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Pond / Armada / Economy first / OBSERVED BUILD

Blitz raid

Armada Pond build order · Supreme Isthmus

Pond skips its usual Bot Lab economy focus for an early Vehicle Plant, pushing Blitz tanks forward from 4:08 to raid and fight in the enemy base.

Usually pumps units (64%)

#raid #rush · 90 distinct matches · 47 players · 5% of Armada Pond games · team won 62% of 91 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • BlitzT1 vehicle raid from 4:08 · 5% of role by thenFrom the Vehicle Plant. Only 5% of Pond games have it by then; others who build it get it around 8:17
  • Vehicle PlantVehicle Plant in 99%9% of all Pond games by then
  • BlitzBlitz in 66%5% of all Pond games by then

Started with Blitz (68%), Pincer (26%), Rover (5%).

Where those units first fight, in 91 games with kill data: in the middle 74%, on their own side 15%, in the enemy base 11%.

Those units destroy a typical 1,709 metal of enemy units by 15:00.

HOW TO PLAY IT

Key timing: Vehicle Plant by 3:16, Blitz raid by 4:04

  1. Open wind and mex as normal, skip Bot Lab for now.
  2. Drop a Vehicle Plant early instead of the usual Bot Lab-first order.
  3. Send first Blitz tanks raiding straight into the enemy base.
  4. Reclaim the Vehicle Plant once raid value is spent.
  5. Pivot to Advanced Metal Extractor and Bot Lab for normal army.

Phase by phase

TYPICAL OF ITS 90 GAMES · AGAINST STANDARD POND
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Vehicle Plant

    Economy
    • Metal Extractor4Mex
    • Tidal Generator8Tidalfor allies
    • Wind Turbine4Wind
    • Tidal Generator1Tidal
    Order
    1. Vehicle PlantVehicle Plant after 4 mex, 4 wind, 1 tidaldone ~3:33, middle half 3:18–4:08

    Some games also: energy storage (49%)

    By 3:14 in all: 4 mex · 4 wind · 1 tidal

    The example game in this phase · 6 steps
    1. Tidal ×11for Geo sea
    2. Mex ×3for Geo sea
    3. Mex
    4. Wind ×3
    5. Energy storage
    6. Vehicle PlantVehicle Plantdone 3:42 · typical 3:33
  2. 2

    Vehicle Plant to T1 vehicle raid

    Order
    1. BlitzT1 vehicle raid after 4 mex, 6 wind, 1 tidal
    Builders
    • Construction Vehicle1 Con vehicle

    Some games also: wind (38%)

    The standard build makes here, this one skips: 2 wind

    By 4:08 in all: 4 mex · 6 wind · 1 tidal · 1 energy storage

    The example game in this phase · 2 steps
    1. Construction VehicleCon vehiclefor Geo sea
    2. BlitzBlitzdone 3:59
  3. 3

    T1 vehicle raid to 10:00

    Economy
    • Wind Turbine20Wind−11 vs standard
    • Energy Converter4Converter−4 vs standard
    Order
    1. Vehicle PlantEat Vehicle Plant in 56% of games
    Builders
    • Construction Turret1 Con turret
    • Construction Vehicle1 Con vehicle
    Army
    • Blitz14 Blitz +14 vs standard

    The standard build makes here, this one skips: 2 con bot

    By 10:00 in all: 4 mex · 26 wind (standard 38) · 1 tidal · 6 converter (standard 9) · 1 energy storage · 1 con turret (standard 3)

    The example game in this phase · 109 steps
    1. BlitzBlitz
    2. Con turret
    3. BlitzBlitz ×10
    4. Con turret
    5. BlitzBlitz ×7
    6. Wind
    7. BlitzBlitz
    8. Wind ×3for Geo sea
    9. BlitzBlitz
    10. Windfor Geo sea
    11. BlitzBlitz
    12. Windfor Geo sea
    13. BlitzBlitz
    14. Windfor Geo sea
    15. BlitzBlitz
    16. Windfor Geo sea
    17. BlitzBlitz
    18. Windfor Geo sea
    19. BlitzBlitz
    20. Windfor Geo sea
    21. BlitzBlitz
    22. Windfor Geo sea
    23. BlitzBlitz
    24. Windfor Geo sea
    25. BlitzBlitz
    26. Windfor Geo sea
    27. BlitzBlitz
    28. Windfor Geo sea
    29. Construction VehicleCon vehicle
    30. Windfor Geo sea
    31. Wind
    32. BlitzBlitz
    33. Wind
    34. Con turret
    35. BlitzBlitz
    36. Wind ×2
    37. BlitzBlitz
    38. Wind
    39. BlitzBlitz
    40. Wind
    41. Converter
    42. BlitzBlitz ×2
    43. Converter
    44. Wind
    45. BlitzBlitz
    46. Converter
    47. Wind
    48. Converter
    49. BlitzBlitz
    50. Converter
    51. Wind
    52. BlitzBlitz
    53. Windfor Geo sea
    54. BlitzBlitz
    55. Wind
    56. Converter
    57. BlitzBlitz ×2
    58. Windfor Geo sea
    59. BlitzBlitz
    60. Converter
    61. BlitzBlitz
    62. Windfor Geo sea
    63. BlitzBlitz ×2
    64. Converter
    65. BlitzBlitz
    66. Windfor Geo sea
    67. BlitzBlitz
    68. Converter
    69. BlitzBlitz ×2
    70. Converter
    71. BlitzBlitz
    72. Windfor Geo sea
    73. BlitzBlitz ×2
    74. Converter
    75. BlitzBlitz
    76. Windfor Geo sea
    77. BlitzBlitz
    78. Converter
    79. BlitzBlitz
    80. Windfor Geo sea
    81. BlitzBlitz
    82. Windfor Geo sea
    83. BlitzBlitz
    84. Windfor Geo sea
    85. BlitzBlitz ×2
    86. Windfor Geo sea
    87. BlitzBlitz
    88. Windfor Geo sea
    89. BlitzBlitz
    90. Windfor Geo sea
    91. BlitzBlitz
    92. BeamerBeamer
    93. BlitzBlitz
    94. Windfor Geo sea
    95. BlitzBlitz
    96. Windfor Geo sea
    97. BlitzBlitz
    98. Windfor Geo sea
    99. BlitzBlitz ×2
    100. Windfor Geo sea
    101. BlitzBlitz
    102. Windfor Geo sea
    103. BlitzBlitz ×2
    104. Windfor Geo sea
    105. BlitzBlitz
    106. Windfor Geo sea
    107. BlitzBlitz
    108. BeamerBeamer
    109. BlitzBlitz ×3

Counts are medians over the build's games: half of them build more, half fewer. The example game is EpicTyrannus's (43 OS, 09/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Tidal Generator8 Tidal to Suicide front or Frontfirst at 0:12 · in 85% of games

You get

  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:47 · in 79% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard pond

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

01k2k3k
0:005:0010:0015:00

metal

Own metal lost

02k4k
0:005:0010:0015:00

metal

91 games.

Show as table
ByMetal produced: This buildMetal produced: Standard pondEnemy metal destroyed: This buildEnemy metal destroyed: Standard pondOwn metal lost: This buildOwn metal lost: Standard pond
1:001151150000
2:002752680000
3:008247990000
4:00149714730000
5:00217821850000
6:002894299550000
7:0037273910462215500
8:0047264948763170940117
9:005668622312413791320316
10:007004770514506111650552
11:008629964518258422090855
12:0010261120522008116924201289
13:0012109145382473155326401876
14:0014380174272766213435252535
15:0016874201882916259939713249
WHAT THE NUMBERS SAY

Won more often than the standard build despite producing less metal, trading extra losses for far more enemy metal destroyed by 15:00.

  • + Destroys roughly 1679 metal by 15:00 via the raid.
  • + Far higher enemy metal destroyed at 10:00 (1517 vs 670).
  • − Own metal lost more than triples by 10:00 (1650 vs 431).
  • − Metal production falls behind standard by 15:00 (17959 vs 20997).
THE EXAMPLE YOU ARE READING

EpicTyrannus

43.2 OS · 09/10/2026

Open source match ↗

5 received units · includes a constructor
3274 metal received · 68464 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Vehicle Plant3:33Middle 50%: 3:18–4:08 · n=91
Advanced Metal Extractor9:46Middle 50%: 8:43–10:27 · n=74

Played most by

haaven8games of this buildHunfore7games of this buildViltrum7games of this buildzeus_on_god7games of this buildFrugalResources6games of this build