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Pond / Armada / Economy first / OBSERVED BUILD

Blitz raid

Armada Pond build order · Supreme Isthmus

Pond skips its usual Bot Lab economy focus for an early Vehicle Plant, pushing Blitz tanks forward from 4:08 to raid and fight in the enemy base.

Usually pumps units (64%)

#raid #rush · 90 distinct matches · 47 players · 5% of Armada Pond games · team won 62% of 91 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • BlitzT1 vehicle raid from 4:08 · 5% of role by thenFrom the Vehicle Plant. Only 5% of Pond games have it by then; others who build it get it around 8:23
  • Vehicle PlantVehicle Plant in 99%9% of all Pond games by then
  • BlitzBlitz in 66%5% of all Pond games by then

Started with Blitz (68%), Pincer (26%), Rover (5%).

Where those units first fight, in 91 games with kill data: in the middle 74%, on their own side 15%, in the enemy base 11%.

Those units destroy a typical 1,709 metal of enemy units by 15:00.

HOW TO PLAY IT

Key timing: Vehicle Plant by 3:16, Blitz raid by 4:04

  1. Open wind and mex as normal, skip Bot Lab for now.
  2. Drop a Vehicle Plant early instead of the usual Bot Lab-first order.
  3. Send first Blitz tanks raiding straight into the enemy base.
  4. Reclaim the Vehicle Plant once raid value is spent.
  5. Pivot to Advanced Metal Extractor and Bot Lab for normal army.

Phase by phase

TYPICAL OF ITS 90 GAMES · AGAINST STANDARD POND
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Vehicle Plant

    Economy
    • Metal Extractor4Mex
    • Tidal Generator8Tidalfor allies
    • Wind Turbine4Wind
    • Tidal Generator1Tidal
    Order
    1. Vehicle PlantVehicle Plant after 4 mex, 4 wind, 1 tidaldone ~3:33, middle half 3:18–4:08

    Some games also: energy storage (49%)

    By 3:14 in all: 4 mex · 4 wind · 1 tidal

    The example game in this phase · 7 steps
    1. Tidal ×8for Suicide front
    2. Wind
    3. Mex ×4
    4. Wind ×2
    5. Energy storage
    6. Wind
    7. Vehicle PlantVehicle Plantdone 3:18 · typical 3:33
  2. 2

    Vehicle Plant to T1 vehicle raid

    Order
    1. BlitzT1 vehicle raid after 4 mex, 6 wind, 1 tidal
    Builders
    • Construction Vehicle1 Con vehicle

    Some games also: wind (38%)

    The standard build makes here, this one skips: 2 wind

    By 4:08 in all: 4 mex · 6 wind · 1 tidal · 1 energy storage

    The example game in this phase · 3 steps
    1. Construction VehicleCon vehicle ×2
    2. Radar TowerRadar Tower
    3. BlitzBlitznot finished by 15:00
  3. 3

    T1 vehicle raid to 10:00

    Economy
    • Wind Turbine20Wind−12 vs standard
    • Energy Converter4Converter−4 vs standard
    Order
    1. Vehicle PlantEat Vehicle Plant in 56% of games
    Builders
    • Construction Turret1 Con turret
    • Construction Vehicle1 Con vehicle
    Army
    • Blitz14 Blitz +14 vs standard

    The standard build makes here, this one skips: 2 con bot

    By 10:00 in all: 4 mex · 26 wind (standard 38) · 1 tidal · 6 converter (standard 9) · 1 energy storage · 1 con turret

    The example game in this phase · 123 steps
    1. Construction VehicleCon vehicle
    2. Wind ×2
    3. BlitzBlitz
    4. Wind
    5. BlitzBlitz ×9
    6. Mexfor Suicide front
    7. BlitzBlitz
    8. Radar TowerRadar Tower
    9. BlitzBlitz ×6
    10. Advanced Metal ExtractorT2 mexdone 7:59 · typical 9:46
    11. BlitzBlitz ×2
    12. Wind ×4
    13. Dragon's TeethDragon's Teeth ×6
    14. Radar TowerRadar Tower
    15. Vehicle PlantEat Vehicle Plantreclaimed for its metal
    16. Con turret
    17. Dragon's TeethDragon's Teeth ×3
    18. Advanced Metal ExtractorT2 mex
    19. Con turret
    20. Solar ×4
    21. Wind
    22. Con turret
    23. Advanced Metal ExtractorT2 mex
    24. Wind
    25. Con turret
    26. Wind
    27. Advanced Metal ExtractorT2 mex
    28. Wind ×7
    29. Aircraft PlantAircraft Plantdone 11:28
    30. Wind
    31. Con turret
    32. Radar TowerRadar Tower
    33. Wind ×2
    34. Con turret
    35. Wind
    36. Energy storage
    37. Con turret ×3
    38. Wind ×3
    39. Con turret
    40. Wind
    41. Construction AircraftCon aircraft
    42. Wind ×16
    43. Con turret
    44. Wind
    45. Con turret
    46. Wind ×3
    47. Con turret
    48. Wind ×4
    49. Con turret ×2
    50. Wind
    51. Con turret ×2
    52. Wind
    53. Con turret
    54. Converter ×2
    55. SentrySentry
    56. Converter ×6
    57. FalconFighter
    58. Converter
    59. FalconFighter
    60. Converter
    61. FalconFighter
    62. Converter
    63. StormbringerBomber
    64. Converter
    65. StormbringerBomber
    66. Converter ×2
    67. StormbringerBomber
    68. Con turret
    69. Converter
    70. StormbringerBomber ×5
    71. Converter ×2
    72. StormbringerBomber ×3
    73. NettleNettle
    74. StormbringerBomber
    75. Converter
    76. StormbringerBomber
    77. Converter
    78. StormbringerBomber ×2
    79. Wind ×3
    80. NettleNettle
    81. Converter
    82. Wind
    83. StormbringerBomber
    84. Wind ×3
    85. SentrySentry ×2
    86. StormbringerBomber
    87. Converter
    88. SentrySentry ×2
    89. StormbringerBomber
    90. Converter
    91. StormbringerBomber
    92. SentrySentry
    93. StormbringerBomber
    94. Converter
    95. NettleNettle
    96. Converter
    97. StormbringerBomber ×2
    98. Converter
    99. Wind
    100. Radar TowerRadar Tower
    101. BlinkScout plane
    102. Converter
    103. BlinkScout plane
    104. Wind
    105. Converter
    106. Wind
    107. Converter ×3
    108. Wind ×2
    109. Converter
    110. Wind
    111. Converter
    112. Wind ×2
    113. FalconFighter
    114. Converter
    115. Wind
    116. Converter
    117. Wind ×2
    118. Converter
    119. Wind ×2
    120. Converter
    121. Wind ×4
    122. Converter
    123. Wind ×2

Counts are medians over the build's games: half of them build more, half fewer. The example game is zeus_on_god's (37 OS, 11/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Tidal Generator8 Tidal to Suicide front or Frontfirst at 0:12 · in 85% of games

You get

  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:47 · in 79% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard pond

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

01k2k3k
0:005:0010:0015:00

metal

Own metal lost

02k4k
0:005:0010:0015:00

metal

91 games.

Show as table
ByMetal produced: This buildMetal produced: Standard pondEnemy metal destroyed: This buildEnemy metal destroyed: Standard pondOwn metal lost: This buildOwn metal lost: Standard pond
1:001151150000
2:002752680000
3:008248000000
4:00149714740000
5:00217821840000
6:002894299650000
7:0037273916462215500
8:0047264952763170940120
9:005668622512413801320316
10:007004773914506111650553
11:008629967818258112090867
12:0010261120732008113224201296
13:0012109145462473154026401874
14:0014380174482766210335252493
15:0016874202012916257639713248
WHAT THE NUMBERS SAY

Won more often than the standard build despite producing less metal, trading extra losses for far more enemy metal destroyed by 15:00.

  • + Destroys roughly 1679 metal by 15:00 via the raid.
  • + Far higher enemy metal destroyed at 10:00 (1517 vs 670).
  • − Own metal lost more than triples by 10:00 (1650 vs 431).
  • − Metal production falls behind standard by 15:00 (17959 vs 20997).
THE EXAMPLE YOU ARE READING

zeus_on_god

37.3 OS · 11/10/2026

Open source match ↗

13 received units · includes a constructor
887 metal received · 147272 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Vehicle Plant3:33Middle 50%: 3:18–4:08 · n=91
Advanced Metal Extractor9:46Middle 50%: 8:43–10:27 · n=74

Played most by

haaven8games of this buildHunfore7games of this buildViltrum7games of this buildzeus_on_god7games of this buildFrugalResources6games of this build