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Pond / Armada / Economy first / OBSERVED BUILD

Blitz raid

Armada Pond build order · Supreme Isthmus

Pond skips its usual Bot Lab economy focus for an early Vehicle Plant, pushing Blitz tanks forward from 4:08 to raid and fight in the enemy base.

Usually pumps units (64%)

#raid #rush · 90 distinct matches · 47 players · 5% of Armada Pond games · team won 62% of 91 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • BlitzT1 vehicle raid from 4:08 · 5% of role by thenFrom the Vehicle Plant. Only 5% of Pond games have it by then; others who build it get it around 8:17
  • Vehicle PlantVehicle Plant in 99%9% of all Pond games by then
  • BlitzBlitz in 66%5% of all Pond games by then

Started with Blitz (68%), Pincer (26%), Rover (5%).

Where those units first fight, in 91 games with kill data: in the middle 74%, on their own side 15%, in the enemy base 11%.

Those units destroy a typical 1,709 metal of enemy units by 15:00.

HOW TO PLAY IT

Key timing: Vehicle Plant by 3:16, Blitz raid by 4:04

  1. Open wind and mex as normal, skip Bot Lab for now.
  2. Drop a Vehicle Plant early instead of the usual Bot Lab-first order.
  3. Send first Blitz tanks raiding straight into the enemy base.
  4. Reclaim the Vehicle Plant once raid value is spent.
  5. Pivot to Advanced Metal Extractor and Bot Lab for normal army.

Phase by phase

TYPICAL OF ITS 90 GAMES · AGAINST STANDARD POND
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Vehicle Plant

    Economy
    • Metal Extractor4Mex
    • Tidal Generator8Tidalfor allies
    • Wind Turbine4Wind
    • Tidal Generator1Tidal
    Order
    1. Vehicle PlantVehicle Plant after 4 mex, 4 wind, 1 tidaldone ~3:33, middle half 3:18–4:08

    Some games also: energy storage (49%)

    By 3:14 in all: 4 mex · 4 wind · 1 tidal

    The example game in this phase · 4 steps
    1. Tidal ×8for Suicide front
    2. Tidal ×3
    3. Mex ×4
    4. Vehicle PlantVehicle Plantdone 3:05 · typical 3:33
  2. 2

    Vehicle Plant to T1 vehicle raid

    Order
    1. BlitzT1 vehicle raid after 4 mex, 6 wind, 1 tidal
    Builders
    • Construction Vehicle1 Con vehicle

    Some games also: wind (38%)

    The standard build makes here, this one skips: 2 wind

    By 4:08 in all: 4 mex · 6 wind · 1 tidal · 1 energy storage

    The example game in this phase · 30 steps
    1. Construction VehicleCon vehicle
    2. Wind ×5
    3. Construction VehicleCon vehicle
    4. Wind ×3
    5. Construction VehicleCon vehicle
    6. Converter
    7. Wind ×3
    8. Converter
    9. Wind
    10. Construction VehicleCon vehicle
    11. Wind
    12. Converter
    13. Wind ×2
    14. Construction VehicleCon vehicle
    15. Converter
    16. Wind ×2
    17. Construction VehicleCon vehicle
    18. Wind
    19. Converter
    20. Wind ×2
    21. Energy storage
    22. Converter
    23. Wind
    24. Construction VehicleCon vehicle
    25. Wind
    26. Converter
    27. Wind
    28. Converter
    29. Wind
    30. PincerPincerdone 5:55
  3. 3

    T1 vehicle raid to 10:00

    Economy
    • Wind Turbine20Wind−11 vs standard
    • Energy Converter4Converter−4 vs standard
    Order
    1. Vehicle PlantEat Vehicle Plant in 56% of games
    Builders
    • Construction Turret1 Con turret
    • Construction Vehicle1 Con vehicle
    Army
    • Blitz14 Blitz +14 vs standard

    The standard build makes here, this one skips: 2 con bot

    By 10:00 in all: 4 mex · 26 wind (standard 38) · 1 tidal · 6 converter (standard 9) · 1 energy storage · 1 con turret (standard 3)

    The example game in this phase · 166 steps
    1. Wind
    2. PincerPincer
    3. Wind ×2
    4. Converter
    5. PincerPincer
    6. Wind ×2
    7. Converter
    8. Wind ×2
    9. PincerPincer
    10. Wind ×2
    11. Converter
    12. PincerPincer
    13. Wind ×2
    14. PincerPincer
    15. Converter
    16. Wind ×3
    17. PincerPincer
    18. Wind
    19. Converter
    20. Wind ×2
    21. PincerPincer
    22. Wind ×2
    23. Converter
    24. PincerPincer
    25. Wind ×2
    26. Construction VehicleCon vehicle
    27. Wind
    28. Converter
    29. Wind
    30. Advanced Metal ExtractorT2 mexdone 8:41 · typical 9:46
    31. Wind ×2
    32. Converter
    33. Construction VehicleCon vehicle
    34. Wind ×4
    35. StoutStout
    36. Converter
    37. Wind ×2
    38. Converter
    39. Wind ×2
    40. StoutStout
    41. Wind ×2
    42. Converter
    43. Wind ×2
    44. Advanced Metal ExtractorT2 mex
    45. Converter
    46. Wind ×2
    47. Converter
    48. Wind ×2
    49. Con turret
    50. Wind
    51. Vehicle PlantEat Vehicle Plantreclaimed for its metal
    52. Wind
    53. Converter
    54. Wind ×2
    55. Con turret
    56. Advanced Metal ExtractorT2 mex
    57. Converter
    58. Wind ×2
    59. Con turret
    60. Wind
    61. Con turret
    62. Wind
    63. Converter
    64. Con turret
    65. Wind ×2
    66. Con turret
    67. Converter
    68. Wind ×2
    69. Con turret ×2
    70. Wind ×2
    71. Advanced Vehicle PlantAdvanced Vehicle Plantnot finished by 15:00
    72. Wind ×2
    73. Advanced Metal ExtractorT2 mex
    74. Wind ×8
    75. Fusion ReactorFusiondone 13:02
    76. Wind ×2
    77. Radar TowerRadar Tower
    78. Wind ×2
    79. SentrySentry
    80. Advanced Vehicle PlantEat Advanced Vehicle Plantreclaimed for its metal
    81. Bot LabBot Labdone 11:47
    82. Wind
    83. Bot LabBot Labdone 11:50
    84. TickTick
    85. Wind
    86. TickTick ×3
    87. SentrySentry
    88. TickTick ×2
    89. Wind
    90. TickTick ×4
    91. Wind
    92. TickTick ×8
    93. SentrySentry
    94. TickTick ×2
    95. Wind
    96. TickTick
    97. Wind
    98. SentrySentry
    99. Wind
    100. TickTick
    101. Wind
    102. TickTick
    103. Wind
    104. TickTick ×3
    105. SentrySentry
    106. TickTick
    107. Wind ×2
    108. TickTick ×2
    109. Wind
    110. TickTick ×2
    111. Wind
    112. TickTick ×4
    113. Wind
    114. TickTick ×3
    115. Wind
    116. TickTick
    117. Wind
    118. TickTick
    119. T2 converter
    120. TickTick ×8
    121. Wind
    122. TickTick ×8
    123. Wind
    124. TickTick ×10
    125. Wind
    126. TickTick ×12
    127. Wind
    128. TickTick ×7
    129. Wind
    130. TickTick ×11
    131. Wind
    132. TickTick ×10
    133. Wind
    134. TickTick ×9
    135. Wind
    136. TickTick ×12
    137. Wind
    138. TickTick ×10
    139. Wind
    140. TickTick ×9
    141. Wind
    142. TickTick ×11
    143. Wind
    144. TickTick ×8
    145. Wind
    146. TickTick
    147. T2 converter
    148. TickTick ×9
    149. Wind
    150. TickTick ×19
    151. Wind ×2
    152. TickTick ×20
    153. Wind
    154. TickTick ×2
    155. Wind
    156. TickTick ×18
    157. Wind
    158. TickTick ×3
    159. Wind
    160. TickTick ×16
    161. Wind
    162. TickTick ×3
    163. Wind
    164. TickTick ×15
    165. Wind
    166. TickTick ×3

Counts are medians over the build's games: half of them build more, half fewer. The example game is FrugalResources's (30 OS, 05/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Tidal Generator8 Tidal to Suicide front or Frontfirst at 0:12 · in 85% of games

You get

  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:47 · in 79% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard pond

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

01k2k3k
0:005:0010:0015:00

metal

Own metal lost

02k4k
0:005:0010:0015:00

metal

91 games.

Show as table
ByMetal produced: This buildMetal produced: Standard pondEnemy metal destroyed: This buildEnemy metal destroyed: Standard pondOwn metal lost: This buildOwn metal lost: Standard pond
1:001151150000
2:002752680000
3:008247990000
4:00149714730000
5:00217821850000
6:002894299550000
7:0037273910462215500
8:0047264948763170940117
9:005668622312413791320316
10:007004770514506111650552
11:008629964518258422090855
12:0010261120522008116924201289
13:0012109145382473155326401876
14:0014380174272766213435252535
15:0016874201882916259939713249
WHAT THE NUMBERS SAY

Won more often than the standard build despite producing less metal, trading extra losses for far more enemy metal destroyed by 15:00.

  • + Destroys roughly 1679 metal by 15:00 via the raid.
  • + Far higher enemy metal destroyed at 10:00 (1517 vs 670).
  • − Own metal lost more than triples by 10:00 (1650 vs 431).
  • − Metal production falls behind standard by 15:00 (17959 vs 20997).
THE EXAMPLE YOU ARE READING

FrugalResources

30.1 OS · 05/10/2026

Open source match ↗

2 received units · includes a constructor
2366 metal received · 52099 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Vehicle Plant3:33Middle 50%: 3:18–4:08 · n=91
Advanced Metal Extractor9:46Middle 50%: 8:43–10:27 · n=74

Played most by

haaven8games of this buildHunfore7games of this buildViltrum7games of this buildzeus_on_god7games of this buildFrugalResources6games of this build