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Brute assault

Vehicle Plant with early Rascal raiding and Wolverine artillery builds into a Brute-led push from 3:13, sending tanks forward into the middle and sometimes into the enemy base well ahead of the role's normal tempo.

Usually 3 mex, then lab (75%)

#raid #artillery #push · 12 distinct matches · 5 players · 5% of Cortex Front games · team won 42% of 12 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • BruteT1 vehicle assault from 3:13 · 5% of role by thenFrom the Vehicle Plant. Only 5% of Front games have it by then; others who build it get it around 8:48
  • Vehicle PlantVehicle Plant in 100%25% of all Front games by then
  • RascalRascal in 100%24% of all Front games by then
  • WolverineWolverine in 92%14% of all Front games by then
  • BruteBrute in 75%5% of all Front games by then

Started with Brute (92%), Garpike (8%).

Where those units first fight, in 12 games with kill data: in the middle 100%.

Those units destroy a typical 3,347 metal of enemy units by 15:00.

Then transitions into incisor (9% of army), wolverine (8% of army).

HOW TO PLAY IT

Key timing: Brute assault by 3:45

  1. Open 3 mex, wind, and a Vehicle Plant by 0:30.
  2. Send Rascal raiders out to scout and harass early.
  3. Add Wolverine artillery to soften enemies at middle.
  4. Push middle with Brute-led T1 vehicle assault.
  5. Keep feeding Brutes to front as the push transitions.

Phase by phase

TYPICAL OF ITS 12 GAMES · AGAINST STANDARD FRONT
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Vehicle Plant

    Economy
    • Metal Extractor3Mex
    Order
    1. Vehicle PlantVehicle Plant after 3 mexdone ~0:49, middle half 0:46–0:54

    Some games also: wind (42%)

    By 0:30 in all: 3 mex

    The example game in this phase · 4 steps
    1. Mex
    2. Wind
    3. Mex
    4. Vehicle PlantVehicle Plantdone 0:42 · typical 0:49
  2. 2

    Vehicle Plant to T1 vehicle assault

    Economy
    • Metal Extractor2Mex
    • Wind Turbine4Wind+2 vs standard
    Order
    1. BruteT1 vehicle assault after 5 mex, 5 wind
    Builders
    • Construction Vehicle2 Con vehicle +2 vs standard
    Army
    • Wolverine4 Wolverine +4 vs standard
    • Rascal3 Rascal +3 vs standard

    Some games also: Guard (50%) · pounder (50%) · con turret (42%) · rascal for allies (33%)

    The standard build makes here, this one skips: 2 con bot · 4 thug · 3 grunt

    By 2:51 in all: 5 mex · 5 wind (standard 3)

    The example game in this phase · 4 steps
    1. Wind
    2. RascalRascal ×5
    3. Construction VehicleCon vehicle
    4. BruteBrutedone 1:31
  3. 3

    T1 vehicle assault to 5:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine2Wind
    Army
    • Guard1 Guard
    • Brute3 Brute +3 vs standard

    Some games also: con vehicle (33%) · Twin Guard (33%) · wolverine (33%)

    The standard build makes here, this one skips: 2 thug

    By 5:00 in all: 6 mex · 6 wind · 1 con turret

    The example game in this phase · 18 steps
    1. Mex
    2. BruteBrute
    3. Construction VehicleCon vehicle
    4. Mex
    5. LasherLasher
    6. Mex
    7. LasherLasher ×3
    8. Mex
    9. Construction VehicleCon vehicle
    10. GuardGuard
    11. LasherLasher ×5
    12. Dragon's TeethDragon's Teeth ×3
    13. BruteBrute
    14. Dragon's TeethDragon's Teeth
    15. Construction VehicleCon vehicle
    16. LasherLasher
    17. Radar TowerRadar Tower
    18. LasherLasher ×2
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine14Wind
    • Energy Storage1Energy storage
    Builders
    • Construction Turret3 Con turret
    Army
    • Guard1 Guard
    • Brute14 Brute +14 vs standard
    Other
    • Radar Tower1 Radar Tower

    Some games also: con vehicle (50%) · Thistle (33%) · rascal (33%)

    The standard build makes here, this one skips: 7 grunt

    By 10:00 in all: 8 mex · 21 wind · 1 energy storage · 3 con turret

    The example game in this phase · 147 steps
    1. LasherLasher ×2
    2. BruteBrute
    3. Construction VehicleCon vehicle
    4. Con turret
    5. Wind
    6. LasherLasher
    7. Wind ×3
    8. LasherLasher
    9. Wind
    10. Con turret
    11. Wind
    12. LasherLasher
    13. Wind
    14. Construction VehicleCon vehicle
    15. Wind
    16. Construction VehicleCon vehicle
    17. Wind ×3
    18. Construction VehicleCon vehicle
    19. Wind ×2
    20. Construction VehicleCon vehicle
    21. Wind ×2
    22. Radar TowerRadar Tower
    23. Wind
    24. Construction VehicleCon vehicle
    25. Solar
    26. Wind
    27. Advanced Metal ExtractorT2 mexdone 9:21 · typical 9:21
    28. Wind
    29. Mex
    30. Wind
    31. Converter
    32. Con turret
    33. Wind
    34. Converter
    35. Wind
    36. Converter
    37. Wind
    38. GuardGuard
    39. Advanced solar
    40. Wind
    41. Converter
    42. Wind ×2
    43. Converter
    44. Wind
    45. Advanced Metal ExtractorT2 mex
    46. Advanced solar
    47. Wind
    48. Advanced Metal ExtractorT2 mex
    49. Converter
    50. Wind
    51. Energy storage
    52. Con turret
    53. Converter
    54. Energy storage
    55. Converter
    56. Advanced solar
    57. Converter
    58. Advanced Metal ExtractorT2 mex
    59. Converter
    60. Advanced solar
    61. Con turret
    62. Converter
    63. Advanced Metal ExtractorT2 mex
    64. Advanced solar
    65. Radar TowerRadar Tower
    66. Converter
    67. GuardGuard
    68. Advanced solar
    69. Converter
    70. Vehicle PlantVehicle Plantdone 12:01
    71. Advanced Metal ExtractorT2 mex
    72. GuardGuard
    73. Converter
    74. RascalRascal ×3
    75. Construction VehicleCon vehicle
    76. Con turret
    77. Converter
    78. RascalRascal ×6
    79. Advanced solar
    80. Converter
    81. RascalRascal ×6
    82. Advanced solar
    83. RascalRascal
    84. Bot LabBot Labdone 12:52
    85. RascalRascal
    86. Converter
    87. RascalRascal
    88. Fortification WallFortification Wall ×2
    89. RascalRascal
    90. Advanced solar
    91. GraverobberGraverobber
    92. RascalRascal
    93. Fortification WallFortification Wall ×2
    94. GruntGrunt
    95. BruteBrute
    96. Converter
    97. GruntGrunt ×2
    98. Energy storage
    99. PounderPounder
    100. GruntGrunt
    101. GuardGuard
    102. GraverobberGraverobber
    103. PounderPounder
    104. Advanced solar
    105. GruntGrunt
    106. Converter
    107. GruntGrunt
    108. RascalRascal
    109. GruntGrunt
    110. BruteBrute
    111. GruntGrunt
    112. Advanced solar
    113. GraverobberGraverobber
    114. Converter
    115. PounderPounder
    116. GruntGrunt ×2
    117. PounderPounder
    118. GruntGrunt
    119. Advanced solar
    120. GruntGrunt
    121. GraverobberGraverobber
    122. Converter
    123. RascalRascal
    124. GruntGrunt
    125. BruteBrute ×4
    126. GruntGrunt
    127. BruteBrute
    128. GruntGrunt
    129. Converter
    130. BruteBrute
    131. GruntGrunt
    132. Converter ×2
    133. BruteBrute
    134. GruntGrunt
    135. Converter
    136. BruteBrute
    137. GruntGrunt
    138. Converter
    139. BruteBrute
    140. GruntGrunt
    141. BruteBrute
    142. GruntGrunt
    143. Converter
    144. BruteBrute
    145. GruntGrunt
    146. BruteBrute
    147. GruntGrunt

Counts are medians over the build's games: half of them build more, half fewer. The example game is CentientWaffle's (36 OS, 15/08/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Rascal3 Rascal to Pondfirst at 1:50 · in 33% of games

You get

  • Tidal Generator4 Tidal from Pondfirst at 0:22 · in 67% of games
  • Tidal Generator4 Tidal from Pondfirst at 0:22 · in 33% of games
  • Advanced Construction Bot1 T2 con bot from Geo or Techfirst at 7:51 · in 75% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard front

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

05k10k
0:005:0010:0015:00

metal

12 games.

Show as table
ByMetal produced: This buildMetal produced: Standard frontEnemy metal destroyed: This buildEnemy metal destroyed: Standard frontOwn metal lost: This buildOwn metal lost: Standard front
1:004033310000
2:00936864210260
3:001652163288855286
4:0027552697161352252348
5:0039023807596950493947
6:0051495069140017047891785
7:00632964032069258114962693
8:00814476932798332726253737
9:00955390813340392033304434
10:0011111108053833442439745184
11:0012924127354599508249295966
12:0014606149455594529761757104
13:0017408173246836594765797675
14:0020326197287691633176548778
15:0022996225289268690196059802
WHAT THE NUMBERS SAY

Won more often than the standard build while destroying more enemy metal for less of its own lost by 5:00.

  • + Loses far less metal by 5:00 (493 vs 969)
  • + Destroys more enemy metal by 15:00 (7354 vs 6775)
  • − Destroys much less enemy metal early by 5:00 (596 vs 970)
  • − Rarely attempted: only 6% of role games push this early
THE EXAMPLE YOU ARE READING

CentientWaffle

35.7 OS · 15/08/2026

Open source match ↗

5 received units · includes a constructor
3854 metal received · 45321 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Vehicle Plant0:49Middle 50%: 0:46–0:54 · n=12
Advanced Metal Extractor9:21Middle 50%: 8:47–9:56 · n=11

Played most by

Hummell5games of this buildCommandoMan3games of this buildCentientWaffle2games of this buildHannodins1game of this buildKcorp1game of this build