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Pond / Armada / Economy first / OBSERVED BUILD

Blitz raid

Pond skips straight to a Vehicle Plant by 3:37 and pushes a Blitz-led tank raid into the middle from around 4:14, with units reaching the enemy base in over half its games, before settling into the usual eco transition.

#raid #rush · 60 distinct matches · 33 players · 6% of Armada Pond games · team won 63% of 60 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • BlitzT1 vehicle raid from 4:22 · 5% of role by thenFrom the Vehicle Plant. Only 5% of Pond games have it by then; others who build it get it around 8:38
  • Vehicle PlantVehicle Plant in 98%8% of all Pond games by then
  • BlitzBlitz in 72%5% of all Pond games by then

Started with Blitz (67%), Pincer (20%), Rover (12%), Rascal (2%).

Where those units first fight, in 60 games with kill data: in the middle 75%, on their own side 17%, in the enemy base 8%.

Those units destroy a typical 1,348 metal of enemy units by 15:00.

HOW TO PLAY IT

Key timing: Vehicle Plant by 3:37

  1. Open tidals and mexes as usual, boosting the fronts early.
  2. Skip the bot-lab-first pattern and rush a Vehicle Plant instead.
  3. Get the plant finished well ahead of the normal Pond timing.
  4. Push Blitz out to raid the middle and into the enemy base.
  5. Add a Bot Lab and transition toward the usual T2 constructor step.

Phase by phase

TYPICAL OF ITS 60 GAMES · AGAINST STANDARD POND
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the T1 vehicle raid

    Economy
    • Metal Extractor4Mex
    • Wind Turbine9Wind
    • Tidal Generator8Tidalfor allies
    • Tidal Generator1Tidal
    • Energy Storage1Energy storage
    Order
    1. Vehicle PlantVehicle Plant after 4 mex, 6 wind, 1 tidal
    2. BlitzT1 vehicle raid after 4 mex, 9 wind, 1 tidal

    Some games also: converter (37%) · con vehicle (35%) · con turret (30%)

    By 4:20 in all: 4 mex · 9 wind · 1 tidal · 1 energy storage

    The example game in this phase · 11 steps
    1. Tidal ×10for Suicide front
    2. Tidal
    3. Mex ×4
    4. Wind ×7
    5. Energy storage
    6. Wind ×8
    7. Vehicle PlantVehicle Plantdone 5:02 · typical 3:59
    8. Construction VehicleCon vehicle
    9. Construction VehicleCon vehiclefor Geo sea
    10. Construction VehicleCon vehicle
    11. BlitzBlitzdone 5:58
  2. 2

    T1 vehicle raid to Bot Lab

    Economy
    • Wind Turbine12Wind−6 vs standard
    Order
    1. Bot LabBot Lab after 4 mex, 20 wind, 2 con turretdone ~9:24, middle half 3:12–11:52
    Builders
    • Construction Turret1 Con turret
    • Construction Vehicle1 Con vehicle
    Army
    • Blitz9 Blitz +9 vs standard

    Some games also: converter (43%)

    The standard build makes here, this one skips: 2 converter

    By 9:06 in all: 4 mex · 21 wind · 1 tidal · 3 converter · 1 energy storage · 2 con turret

    The example game in this phase · 8 steps
    1. BlitzBlitz ×3
    2. Construction VehicleCon vehicle
    3. BlitzBlitz ×11
    4. Advanced Metal ExtractorT2 mexdone 8:38
    5. BlitzBlitz ×2
    6. Mex
    7. Advanced Metal ExtractorT2 mex
    8. BlitzBlitz
  3. 3

    Bot Lab to 15:00

    Economy
    • Wind Turbine23Wind
    • Energy Converter5Converter+3 vs standard
    Builders
    • Construction Turret3 Con turret

    Some games also: blitz (47%) · tick (32%) · Vehicle Plant (32%)

    The standard build makes here, this one skips: 10 tick

    By 15:00 in all: 4 mex · 47 wind · 1 tidal · 10 converter · 1 energy storage · 5 con turret

    The example game in this phase · 50 steps
    1. BlitzBlitz
    2. Advanced Metal ExtractorT2 mex
    3. BlitzBlitz ×2
    4. Con turret
    5. BlitzBlitz
    6. Advanced Metal ExtractorT2 mex
    7. BlitzBlitz
    8. Con turret ×2
    9. BlitzBlitz
    10. Con turret
    11. BlitzBlitz
    12. Wind ×3
    13. BlitzBlitz
    14. Wind ×4
    15. BlitzBlitz
    16. Wind ×2
    17. NettleNettle
    18. Wind ×4
    19. BlitzBlitz
    20. Wind ×5
    21. BlitzBlitz
    22. Construction VehicleCon vehicle
    23. Wind ×6
    24. Construction VehicleCon vehicle
    25. Wind ×4
    26. PrevailerPrevailerdone 13:59
    27. Wind
    28. Construction VehicleCon vehicle
    29. Wind ×10
    30. Construction VehicleCon vehicle
    31. Wind ×3
    32. BlitzBlitz
    33. Wind ×2
    34. Con turret
    35. Wind
    36. BlitzBlitz
    37. Wind ×2
    38. BlitzBlitz
    39. Wind ×3
    40. BlitzBlitz
    41. Wind
    42. Con turret
    43. Wind ×2
    44. BlitzBlitz
    45. Wind ×3
    46. BlitzBlitz
    47. Con turret
    48. Wind ×3
    49. BlitzBlitz
    50. Wind

Counts are medians over the build's games: half of them build more, half fewer. The example game is PongoPygmaeus's (36 OS, 27/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Tidal Generator8 Tidal to Suicide front or Frontfirst at 0:13 · in 82% of games

You get

  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:11 · in 82% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard pond

Metal produced

010k20k
0:005:0010:0015:00

metal

Enemy metal destroyed

02k4k6k
0:005:0010:0015:00

metal

Own metal lost

02k4k6k
0:005:0010:0015:00

metal

60 games.

Show as table
ByMetal produced: This buildMetal produced: Standard pondEnemy metal destroyed: This buildEnemy metal destroyed: Standard pondOwn metal lost: This buildOwn metal lost: Standard pond
1:001151150000
2:002842730000
3:008438200000
4:00152315100000
5:00223922310000
6:00300029840000
7:00392938436084602850
8:004940475711661245990139
9:0058615715157519711280377
10:0070466900228227911922714
11:00871983802529327023391148
12:0010694103572816358228001584
13:0012677126233363419734851941
14:0014335149773642476541112420
15:0017348176223742532147543019
WHAT THE NUMBERS SAY

Won clearly more often than the standard build even though it destroyed less enemy metal and lost more of its own.

  • + Team win rate well above standard (63% vs 48%)
  • + Metal produced by 15:00 slightly ahead (17640 vs 17389)
  • − Own metal lost by 10:00 much higher (1837 vs 756)
  • − Enemy metal destroyed by 15:00 behind standard (4230 vs 5316)
THE EXAMPLE YOU ARE READING

PongoPygmaeus

35.8 OS · 27/09/2026

Open source match ↗

5 received units · includes a constructor
420 metal received · 26153 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Vehicle Plant3:59Middle 50%: 3:30–5:27 · n=59
Bot Lab9:24Middle 50%: 3:12–11:52 · n=34
Advanced Metal Extractor9:57Middle 50%: 9:03–10:46 · n=49

Played most by

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