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Brute assault

Vehicle Plant with early Rascal raiding and Wolverine artillery builds into a Brute-led push from 3:13, sending tanks forward into the middle and sometimes into the enemy base well ahead of the role's normal tempo.

Usually 3 mex, then lab (75%)

#raid #artillery #push · 12 distinct matches · 5 players · 5% of Cortex Front games · team won 42% of 12 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • BruteT1 vehicle assault from 3:13 · 5% of role by thenFrom the Vehicle Plant. Only 5% of Front games have it by then; others who build it get it around 8:48
  • Vehicle PlantVehicle Plant in 100%25% of all Front games by then
  • RascalRascal in 100%24% of all Front games by then
  • WolverineWolverine in 92%14% of all Front games by then
  • BruteBrute in 75%5% of all Front games by then

Started with Brute (92%), Garpike (8%).

Where those units first fight, in 12 games with kill data: in the middle 100%.

Those units destroy a typical 3,347 metal of enemy units by 15:00.

Then transitions into incisor (9% of army), wolverine (8% of army).

HOW TO PLAY IT

Key timing: Brute assault by 3:45

  1. Open 3 mex, wind, and a Vehicle Plant by 0:30.
  2. Send Rascal raiders out to scout and harass early.
  3. Add Wolverine artillery to soften enemies at middle.
  4. Push middle with Brute-led T1 vehicle assault.
  5. Keep feeding Brutes to front as the push transitions.

Phase by phase

TYPICAL OF ITS 12 GAMES · AGAINST STANDARD FRONT
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Vehicle Plant

    Economy
    • Metal Extractor3Mex
    Order
    1. Vehicle PlantVehicle Plant after 3 mexdone ~0:49, middle half 0:46–0:54

    Some games also: wind (42%)

    By 0:30 in all: 3 mex

    The example game in this phase · 2 steps
    1. Mex ×3
    2. Vehicle PlantVehicle Plantdone 0:49 · typical 0:49
  2. 2

    Vehicle Plant to T1 vehicle assault

    Economy
    • Metal Extractor2Mex
    • Wind Turbine4Wind+2 vs standard
    Order
    1. BruteT1 vehicle assault after 5 mex, 5 wind
    Builders
    • Construction Vehicle2 Con vehicle +2 vs standard
    Army
    • Wolverine4 Wolverine +4 vs standard
    • Rascal3 Rascal +3 vs standard

    Some games also: Guard (50%) · pounder (50%) · con turret (42%) · rascal for allies (33%)

    The standard build makes here, this one skips: 2 con bot · 4 thug · 3 grunt

    By 2:51 in all: 5 mex · 5 wind (standard 3)

    The example game in this phase · 14 steps
    1. RascalRascal
    2. Wind
    3. IncisorIncisor
    4. Wind
    5. RascalRascal
    6. IncisorIncisor
    7. RascalRascal
    8. IncisorIncisor
    9. Construction VehicleCon vehicle
    10. Wind
    11. Construction VehicleCon vehicle
    12. Mex
    13. Construction VehicleCon vehicle
    14. BruteBrutedone 2:45
  3. 3

    T1 vehicle assault to 5:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine2Wind
    Army
    • Guard1 Guard
    • Brute3 Brute +3 vs standard

    Some games also: con vehicle (33%) · Twin Guard (33%) · wolverine (33%)

    The standard build makes here, this one skips: 2 thug

    By 5:00 in all: 6 mex · 6 wind · 1 con turret

    The example game in this phase · 17 steps
    1. Mex
    2. Wind
    3. BruteBrute
    4. Wind
    5. Mex
    6. BruteBrute
    7. Wind
    8. BruteBrute
    9. Twin GuardTwin Guard
    10. Wind
    11. BruteBrute
    12. Twin GuardTwin Guard ×2
    13. Wind
    14. BruteBrute ×2
    15. WolverineWolverine
    16. GuardGuard
    17. WolverineWolverine ×2
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine14Wind
    • Energy Storage1Energy storage
    Builders
    • Construction Turret3 Con turret
    Army
    • Guard1 Guard
    • Brute14 Brute +14 vs standard
    Other
    • Radar Tower1 Radar Tower

    Some games also: con vehicle (50%) · Thistle (33%) · rascal (33%)

    The standard build makes here, this one skips: 7 grunt

    By 10:00 in all: 8 mex · 21 wind · 1 energy storage · 3 con turret

    The example game in this phase · 125 steps
    1. Construction VehicleCon vehicle
    2. BruteBrute ×4
    3. Construction VehicleCon vehicle ×2
    4. BruteBrute
    5. Mex
    6. BruteBrute
    7. WolverineWolverine ×2
    8. Construction VehicleCon vehicle
    9. Metal storage
    10. Wind
    11. RascalRascal
    12. Wind
    13. Mex
    14. BruteBrute
    15. Con turret
    16. Wind
    17. BruteBrute
    18. Wind
    19. Radar TowerRadar Tower
    20. BruteBrute
    21. Energy storage
    22. Mex
    23. BruteBrute
    24. Twin GuardTwin Guard
    25. BruteBrute
    26. Wind
    27. RascalRascal
    28. Wind
    29. LasherLasher
    30. ThistleThistle
    31. BruteBrute
    32. Wind
    33. BruteBrute
    34. Wind ×2
    35. BruteBrute
    36. Wind ×2
    37. Dragon's TeethDragon's Teeth ×2
    38. Wind
    39. Mex
    40. BruteBrute
    41. Dragon's TeethDragon's Teeth
    42. Wind
    43. Dragon's TeethDragon's Teeth ×2
    44. Wind
    45. Dragon's TeethDragon's Teeth
    46. BruteBrute
    47. Wind
    48. Dragon's TeethDragon's Teeth
    49. Con turret
    50. Wind
    51. RascalRascal
    52. Wind
    53. Construction VehicleCon vehicle
    54. Wind
    55. Construction VehicleCon vehicle
    56. Wind
    57. RascalRascal
    58. Wind
    59. Radar TowerRadar Tower
    60. Exploiter
    61. BruteBrute
    62. Con turret
    63. BruteBrute
    64. Wind
    65. ThistleThistle
    66. Wind
    67. BruteBrute ×2
    68. Wind
    69. Advanced Metal ExtractorT2 mexdone 11:50
    70. BruteBrute
    71. Wind
    72. RascalRascal
    73. Wind
    74. LasherLasher
    75. Exploiter
    76. Wind
    77. BruteBrute
    78. Advanced solar
    79. Advanced Metal ExtractorT2 mex
    80. Advanced solar
    81. Wind
    82. BruteBrute
    83. Dragon's TeethDragon's Teeth ×2
    84. Wind
    85. Dragon's TeethDragon's Teeth
    86. ThistleThistle
    87. Dragon's TeethDragon's Teeth
    88. BruteBrute
    89. Dragon's TeethDragon's Teeth
    90. Con turret
    91. Dragon's TeethDragon's Teeth ×5
    92. Wind
    93. Advanced Metal ExtractorT2 mex
    94. BruteBrute
    95. Con turret
    96. Dragon's TeethDragon's Teeth ×4
    97. Wind
    98. BruteBrute
    99. Wind
    100. Con turret
    101. RascalRascal
    102. Wind
    103. Construction VehicleCon vehicle ×2
    104. Advanced Metal ExtractorT2 mex
    105. RascalRascal
    106. Con turret
    107. BruteBrute ×2
    108. Con turret
    109. Advanced solar
    110. Dragon's MawDragon's Maw
    111. Advanced Metal ExtractorT2 mex
    112. BruteBrute
    113. Dragon's MawDragon's Maw
    114. Advanced solar
    115. Dragon's MawDragon's Maw
    116. BruteBrute
    117. RascalRascal ×8
    118. Dragon's TeethDragon's Teeth
    119. Advanced Metal ExtractorT2 mex
    120. RascalRascal
    121. Dragon's TeethDragon's Teeth
    122. Advanced solar
    123. RascalRascal
    124. Dragon's TeethDragon's Teeth
    125. RascalRascal ×5

Counts are medians over the build's games: half of them build more, half fewer. The example game is CommandoMan's (37 OS, 21/08/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Rascal3 Rascal to Pondfirst at 1:50 · in 33% of games

You get

  • Tidal Generator4 Tidal from Pondfirst at 0:22 · in 67% of games
  • Tidal Generator4 Tidal from Pondfirst at 0:22 · in 33% of games
  • Advanced Construction Bot1 T2 con bot from Geo or Techfirst at 7:51 · in 75% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard front

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

05k10k
0:005:0010:0015:00

metal

12 games.

Show as table
ByMetal produced: This buildMetal produced: Standard frontEnemy metal destroyed: This buildEnemy metal destroyed: Standard frontOwn metal lost: This buildOwn metal lost: Standard front
1:004033310000
2:00936864210260
3:001652163288855286
4:0027552697161352252348
5:0039023807596950493947
6:0051495069140017047891785
7:00632964032069258114962693
8:00814476932798332726253737
9:00955390813340392033304434
10:0011111108053833442439745184
11:0012924127354599508249295966
12:0014606149455594529761757104
13:0017408173246836594765797675
14:0020326197287691633176548778
15:0022996225289268690196059802
WHAT THE NUMBERS SAY

Won more often than the standard build while destroying more enemy metal for less of its own lost by 5:00.

  • + Loses far less metal by 5:00 (493 vs 969)
  • + Destroys more enemy metal by 15:00 (7354 vs 6775)
  • − Destroys much less enemy metal early by 5:00 (596 vs 970)
  • − Rarely attempted: only 6% of role games push this early
THE EXAMPLE YOU ARE READING

CommandoMan

36.6 OS · 21/08/2026

Open source match ↗

5 received units · includes a constructor
599 metal received · 16895 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Vehicle Plant0:49Middle 50%: 0:46–0:54 · n=12
Advanced Metal Extractor9:21Middle 50%: 8:47–9:56 · n=11

Played most by

Hummell5games of this buildCommandoMan3games of this buildCentientWaffle2games of this buildHannodins1game of this buildKcorp1game of this build