% of games

You get

  • Tidal Generator4 Tidal from Pondfirst at 0:22 · in 67% of games
  • Tidal Generator4 Tidal from Pondfirst at 0:22 · in 33% of games
  • Advanced Construction Bot1 T2 con bot from Geo or Techfirst at 7:51 · in 75% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard front

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

05k10k
0:005:0010:0015:00

metal

12 games.

Show as table
ByMetal produced: This buildMetal produced: Standard frontEnemy metal destroyed: This buildEnemy metal destroyed: Standard frontOwn metal lost: This buildOwn metal lost: Standard front
1:004033310000
2:00936864210260
3:001652163288855286
4:0027552697161352252348
5:0039023807596950493947
6:0051495069140017047891785
7:00632964032069258114962693
8:00814476932798332726253737
9:00955390813340392033304434
10:0011111108053833442439745184
11:0012924127354599508249295966
12:0014606149455594529761757104
13:0017408173246836594765797675
14:0020326197287691633176548778
15:0022996225289268690196059802
WHAT THE NUMBERS SAY

Won more often than the standard build while destroying more enemy metal for less of its own lost by 5:00.

  • + Loses far less metal by 5:00 (493 vs 969)
  • + Destroys more enemy metal by 15:00 (7354 vs 6775)
  • − Destroys much less enemy metal early by 5:00 (596 vs 970)
  • − Rarely attempted: only 6% of role games push this early
THE EXAMPLE YOU ARE READING

CommandoMan

36.1 OS · 29/08/2026

Open source match ↗

5 received units · includes a constructor
628 metal received · 30224 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Vehicle Plant0:49Middle 50%: 0:46–0:54 · n=12
Advanced Metal Extractor9:21Middle 50%: 8:47–9:56 · n=11

Played most by

Hummell5games of this buildCommandoMan3games of this buildCentientWaffle2games of this buildHannodins1game of this buildKcorp1game of this build