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Pond / Armada / Economy first / OBSERVED BUILD

Blitz raid

Armada Pond build order · Supreme Isthmus

Pond skips its usual Bot Lab economy focus for an early Vehicle Plant, pushing Blitz tanks forward from 4:08 to raid and fight in the enemy base.

Usually pumps units (64%)

#raid #rush · 90 distinct matches · 47 players · 5% of Armada Pond games · team won 62% of 91 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • BlitzT1 vehicle raid from 4:08 · 5% of role by thenFrom the Vehicle Plant. Only 5% of Pond games have it by then; others who build it get it around 8:17
  • Vehicle PlantVehicle Plant in 99%9% of all Pond games by then
  • BlitzBlitz in 66%5% of all Pond games by then

Started with Blitz (68%), Pincer (26%), Rover (5%).

Where those units first fight, in 91 games with kill data: in the middle 74%, on their own side 15%, in the enemy base 11%.

Those units destroy a typical 1,709 metal of enemy units by 15:00.

HOW TO PLAY IT

Key timing: Vehicle Plant by 3:16, Blitz raid by 4:04

  1. Open wind and mex as normal, skip Bot Lab for now.
  2. Drop a Vehicle Plant early instead of the usual Bot Lab-first order.
  3. Send first Blitz tanks raiding straight into the enemy base.
  4. Reclaim the Vehicle Plant once raid value is spent.
  5. Pivot to Advanced Metal Extractor and Bot Lab for normal army.

Phase by phase

TYPICAL OF ITS 90 GAMES · AGAINST STANDARD POND
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Vehicle Plant

    Economy
    • Metal Extractor4Mex
    • Tidal Generator8Tidalfor allies
    • Wind Turbine4Wind
    • Tidal Generator1Tidal
    Order
    1. Vehicle PlantVehicle Plant after 4 mex, 4 wind, 1 tidaldone ~3:33, middle half 3:18–4:08

    Some games also: energy storage (49%)

    By 3:14 in all: 4 mex · 4 wind · 1 tidal

    The example game in this phase · 7 steps
    1. Tidal ×8for Suicide front
    2. Tidal ×2
    3. Mex ×4
    4. Wind ×2
    5. Energy storage
    6. Wind
    7. Vehicle PlantVehicle Plantdone 3:26 · typical 3:33
  2. 2

    Vehicle Plant to T1 vehicle raid

    Order
    1. BlitzT1 vehicle raid after 4 mex, 6 wind, 1 tidal
    Builders
    • Construction Vehicle1 Con vehicle

    Some games also: wind (38%)

    The standard build makes here, this one skips: 2 wind

    By 4:08 in all: 4 mex · 6 wind · 1 tidal · 1 energy storage

    The example game in this phase · 1 step
    1. BlitzBlitzdone 3:31
  3. 3

    T1 vehicle raid to 10:00

    Economy
    • Wind Turbine20Wind−11 vs standard
    • Energy Converter4Converter−4 vs standard
    Order
    1. Vehicle PlantEat Vehicle Plant in 56% of games
    Builders
    • Construction Turret1 Con turret
    • Construction Vehicle1 Con vehicle
    Army
    • Blitz14 Blitz +14 vs standard

    The standard build makes here, this one skips: 2 con bot

    By 10:00 in all: 4 mex · 26 wind (standard 38) · 1 tidal · 6 converter (standard 9) · 1 energy storage · 1 con turret (standard 3)

    The example game in this phase · 85 steps
    1. BlitzBlitz ×4
    2. Construction VehicleCon vehicle ×3
    3. BlitzBlitz ×7for Front
    4. Radar TowerRadar Tower
    5. BlitzBlitz ×2for Front
    6. Mexfor Suicide front
    7. BlitzBlitz ×5for Front
    8. Con turret
    9. Wind
    10. BlitzBlitz
    11. Wind ×7
    12. Vehicle PlantEat Vehicle Plantreclaimed for its metal
    13. Wind ×7
    14. Con turret
    15. Wind
    16. Advanced Metal ExtractorT2 mexdone 10:07 · typical 9:46
    17. Con turret
    18. Metal storage
    19. Wind ×5
    20. Advanced Metal ExtractorT2 mex
    21. Wind ×2
    22. Advanced Metal ExtractorT2 mex
    23. Wind ×15
    24. Bot LabBot Labdone 12:19
    25. Wind
    26. Energy storage
    27. Wind
    28. Advanced Metal ExtractorT2 mex
    29. Energy storage
    30. PawnPawn
    31. TickTick ×2
    32. Energy storage
    33. TickTick ×2
    34. Wind
    35. Energy storage
    36. TickTick
    37. Wind
    38. TickTick ×4
    39. Wind
    40. TickTick ×2
    41. Wind
    42. TickTick ×2
    43. Wind
    44. TickTick ×2
    45. Wind
    46. TickTick
    47. Wind
    48. TickTick ×2
    49. Wind
    50. TickTick
    51. Wind
    52. TickTick ×2
    53. Wind
    54. TickTick
    55. Wind
    56. TickTick ×3
    57. Wind
    58. TickTick ×2
    59. Wind
    60. TickTick
    61. Wind
    62. TickTick ×5
    63. Wind
    64. TickTick ×2
    65. Wind
    66. Vehicle PlantVehicle Plantnot finished by 15:00
    67. TickTick
    68. Vehicle PlantEat Vehicle Plantreclaimed for its metal
    69. Advanced Vehicle PlantAdvanced Vehicle Plantdone 14:52
    70. TickTick ×3
    71. Con turret
    72. TickTick ×2
    73. Con turret
    74. TickTick ×2
    75. Con turret
    76. TickTick
    77. Con turret
    78. TickTick
    79. Con turret
    80. TickTick
    81. MauserMauser
    82. TickTick
    83. Con turret
    84. TickTick ×2
    85. Con turret

Counts are medians over the build's games: half of them build more, half fewer. The example game is haaven's (42 OS, 10/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Tidal Generator8 Tidal to Suicide front or Frontfirst at 0:12 · in 85% of games

You get

  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:47 · in 79% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard pond

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

01k2k3k
0:005:0010:0015:00

metal

Own metal lost

02k4k
0:005:0010:0015:00

metal

91 games.

Show as table
ByMetal produced: This buildMetal produced: Standard pondEnemy metal destroyed: This buildEnemy metal destroyed: Standard pondOwn metal lost: This buildOwn metal lost: Standard pond
1:001151150000
2:002752680000
3:008247990000
4:00149714730000
5:00217821850000
6:002894299550000
7:0037273910462215500
8:0047264948763170940117
9:005668622312413791320316
10:007004770514506111650552
11:008629964518258422090855
12:0010261120522008116924201289
13:0012109145382473155326401876
14:0014380174272766213435252535
15:0016874201882916259939713249
WHAT THE NUMBERS SAY

Won more often than the standard build despite producing less metal, trading extra losses for far more enemy metal destroyed by 15:00.

  • + Destroys roughly 1679 metal by 15:00 via the raid.
  • + Far higher enemy metal destroyed at 10:00 (1517 vs 670).
  • − Own metal lost more than triples by 10:00 (1650 vs 431).
  • − Metal production falls behind standard by 15:00 (17959 vs 20997).
THE EXAMPLE YOU ARE READING

haaven

41.6 OS · 10/10/2026

Open source match ↗

8 received units · includes a constructor
2027 metal received · 103010 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Vehicle Plant3:33Middle 50%: 3:18–4:08 · n=91
Advanced Metal Extractor9:46Middle 50%: 8:43–10:27 · n=74

Played most by

haaven8games of this buildHunfore7games of this buildViltrum7games of this buildzeus_on_god7games of this buildFrugalResources6games of this build