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Pond / Armada / Economy first / OBSERVED BUILD

Blitz raid

Armada Pond build order · Supreme Isthmus

Pond skips its usual Bot Lab economy focus for an early Vehicle Plant, pushing Blitz tanks forward from 4:08 to raid and fight in the enemy base.

Usually pumps units (63%)

#raid #rush · 92 distinct matches · 48 players · 5% of Armada Pond games · team won 60% of 93 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • BlitzT1 vehicle raid from 4:05 · 5% of role by thenFrom the Vehicle Plant. Only 5% of Pond games have it by then; others who build it get it around 8:17
  • Vehicle PlantVehicle Plant in 99%9% of all Pond games by then
  • BlitzBlitz in 66%5% of all Pond games by then

Started with Blitz (68%), Pincer (27%), Rover (5%).

Where those units first fight, in 93 games with kill data: in the middle 73%, on their own side 16%, in the enemy base 11%.

Those units destroy a typical 1,709 metal of enemy units by 15:00.

HOW TO PLAY IT

Key timing: Vehicle Plant by 3:16, Blitz raid by 4:04

  1. Open wind and mex as normal, skip Bot Lab for now.
  2. Drop a Vehicle Plant early instead of the usual Bot Lab-first order.
  3. Send first Blitz tanks raiding straight into the enemy base.
  4. Reclaim the Vehicle Plant once raid value is spent.
  5. Pivot to Advanced Metal Extractor and Bot Lab for normal army.

Phase by phase

TYPICAL OF ITS 92 GAMES · AGAINST STANDARD POND
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Vehicle Plant

    Economy
    • Metal Extractor4Mex
    • Tidal Generator8Tidalfor allies
    • Wind Turbine4Wind
    • Tidal Generator1Tidal
    Order
    1. Vehicle PlantVehicle Plant after 4 mex, 4 wind, 1 tidaldone ~3:33, middle half 3:16–4:07

    Some games also: energy storage (49%)

    By 3:14 in all: 4 mex · 4 wind · 1 tidal

    The example game in this phase · 4 steps
    1. Tidal ×8for Suicide front
    2. Tidal ×2
    3. Mex ×4
    4. Vehicle PlantVehicle Plantdone 2:54 · typical 3:33
  2. 2

    Vehicle Plant to T1 vehicle raid

    Order
    1. BlitzT1 vehicle raid after 4 mex, 6 wind, 1 tidal
    Builders
    • Construction Vehicle1 Con vehicle

    Some games also: wind (38%)

    The standard build makes here, this one skips: 2 wind

    By 4:05 in all: 4 mex · 6 wind · 1 tidal · 1 energy storage

    The example game in this phase · 1 step
    1. PincerPincerdone 3:12
  3. 3

    T1 vehicle raid to 10:00

    Economy
    • Wind Turbine20Wind−12 vs standard
    • Energy Converter4Converter−4 vs standard
    Order
    1. Vehicle PlantEat Vehicle Plant in 55% of games
    Builders
    • Construction Turret1 Con turret
    • Construction Vehicle1 Con vehicle
    Army
    • Blitz14 Blitz +14 vs standard

    Some games also: pincer (30%)

    The standard build makes here, this one skips: 2 con bot

    By 10:00 in all: 4 mex · 27 wind (standard 38) · 1 tidal · 6 converter (standard 9) · 1 energy storage · 1 con turret

    The example game in this phase · 64 steps
    1. Wind ×2
    2. PincerPincer
    3. Wind ×2
    4. Converter
    5. Construction VehicleCon vehicle
    6. Wind ×4
    7. Construction VehicleCon vehicle
    8. Converter
    9. Wind ×5
    10. Construction VehicleCon vehicle
    11. Wind ×4
    12. Converter
    13. Wind ×7
    14. Converter
    15. Wind ×2
    16. Converter
    17. Construction VehicleCon vehicle
    18. Wind ×4
    19. Converter
    20. Wind ×2
    21. Energy storage
    22. Wind ×3
    23. Converter
    24. Wind ×2
    25. Converter
    26. Construction VehicleCon vehicle
    27. Converter
    28. Wind ×2
    29. Converter ×2
    30. Wind
    31. Construction VehicleCon vehicle
    32. Wind ×2
    33. Con turret
    34. Wind ×2
    35. JanusJanus
    36. Wind ×2
    37. StoutStout
    38. Converter
    39. Wind ×6
    40. StoutStout
    41. Wind ×2
    42. Converter ×2
    43. Wind ×2
    44. Converter
    45. Wind
    46. StoutStout
    47. Con turret
    48. Converter
    49. Wind ×2
    50. Converter
    51. Wind ×3
    52. StoutStout
    53. Con turret
    54. Wind ×4
    55. Con turret
    56. Wind ×3
    57. Converter
    58. StoutStout
    59. Wind ×7
    60. Converter
    61. Wind ×2
    62. StoutStout
    63. Converter
    64. Wind ×2

Counts are medians over the build's games: half of them build more, half fewer. The example game is tech_boy888's (31 OS, 19/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Tidal Generator8 Tidal to Suicide front or Frontfirst at 0:12 · in 85% of games

You get

  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:44 · in 78% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard pond

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

01k2k3k
0:005:0010:0015:00

metal

Own metal lost

02k4k
0:005:0010:0015:00

metal

93 games.

Show as table
ByMetal produced: This buildMetal produced: Standard pondEnemy metal destroyed: This buildEnemy metal destroyed: Standard pondOwn metal lost: This buildOwn metal lost: Standard pond
1:001151150000
2:002722680000
3:008247990000
4:00149714740000
5:00217821840000
6:002894299350000
7:0037273903462214850
8:0047264940763170885126
9:005676622012413781320336
10:007020771114506001650553
11:008629967818258072051867
12:0010261120732008116824201296
13:0012109146012473154026401878
14:0014380174482766203635252539
15:0016874202012916256739713258
WHAT THE NUMBERS SAY

Won more often than the standard build despite producing less metal, trading extra losses for far more enemy metal destroyed by 15:00.

  • + Destroys roughly 1679 metal by 15:00 via the raid.
  • + Far higher enemy metal destroyed at 10:00 (1517 vs 670).
  • − Own metal lost more than triples by 10:00 (1650 vs 431).
  • − Metal production falls behind standard by 15:00 (17959 vs 20997).
THE EXAMPLE YOU ARE READING

tech_boy888

31.0 OS · 19/09/2026

Open source match ↗

1 received units · includes a constructor
13 metal received · 9554 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Vehicle Plant3:33Middle 50%: 3:16–4:07 · n=93
Advanced Metal Extractor9:44Middle 50%: 8:42–10:27 · n=75

Played most by

haaven8games of this buildHunfore7games of this buildViltrum7games of this buildzeus_on_god7games of this buildFrugalResources6games of this build