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Pond / Armada / Economy first / OBSERVED BUILD

Blitz raid

Armada Pond build order · Supreme Isthmus

Pond skips its usual Bot Lab economy focus for an early Vehicle Plant, pushing Blitz tanks forward from 4:08 to raid and fight in the enemy base.

Usually pumps units (64%)

#raid #rush · 90 distinct matches · 47 players · 5% of Armada Pond games · team won 62% of 91 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • BlitzT1 vehicle raid from 4:08 · 5% of role by thenFrom the Vehicle Plant. Only 5% of Pond games have it by then; others who build it get it around 8:17
  • Vehicle PlantVehicle Plant in 99%9% of all Pond games by then
  • BlitzBlitz in 66%5% of all Pond games by then

Started with Blitz (68%), Pincer (26%), Rover (5%).

Where those units first fight, in 91 games with kill data: in the middle 74%, on their own side 15%, in the enemy base 11%.

Those units destroy a typical 1,709 metal of enemy units by 15:00.

HOW TO PLAY IT

Key timing: Vehicle Plant by 3:16, Blitz raid by 4:04

  1. Open wind and mex as normal, skip Bot Lab for now.
  2. Drop a Vehicle Plant early instead of the usual Bot Lab-first order.
  3. Send first Blitz tanks raiding straight into the enemy base.
  4. Reclaim the Vehicle Plant once raid value is spent.
  5. Pivot to Advanced Metal Extractor and Bot Lab for normal army.

Phase by phase

TYPICAL OF ITS 90 GAMES · AGAINST STANDARD POND
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Vehicle Plant

    Economy
    • Metal Extractor4Mex
    • Tidal Generator8Tidalfor allies
    • Wind Turbine4Wind
    • Tidal Generator1Tidal
    Order
    1. Vehicle PlantVehicle Plant after 4 mex, 4 wind, 1 tidaldone ~3:33, middle half 3:18–4:08

    Some games also: energy storage (49%)

    By 3:14 in all: 4 mex · 4 wind · 1 tidal

    The example game in this phase · 4 steps
    1. Tidal ×10for Front
    2. Tidal ×3
    3. Mex ×4
    4. Vehicle PlantVehicle Plantdone 3:18 · typical 3:33
  2. 2

    Vehicle Plant to T1 vehicle raid

    Order
    1. BlitzT1 vehicle raid after 4 mex, 6 wind, 1 tidal
    Builders
    • Construction Vehicle1 Con vehicle

    Some games also: wind (38%)

    The standard build makes here, this one skips: 2 wind

    By 4:08 in all: 4 mex · 6 wind · 1 tidal · 1 energy storage

    The example game in this phase · 29 steps
    1. Construction VehicleCon vehicle
    2. Converter
    3. Wind ×3
    4. Construction VehicleCon vehicle
    5. Wind ×3
    6. Construction VehicleCon vehicle
    7. Wind
    8. Converter
    9. Wind ×2
    10. Converter
    11. Wind
    12. Construction VehicleCon vehicle
    13. Wind
    14. Converter
    15. Wind ×2
    16. Construction VehicleCon vehicle
    17. Wind
    18. Converter
    19. Wind
    20. Energy storage
    21. Converter
    22. Construction VehicleCon vehicle
    23. Converter
    24. Wind ×2
    25. Construction VehicleCon vehicle
    26. Wind ×2
    27. Converter
    28. Wind
    29. PincerPincerdone 5:56
  3. 3

    T1 vehicle raid to 10:00

    Economy
    • Wind Turbine20Wind−11 vs standard
    • Energy Converter4Converter−4 vs standard
    Order
    1. Vehicle PlantEat Vehicle Plant in 56% of games
    Builders
    • Construction Turret1 Con turret
    • Construction Vehicle1 Con vehicle
    Army
    • Blitz14 Blitz +14 vs standard

    The standard build makes here, this one skips: 2 con bot

    By 10:00 in all: 4 mex · 26 wind (standard 38) · 1 tidal · 6 converter (standard 9) · 1 energy storage · 1 con turret (standard 3)

    The example game in this phase · 169 steps
    1. Wind ×2
    2. Converter
    3. Wind
    4. PincerPincer
    5. Wind ×2
    6. Advanced Metal ExtractorT2 mexdone 8:50 · typical 9:46
    7. Converter
    8. PincerPincer
    9. Wind ×2
    10. Converter
    11. Wind ×2
    12. PincerPincer
    13. Wind
    14. Converter
    15. Wind
    16. PincerPincer
    17. Wind ×2
    18. Converter
    19. Wind ×2
    20. PincerPincer
    21. Wind ×2
    22. Converter
    23. PincerPincer
    24. Wind ×2
    25. Advanced Metal ExtractorT2 mex
    26. Converter
    27. Wind
    28. PincerPincer
    29. Wind ×2
    30. Converter
    31. PincerPincer
    32. Wind ×4
    33. Converter
    34. Wind ×4
    35. Converter
    36. Wind
    37. Vehicle PlantEat Vehicle Plantreclaimed for its metal
    38. Wind ×2
    39. Converter
    40. Wind ×4
    41. Converter
    42. Wind ×3
    43. Advanced Metal ExtractorT2 mex
    44. Converter
    45. Wind ×4
    46. Converter
    47. Wind ×3
    48. Converter
    49. Wind ×3
    50. Advanced Metal ExtractorT2 mex
    51. Converter
    52. Wind ×5
    53. Converter
    54. Bot LabBot Labdone 10:24
    55. Wind ×4
    56. Converter
    57. Wind ×3
    58. Radar TowerRadar Tower
    59. Converter
    60. Wind ×2
    61. SentrySentry
    62. Wind ×2
    63. SentrySentry
    64. Converter
    65. Wind ×3
    66. Construction BotCon bot
    67. Converter
    68. Wind ×3
    69. Construction BotCon bot
    70. Wind ×2
    71. Construction BotCon bot
    72. Converter
    73. Wind ×2
    74. Construction BotCon bot
    75. Wind ×2
    76. Construction BotCon bot
    77. Converter
    78. Wind ×3
    79. Con turret
    80. Construction BotCon bot
    81. Converter
    82. Wind ×2
    83. Advanced Metal ExtractorT2 mex
    84. Wind
    85. Converter
    86. Wind
    87. Con turret
    88. TickTick
    89. Wind ×2
    90. TickTick
    91. Wind
    92. Con turret
    93. TickTick
    94. Wind
    95. TickTick
    96. Wind
    97. TickTick
    98. Con turret
    99. TickTick ×2
    100. Wind ×2
    101. TickTick
    102. Con turret
    103. TickTick ×3
    104. Fusion ReactorFusiondone 13:47
    105. Con turret
    106. Wind ×2
    107. TickTick ×3
    108. Con turret
    109. Wind
    110. TickTick
    111. Wind
    112. Con turret
    113. TickTick ×2
    114. Wind
    115. TickTick ×2
    116. Wind
    117. TickTick
    118. Wind
    119. TickTick
    120. Wind
    121. TickTick
    122. Wind ×2
    123. TickTick
    124. T2 converter
    125. TickTick
    126. Wind ×2
    127. TickTick
    128. Wind
    129. TickTick
    130. Wind ×2
    131. T2 converter
    132. TickTick
    133. Wind
    134. TickTick
    135. Wind
    136. TickTick
    137. Wind
    138. Vehicle PlantVehicle Plantdone 14:26
    139. TickTick
    140. Wind ×2
    141. Vehicle PlantVehicle Plantdone 14:31
    142. TickTick
    143. BlitzBlitz ×2done 14:33
    144. TickTick
    145. Wind
    146. BlitzBlitz
    147. Wind
    148. BlitzBlitz
    149. TickTick
    150. BlitzBlitz ×2
    151. TickTick
    152. Wind
    153. BlitzBlitz
    154. TickTick
    155. BlitzBlitz
    156. Wind
    157. BlitzBlitz
    158. TickTick
    159. BlitzBlitz
    160. Wind
    161. TickTick
    162. StoutStout ×2
    163. TickTick
    164. Wind
    165. TickTick
    166. Wind
    167. CitadelAnti-nukenot finished by 15:00
    168. TickTick
    169. StoutStout

Counts are medians over the build's games: half of them build more, half fewer. The example game is FrugalResources's (31 OS, 08/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Tidal Generator8 Tidal to Suicide front or Frontfirst at 0:12 · in 85% of games

You get

  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:47 · in 79% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard pond

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

01k2k3k
0:005:0010:0015:00

metal

Own metal lost

02k4k
0:005:0010:0015:00

metal

91 games.

Show as table
ByMetal produced: This buildMetal produced: Standard pondEnemy metal destroyed: This buildEnemy metal destroyed: Standard pondOwn metal lost: This buildOwn metal lost: Standard pond
1:001151150000
2:002752680000
3:008247990000
4:00149714730000
5:00217821850000
6:002894299550000
7:0037273910462215500
8:0047264948763170940117
9:005668622312413791320316
10:007004770514506111650552
11:008629964518258422090855
12:0010261120522008116924201289
13:0012109145382473155326401876
14:0014380174272766213435252535
15:0016874201882916259939713249
WHAT THE NUMBERS SAY

Won more often than the standard build despite producing less metal, trading extra losses for far more enemy metal destroyed by 15:00.

  • + Destroys roughly 1679 metal by 15:00 via the raid.
  • + Far higher enemy metal destroyed at 10:00 (1517 vs 670).
  • − Own metal lost more than triples by 10:00 (1650 vs 431).
  • − Metal production falls behind standard by 15:00 (17959 vs 20997).
THE EXAMPLE YOU ARE READING

FrugalResources

30.9 OS · 08/10/2026

Open source match ↗

4 received units · includes a constructor
499 metal received · 49911 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Vehicle Plant3:33Middle 50%: 3:18–4:08 · n=91
Advanced Metal Extractor9:46Middle 50%: 8:43–10:27 · n=74

Played most by

haaven8games of this buildHunfore7games of this buildViltrum7games of this buildzeus_on_god7games of this buildFrugalResources6games of this build