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Pond / Armada / Economy first / OBSERVED BUILD

Blitz raid

Armada Pond build order · Supreme Isthmus

Pond skips its usual Bot Lab economy focus for an early Vehicle Plant, pushing Blitz tanks forward from 4:08 to raid and fight in the enemy base.

Usually pumps units (63%)

#raid #rush · 92 distinct matches · 48 players · 5% of Armada Pond games · team won 60% of 93 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • BlitzT1 vehicle raid from 4:05 · 5% of role by thenFrom the Vehicle Plant. Only 5% of Pond games have it by then; others who build it get it around 8:17
  • Vehicle PlantVehicle Plant in 99%9% of all Pond games by then
  • BlitzBlitz in 66%5% of all Pond games by then

Started with Blitz (68%), Pincer (27%), Rover (5%).

Where those units first fight, in 93 games with kill data: in the middle 73%, on their own side 16%, in the enemy base 11%.

Those units destroy a typical 1,709 metal of enemy units by 15:00.

HOW TO PLAY IT

Key timing: Vehicle Plant by 3:16, Blitz raid by 4:04

  1. Open wind and mex as normal, skip Bot Lab for now.
  2. Drop a Vehicle Plant early instead of the usual Bot Lab-first order.
  3. Send first Blitz tanks raiding straight into the enemy base.
  4. Reclaim the Vehicle Plant once raid value is spent.
  5. Pivot to Advanced Metal Extractor and Bot Lab for normal army.

Phase by phase

TYPICAL OF ITS 92 GAMES · AGAINST STANDARD POND
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Vehicle Plant

    Economy
    • Metal Extractor4Mex
    • Tidal Generator8Tidalfor allies
    • Wind Turbine4Wind
    • Tidal Generator1Tidal
    Order
    1. Vehicle PlantVehicle Plant after 4 mex, 4 wind, 1 tidaldone ~3:33, middle half 3:16–4:07

    Some games also: energy storage (49%)

    By 3:14 in all: 4 mex · 4 wind · 1 tidal

    The example game in this phase · 4 steps
    1. Tidal ×13for Suicide front
    2. Mex ×4
    3. Converter
    4. Vehicle PlantVehicle Plantdone 3:33 · typical 3:33
  2. 2

    Vehicle Plant to T1 vehicle raid

    Order
    1. BlitzT1 vehicle raid after 4 mex, 6 wind, 1 tidal
    Builders
    • Construction Vehicle1 Con vehicle

    Some games also: wind (38%)

    The standard build makes here, this one skips: 2 wind

    By 4:05 in all: 4 mex · 6 wind · 1 tidal · 1 energy storage

    The example game in this phase · 15 steps
    1. Construction VehicleCon vehicle
    2. Converter ×3
    3. WhistlerMissile truck
    4. Converter
    5. Wind
    6. ShellshockerArty ×2for Front
    7. Wind
    8. ShellshockerArtyfor Front
    9. Wind ×2
    10. ShellshockerArty
    11. Wind
    12. Construction VehicleCon vehicle
    13. Wind ×3
    14. Energy storage
    15. BlitzBlitzdone 5:43
  3. 3

    T1 vehicle raid to 10:00

    Economy
    • Wind Turbine20Wind−12 vs standard
    • Energy Converter4Converter−4 vs standard
    Order
    1. Vehicle PlantEat Vehicle Plant in 55% of games
    Builders
    • Construction Turret1 Con turret
    • Construction Vehicle1 Con vehicle
    Army
    • Blitz14 Blitz +14 vs standard

    Some games also: pincer (30%)

    The standard build makes here, this one skips: 2 con bot

    By 10:00 in all: 4 mex · 27 wind (standard 38) · 1 tidal · 6 converter (standard 9) · 1 energy storage · 1 con turret

    The example game in this phase · 173 steps
    1. BlitzBlitz ×6
    2. RoverScout
    3. Construction VehicleCon vehicle
    4. RoverScout ×3
    5. Advanced Metal ExtractorT2 mexdone 8:36 · typical 9:44
    6. Con turret
    7. RoverScout
    8. Mexfor Beach sea
    9. RoverScout ×2
    10. Mexfor Beach sea
    11. RoverScout ×2
    12. Energy storagefor Beach sea
    13. RoverScout ×5
    14. Wind ×2
    15. RoverScout ×2
    16. Mex
    17. Advanced Metal ExtractorT2 mex
    18. RoverScout
    19. Wind
    20. AnemoneAnemone
    21. RoverScout
    22. Advanced Metal ExtractorT2 mex
    23. RoverScout
    24. Wind
    25. RoverScout
    26. Wind
    27. RoverScout ×2
    28. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    29. RoverScout ×3
    30. ShipyardShipyarddone 9:55
    31. Wind
    32. RoverScout
    33. Advanced Metal ExtractorT2 mex
    34. RoverScout
    35. Wind
    36. RoverScout ×2
    37. Construction ShipCon ship
    38. RoverScout
    39. Wind
    40. RoverScout ×2
    41. Wind
    42. RoverScout ×3
    43. Wind
    44. RoverScout
    45. DolphinDolphin
    46. RoverScout
    47. Wind
    48. RoverScout
    49. DolphinDolphin
    50. RoverScout
    51. DolphinDolphin
    52. Wind
    53. RoverScout
    54. Mex
    55. RoverScout
    56. DolphinDolphin
    57. RoverScout
    58. Wind
    59. DolphinDolphin
    60. Advanced Metal ExtractorT2 mex
    61. RoverScout
    62. Advanced Metal ExtractorT2 mex
    63. DolphinDolphin
    64. RoverScout
    65. Wind
    66. RoverScout
    67. DolphinDolphin
    68. RoverScout
    69. Mex
    70. RoverScout
    71. DolphinDolphin
    72. Wind
    73. RoverScout
    74. DolphinDolphin
    75. RoverScout
    76. Wind
    77. DolphinDolphin
    78. RoverScout
    79. Construction ShipCon ship
    80. RoverScout
    81. Wind
    82. RoverScout
    83. Construction ShipCon ship
    84. RoverScout
    85. Wind
    86. DolphinDolphin
    87. RoverScout
    88. DolphinDolphin
    89. RoverScout
    90. Wind
    91. RoverScout
    92. DolphinDolphin
    93. RoverScout
    94. DolphinDolphin
    95. Wind
    96. RoverScout ×2
    97. DolphinDolphin
    98. Fusion ReactorFusionnot finished by 15:00
    99. Advanced Metal ExtractorT2 mex
    100. RoverScout
    101. Wind
    102. DolphinDolphin
    103. Mex
    104. RoverScout ×2
    105. DolphinDolphin
    106. Con turret
    107. RoverScout
    108. EelSubmarinedone 12:46
    109. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    110. RoverScout ×3
    111. EelSubmarine
    112. RoverScout ×2
    113. Mex
    114. RoverScout ×2
    115. Wind
    116. RoverScout
    117. Wind
    118. RoverScout ×2
    119. Wind
    120. RoverScout
    121. Mex
    122. RoverScout
    123. Wind
    124. DolphinDolphin
    125. RoverScout
    126. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    127. RoverScout
    128. Wind
    129. DolphinDolphin
    130. RoverScout
    131. DolphinDolphin
    132. RoverScout
    133. Wind
    134. RoverScout
    135. DolphinDolphin
    136. RoverScout
    137. Wind
    138. RoverScout
    139. DolphinDolphin
    140. RoverScout
    141. Wind
    142. RoverScout
    143. DolphinDolphin
    144. RoverScout
    145. Wind
    146. RoverScout
    147. Advanced Metal ExtractorT2 mex
    148. DolphinDolphin
    149. RoverScout ×2
    150. SkaterSkater
    151. Wind
    152. RoverScout ×2
    153. SkaterSkater
    154. RoverScout ×2
    155. Wind
    156. RoverScout
    157. SkaterSkater
    158. RoverScout ×2
    159. Wind
    160. SkaterSkater
    161. RoverScout ×3
    162. SkaterSkater
    163. Con turret
    164. Wind
    165. RoverScout ×4
    166. SkaterSkater
    167. Wind
    168. RoverScout
    169. Con turret
    170. RoverScout
    171. SkaterSkater
    172. Wind
    173. RoverScout ×2

Counts are medians over the build's games: half of them build more, half fewer. The example game is milliontech's (32 OS, 17/08/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Tidal Generator8 Tidal to Suicide front or Frontfirst at 0:12 · in 85% of games

You get

  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:44 · in 78% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard pond

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

01k2k3k
0:005:0010:0015:00

metal

Own metal lost

02k4k
0:005:0010:0015:00

metal

93 games.

Show as table
ByMetal produced: This buildMetal produced: Standard pondEnemy metal destroyed: This buildEnemy metal destroyed: Standard pondOwn metal lost: This buildOwn metal lost: Standard pond
1:001151150000
2:002722680000
3:008247990000
4:00149714740000
5:00217821840000
6:002894299650000
7:0037273903462214850
8:0047264940763150885126
9:005676620612413801320330
10:007020769914506101650553
11:008629965318258112051825
12:0010261120732008116824201327
13:0012109145462473154026401887
14:0014380174052766203635252530
15:0016874201752916252539713258
WHAT THE NUMBERS SAY

Won more often than the standard build despite producing less metal, trading extra losses for far more enemy metal destroyed by 15:00.

  • + Destroys roughly 1679 metal by 15:00 via the raid.
  • + Far higher enemy metal destroyed at 10:00 (1517 vs 670).
  • − Own metal lost more than triples by 10:00 (1650 vs 431).
  • − Metal production falls behind standard by 15:00 (17959 vs 20997).
THE EXAMPLE YOU ARE READING

milliontech

31.7 OS · 17/08/2026

Open source match ↗

19 received units · includes a constructor
88 metal received · 65082 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Vehicle Plant3:33Middle 50%: 3:16–4:07 · n=93
Advanced Metal Extractor9:44Middle 50%: 8:42–10:27 · n=75

Played most by

haaven8games of this buildHunfore7games of this buildViltrum7games of this buildzeus_on_god7games of this buildFrugalResources6games of this build