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Pond / Armada / Economy first / OBSERVED BUILD

Blitz raid

Pond skips straight to a Vehicle Plant by 3:37 and pushes a Blitz-led tank raid into the middle from around 4:14, with units reaching the enemy base in over half its games, before settling into the usual eco transition.

#raid #rush · 53 distinct matches · 30 players · 6% of Armada Pond games · team won 64% of 53 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • BlitzT1 vehicle raid from 4:14 · 5% of role by thenFrom the Vehicle Plant. Only 5% of Pond games have it by then; others who build it get it around 8:33
  • Vehicle PlantVehicle Plant in 98%8% of all Pond games by then
  • BlitzBlitz in 74%5% of all Pond games by then

Started with Blitz (70%), Pincer (21%), Rover (8%), Rascal (2%).

Where those units first fight, in 53 games with kill data: in the middle 74%, on their own side 17%, in the enemy base 9%.

Those units destroy a typical 1,529 metal of enemy units by 15:00.

HOW TO PLAY IT

Key timing: Vehicle Plant by 3:37

  1. Open tidals and mexes as usual, boosting the fronts early.
  2. Skip the bot-lab-first pattern and rush a Vehicle Plant instead.
  3. Get the plant finished well ahead of the normal Pond timing.
  4. Push Blitz out to raid the middle and into the enemy base.
  5. Add a Bot Lab and transition toward the usual T2 constructor step.

Phase by phase

TYPICAL OF ITS 53 GAMES · AGAINST STANDARD POND
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the T1 vehicle raid

    Economy
    • Metal Extractor4Mex
    • Tidal Generator8Tidalfor allies
    • Wind Turbine8Wind
    • Tidal Generator1Tidal
    • Energy Storage1Energy storage
    Order
    1. Vehicle PlantVehicle Plant after 4 mex, 6 wind, 1 tidal
    2. BlitzT1 vehicle raid after 4 mex, 8 wind, 1 tidal

    Some games also: converter (40%) · con vehicle (38%)

    By 4:14 in all: 4 mex · 8 wind · 1 tidal · 1 energy storage

    The example game in this phase · 11 steps
    1. Tidal ×8for Suicide front
    2. Tidal
    3. Mex ×4
    4. Wind ×2
    5. Energy storage
    6. Wind ×5
    7. Converter ×4
    8. Wind ×2
    9. Vehicle PlantVehicle Plantdone 4:29 · typical 3:54
    10. Construction VehicleCon vehicle
    11. BlitzBlitzdone 4:46
  2. 2

    T1 vehicle raid to Bot Lab

    Economy
    • Wind Turbine14Wind−6 vs standard
    Order
    1. Bot LabBot Lab after 4 mex, 22 wind, 2 con turretdone ~9:50, middle half 3:12–12:00
    Builders
    • Construction Turret1 Con turret
    • Construction Vehicle1 Con vehicle
    Army
    • Blitz9 Blitz +9 vs standard

    Some games also: converter (45%)

    The standard build makes here, this one skips: 2 converter

    By 9:30 in all: 4 mex · 22 wind · 1 tidal · 4 converter · 1 energy storage · 2 con turret

    The example game in this phase · 6 steps
    1. BlitzBlitz ×4
    2. RoverScout ×20
    3. BlitzBlitz ×26
    4. Con turret
    5. BlitzBlitz
    6. Con turret
  3. 3

    Bot Lab to 15:00

    Economy
    • Wind Turbine23Wind
    • Energy Converter4Converter+3 vs standard
    Builders
    • Construction Turret3 Con turret

    Some games also: blitz (43%) · tick (34%) · Vehicle Plant (30%)

    The standard build makes here, this one skips: 6 tick

    By 15:00 in all: 4 mex · 46 wind · 1 tidal · 10 converter · 1 energy storage · 5 con turret

    The example game in this phase · 18 steps
    1. Wind
    2. BlitzBlitz
    3. Wind ×2
    4. Advanced Metal ExtractorT2 mexdone 10:44 · typical 9:53
    5. Wind ×7
    6. Advanced Metal ExtractorT2 mex
    7. Con turret
    8. Wind ×3
    9. Advanced Metal ExtractorT2 mex
    10. Wind ×7
    11. Advanced Metal ExtractorT2 mex
    12. Converter ×3
    13. Con turret ×2
    14. Converter
    15. Fusion ReactorFusiondone 13:43
    16. Converter ×2
    17. ArmageddonArmageddonnot finished by 15:00
    18. Converter ×3

Counts are medians over the build's games: half of them build more, half fewer. The example game is Teaner's (49 OS, 21/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Tidal Generator8 Tidal to Suicide front or Frontfirst at 0:13 · in 79% of games

You get

  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:12 · in 83% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard pond

Metal produced

010k20k
0:005:0010:0015:00

metal

Enemy metal destroyed

02k4k6k
0:005:0010:0015:00

metal

Own metal lost

02k4k6k
0:005:0010:0015:00

metal

53 games.

Show as table
ByMetal produced: This buildMetal produced: Standard pondEnemy metal destroyed: This buildEnemy metal destroyed: Standard pondOwn metal lost: This buildOwn metal lost: Standard pond
1:001151150000
2:002842730000
3:008448170000
4:00152315100000
5:00223622310000
6:00301429850000
7:00405038416764804400
8:004973474211881276990148
9:0058845693152920251320379
10:0070716872229228651913720
11:00868983342678331721541188
12:0010685102902858368424911616
13:0012622125933435426234551966
14:0014499149143829478040972454
15:0017552174564439532448933030
WHAT THE NUMBERS SAY

Won clearly more often than the standard build even though it destroyed less enemy metal and lost more of its own.

  • + Team win rate well above standard (63% vs 48%)
  • + Metal produced by 15:00 slightly ahead (17640 vs 17389)
  • − Own metal lost by 10:00 much higher (1837 vs 756)
  • − Enemy metal destroyed by 15:00 behind standard (4230 vs 5316)
THE EXAMPLE YOU ARE READING

Teaner

49.4 OS · 21/09/2026

Open source match ↗

1 received units · includes a constructor
14 metal received · 59694 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Vehicle Plant3:54Middle 50%: 3:29–5:21 · n=52
Bot Lab9:50Middle 50%: 3:12–12:00 · n=30
Advanced Metal Extractor9:53Middle 50%: 9:11–10:44 · n=44

Played most by

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