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Brute assault

Vehicle Plant with early Rascal raiding and Wolverine artillery builds into a Brute-led push from 3:13, sending tanks forward into the middle and sometimes into the enemy base well ahead of the role's normal tempo.

Usually 3 mex, then lab (75%)

#raid #artillery #push · 12 distinct matches · 5 players · 5% of Cortex Front games · team won 42% of 12 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • BruteT1 vehicle assault from 3:13 · 5% of role by thenFrom the Vehicle Plant. Only 5% of Front games have it by then; others who build it get it around 8:48
  • Vehicle PlantVehicle Plant in 100%25% of all Front games by then
  • RascalRascal in 100%24% of all Front games by then
  • WolverineWolverine in 92%14% of all Front games by then
  • BruteBrute in 75%5% of all Front games by then

Started with Brute (92%), Garpike (8%).

Where those units first fight, in 12 games with kill data: in the middle 100%.

Those units destroy a typical 3,347 metal of enemy units by 15:00.

Then transitions into incisor (9% of army), wolverine (8% of army).

HOW TO PLAY IT

Key timing: Brute assault by 3:45

  1. Open 3 mex, wind, and a Vehicle Plant by 0:30.
  2. Send Rascal raiders out to scout and harass early.
  3. Add Wolverine artillery to soften enemies at middle.
  4. Push middle with Brute-led T1 vehicle assault.
  5. Keep feeding Brutes to front as the push transitions.

Phase by phase

TYPICAL OF ITS 12 GAMES · AGAINST STANDARD FRONT
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Vehicle Plant

    Economy
    • Metal Extractor3Mex
    Order
    1. Vehicle PlantVehicle Plant after 3 mexdone ~0:49, middle half 0:46–0:54

    Some games also: wind (42%)

    By 0:30 in all: 3 mex

    The example game in this phase · 3 steps
    1. Mex ×2
    2. Wind
    3. Vehicle PlantVehicle Plantdone 0:41 · typical 0:49
  2. 2

    Vehicle Plant to T1 vehicle assault

    Economy
    • Metal Extractor2Mex
    • Wind Turbine4Wind+2 vs standard
    Order
    1. BruteT1 vehicle assault after 5 mex, 5 wind
    Builders
    • Construction Vehicle2 Con vehicle +2 vs standard
    Army
    • Wolverine4 Wolverine +4 vs standard
    • Rascal3 Rascal +3 vs standard

    Some games also: Guard (50%) · pounder (50%) · con turret (42%) · rascal for allies (33%)

    The standard build makes here, this one skips: 2 con bot · 4 thug · 3 grunt

    By 2:51 in all: 5 mex · 5 wind (standard 3)

    The example game in this phase · 30 steps
    1. RascalRascal ×2
    2. IncisorIncisor ×2
    3. Wind
    4. Construction VehicleCon vehicle ×2
    5. IncisorIncisor
    6. Mex
    7. IncisorIncisor
    8. Construction VehicleCon vehicle
    9. Mex
    10. Con turret
    11. WolverineWolverine
    12. Mex ×2
    13. Wind ×2
    14. WolverineWolverine
    15. Wind ×2
    16. IncisorIncisor
    17. Wind
    18. Twin GuardTwin Guard
    19. WolverineWolverine
    20. Wind ×2
    21. GuardGuard
    22. WolverineWolverine
    23. Wind
    24. GuardGuard
    25. Wind
    26. IncisorIncisor
    27. Wind
    28. WolverineWolverine
    29. Wind ×2
    30. BruteBrutenot finished by 15:00
  3. 3

    T1 vehicle assault to 5:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine2Wind
    Army
    • Guard1 Guard
    • Brute3 Brute +3 vs standard

    Some games also: con vehicle (33%) · Twin Guard (33%) · wolverine (33%)

    The standard build makes here, this one skips: 2 thug

    By 5:00 in all: 6 mex · 6 wind · 1 con turret

    The example game in this phase · 8 steps
    1. GarpikeGarpike
    2. Wind ×2
    3. ThistleThistle
    4. GarpikeGarpike
    5. Mex
    6. Wind
    7. GuardGuard
    8. BruteBrute
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine14Wind
    • Energy Storage1Energy storage
    Builders
    • Construction Turret3 Con turret
    Army
    • Guard1 Guard
    • Brute14 Brute +14 vs standard
    Other
    • Radar Tower1 Radar Tower

    Some games also: con vehicle (50%) · Thistle (33%) · rascal (33%)

    The standard build makes here, this one skips: 7 grunt

    By 10:00 in all: 8 mex · 21 wind · 1 energy storage · 3 con turret

    The example game in this phase · 129 steps
    1. Wind
    2. GuardGuard
    3. Wind
    4. Twin GuardTwin Guard
    5. Wind
    6. BruteBrute
    7. Wind ×3
    8. BruteBrute
    9. Wind ×2
    10. BruteBrute
    11. Wind ×2
    12. Mex
    13. Wind ×2
    14. BruteBrute
    15. Wind
    16. BruteBrute
    17. Wind
    18. Twin GuardTwin Guard
    19. Wind
    20. Twin GuardTwin Guard
    21. BruteBrute
    22. Wind ×3
    23. BruteBrute
    24. Wind
    25. Con turret
    26. Radar TowerRadar Tower
    27. BruteBrute
    28. Wind ×3
    29. Dragon's MawDragon's Maw
    30. BruteBrute
    31. Wind ×3
    32. ThistleThistle
    33. Wind
    34. ThistleThistle
    35. BruteBrute
    36. Wind ×2
    37. BruteBrute
    38. Wind ×3
    39. BruteBrute
    40. Wind
    41. Mex
    42. Wind
    43. BruteBrute
    44. Wind ×2
    45. ThistleThistle
    46. Advanced Metal ExtractorT2 mexdone 9:53 · typical 9:21
    47. Wind
    48. CastroCastro
    49. BruteBrute
    50. Wind ×2
    51. Advanced Metal ExtractorT2 mex
    52. Radar TowerRadar Tower
    53. Construction VehicleCon vehicle
    54. Wind
    55. CastroCastro
    56. Wind
    57. Construction VehicleCon vehicle
    58. Advanced Metal ExtractorT2 mex
    59. Wind
    60. IncisorIncisor
    61. Wind
    62. IncisorIncisor ×2
    63. Radar TowerRadar Tower
    64. IncisorIncisor
    65. Wind
    66. IncisorIncisor
    67. Dragon's MawDragon's Maw
    68. Wind
    69. IncisorIncisor
    70. Wind ×2
    71. IncisorIncisor
    72. Advanced Metal ExtractorT2 mex
    73. Wind
    74. IncisorIncisor
    75. Wind
    76. Dragon's MawDragon's Maw
    77. IncisorIncisor
    78. Wind
    79. IncisorIncisor
    80. Wind
    81. IncisorIncisor
    82. Wind
    83. IncisorIncisor
    84. Wind
    85. IncisorIncisor
    86. Wind
    87. IncisorIncisor
    88. Wind
    89. IncisorIncisor
    90. Wind
    91. Advanced Metal ExtractorT2 mex
    92. IncisorIncisor ×2
    93. Wind
    94. IncisorIncisor
    95. Wind
    96. IncisorIncisor
    97. Dragon's MawDragon's Maw
    98. Wind
    99. IncisorIncisor
    100. Wind
    101. IncisorIncisor
    102. Construction VehicleCon vehicle
    103. Wind
    104. IncisorIncisor
    105. Wind
    106. Con turret
    107. IncisorIncisor
    108. Advanced Metal ExtractorT2 mex
    109. Energy storage
    110. IncisorIncisor
    111. Wind
    112. Radar TowerRadar Tower
    113. IncisorIncisor
    114. Wind
    115. IncisorIncisor
    116. Wind ×2
    117. IncisorIncisor
    118. Wind ×3
    119. IncisorIncisor
    120. RattlesnakeRattlesnakenot finished by 15:00
    121. Wind ×2
    122. IncisorIncisor
    123. Wind ×2
    124. IncisorIncisor
    125. Wind
    126. IncisorIncisor
    127. Wind ×2
    128. Construction VehicleCon vehicle
    129. Wind ×3

Counts are medians over the build's games: half of them build more, half fewer. The example game is Hannodins's (35 OS, 23/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Rascal3 Rascal to Pondfirst at 1:50 · in 33% of games

You get

  • Tidal Generator4 Tidal from Pondfirst at 0:22 · in 67% of games
  • Tidal Generator4 Tidal from Pondfirst at 0:22 · in 33% of games
  • Advanced Construction Bot1 T2 con bot from Geo or Techfirst at 7:51 · in 75% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard front

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

05k10k
0:005:0010:0015:00

metal

12 games.

Show as table
ByMetal produced: This buildMetal produced: Standard frontEnemy metal destroyed: This buildEnemy metal destroyed: Standard frontOwn metal lost: This buildOwn metal lost: Standard front
1:004033310000
2:00936864210260
3:001652163288855286
4:0027552697161352252348
5:0039023807596950493947
6:0051495069140017047891785
7:00632964032069258114962693
8:00814476932798332726253737
9:00955390813340392033304434
10:0011111108053833442439745184
11:0012924127354599508249295966
12:0014606149455594529761757104
13:0017408173246836594765797675
14:0020326197287691633176548778
15:0022996225289268690196059802
WHAT THE NUMBERS SAY

Won more often than the standard build while destroying more enemy metal for less of its own lost by 5:00.

  • + Loses far less metal by 5:00 (493 vs 969)
  • + Destroys more enemy metal by 15:00 (7354 vs 6775)
  • − Destroys much less enemy metal early by 5:00 (596 vs 970)
  • − Rarely attempted: only 6% of role games push this early
THE EXAMPLE YOU ARE READING

Hannodins

35.4 OS · 23/09/2026

Open source match ↗

5 received units · includes a constructor
12 metal received · 6989 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Vehicle Plant0:49Middle 50%: 0:46–0:54 · n=12
Advanced Metal Extractor9:21Middle 50%: 8:47–9:56 · n=11

Played most by

Hummell5games of this buildCommandoMan3games of this buildCentientWaffle2games of this buildHannodins1game of this buildKcorp1game of this build