Blitz raid
Armada Pond build order · Supreme Isthmus
Pond skips its usual Bot Lab economy focus for an early Vehicle Plant, pushing Blitz tanks forward from 4:08 to raid and fight in the enemy base.
Usually pumps units (64%)
#raid #rush · 90 distinct matches · 47 players · 5% of Armada Pond games · team won 62% of 91 · Recently observed
T1 vehicle raid from 4:08 · 5% of role by thenFrom the Vehicle Plant. Only 5% of Pond games have it by then; others who build it get it around 8:17
Vehicle Plant in 99%9% of all Pond games by then
Blitz in 66%5% of all Pond games by then
Started with Blitz (68%), Pincer (26%), Rover (5%).
Where those units first fight, in 91 games with kill data: in the middle 74%, on their own side 15%, in the enemy base 11%.
Those units destroy a typical 1,709 metal of enemy units by 15:00.
Key timing: Vehicle Plant by 3:16, Blitz raid by 4:04
- Open wind and mex as normal, skip Bot Lab for now.
- Drop a Vehicle Plant early instead of the usual Bot Lab-first order.
- Send first Blitz tanks raiding straight into the enemy base.
- Reclaim the Vehicle Plant once raid value is spent.
- Pivot to Advanced Metal Extractor and Bot Lab for normal army.
Phase by phase
TYPICAL OF ITS 90 GAMES · AGAINST STANDARD PONDFollow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.
- 1
Up to the Vehicle Plant
Economy
4Mex
8Tidalfor allies
4Wind
1Tidal
Order
Vehicle Plant after 4 mex, 4 wind, 1 tidaldone ~3:33, middle half 3:18–4:08
Some games also: energy storage (49%)
By 3:14 in all: 4 mex · 4 wind · 1 tidal
The example game in this phase · 7 steps
- Tidal ×9for Suicide front
- Tidal
- Mex ×4
- Wind ×2
- Energy storage
- Wind ×6
Vehicle Plantdone 4:04 · typical 3:33
- 2
Vehicle Plant to T1 vehicle raid
Order
T1 vehicle raid after 4 mex, 6 wind, 1 tidal
Builders
1 Con vehicle
Some games also: wind (38%)
The standard build makes here, this one skips: 2 wind
By 4:08 in all: 4 mex · 6 wind · 1 tidal · 1 energy storage
The example game in this phase · 2 steps
Con vehicle ×3
Blitzdone 4:49
- 3
T1 vehicle raid to 10:00
Economy
20Wind−11 vs standard
4Converter−4 vs standard
Order
Eat Vehicle Plant in 56% of games
Builders
1 Con turret
1 Con vehicle
Army
14 Blitz +14 vs standard
The standard build makes here, this one skips: 2 con bot
By 10:00 in all: 4 mex · 26 wind (standard 38) · 1 tidal · 6 converter (standard 9) · 1 energy storage · 1 con turret (standard 3)
The example game in this phase · 205 steps
Blitz
Anemone
Blitz ×4
Anemone
Blitz ×5
Con vehicle ×2- Wind
Eat Vehicle Plantreclaimed for its metal
Harpoon
T2 mexdone 7:20 · typical 9:46
Harpoon
T2 mex- Wind ×6
Anemone
T2 mex- Wind ×8
Shipyarddone 9:43
T2 mex- Wind ×3
Con ship- Wind
Con ship- Wind
Con ship- Wind
Bot Labdone 10:19- Wind
Submarinedone 10:20- Wind
Con bot
Submarine- Wind
Submarine
Con bot- Wind
Submarine- Wind
Con bot- Wind
Submarine
Con bot
Dolphin- Converter
- Wind
Dolphin- Wind
Con bot- Converter
Dolphin- Wind
Con bot- Wind
Dolphin
Con bot- Wind
Dolphin- Converter
Con bot
Dolphin- Wind
Con bot- Wind
Dolphin- Wind
Destroyerdone 12:03- Converter
Con bot- Wind ×4
- Converter
- Wind ×2
Frigate
Con bot- Wind ×2
- Converter
Frigate- Wind
Con bot- Wind ×2
Con bot
Grim Reaper- Wind
- Converter
- Mex
- Wind ×5
Grim Reaper
Naval Radar / Sonar Tower- Wind ×3
- Converter
- Con turret
- Naval Construction Turret
- Wind ×3
Skater- Wind ×4
- Converter
- Naval Construction Turret
- Wind ×4
- Con turret
- Converter
Skater- Wind ×3
- Converter
- Wind ×2
- Con turret
Dolphin- Wind ×3
- Converter ×2
Dolphin- Naval Construction Turret
- Wind ×2
- Con turret
- Wind ×2
- Con turret
- Wind ×3
- Converter
- Wind
- Naval Construction Turret ×2
Dolphin- Converter
- Con turret
- Wind ×4
- Naval Construction Turret
Tick- Converter
Tick ×2
Dolphin- Wind
Tick- Wind ×3
Tick ×2- Converter
Tick ×2
Bot Labdone 14:02- Wind
Dolphin
Tick- Wind ×3
- Converter
- Naval Construction Turret
Con ship
Tick ×3
Destroyer
Tick ×2
Frigate
Skater- Wind ×3
Tick- Wind
Tick ×5- Converter ×2
Tick ×2- Wind
Tick- Wind ×2
Tick ×2
Advanced Shipyarddone 14:42- Wind
Tick ×5- Wind
Tick- Wind
Tick- Wind
Tick- Converter
- Wind
Tick ×3- Converter
Tick- Wind ×2
Tick- Wind ×2
Tick- Mex
Eat Bot Labreclaimed for its metal
Tick- Wind
Tick- Converter
- Wind
Tick- Wind
Eat Shipyardreclaimed for its metal
Tick- Wind
Tick ×2- Converter
- Wind
Tick- Wind ×2
Tick
Radar jammer ship- Wind
Tick ×2- Converter
Tick- Wind ×2
Tick- Wind ×2
Tick ×3- Wind ×2
Battleshipnot finished by 15:00- Wind
Tick- Converter
- Wind
Counts are medians over the build's games: half of them build more, half fewer. The example game is Viltrum's (40 OS, 06/10/2026); pick another.
Team trades
IN AT LEAST 30% OF ITS GAMESYou hand over
8 Tidal to Suicide front or Frontfirst at 0:12 · in 85% of games
You get
1 T2 con bot from Techfirst at 7:47 · in 79% of games
How it plays out
Typical game of this build against the role’s standard build, running totals by minute
- This build
- Standard pond
Metal produced
metal
Enemy metal destroyed
metal
Own metal lost
metal
91 games.
Show as table
| By | Metal produced: This build | Metal produced: Standard pond | Enemy metal destroyed: This build | Enemy metal destroyed: Standard pond | Own metal lost: This build | Own metal lost: Standard pond |
|---|---|---|---|---|---|---|
| 1:00 | 115 | 115 | 0 | 0 | 0 | 0 |
| 2:00 | 275 | 268 | 0 | 0 | 0 | 0 |
| 3:00 | 824 | 799 | 0 | 0 | 0 | 0 |
| 4:00 | 1497 | 1473 | 0 | 0 | 0 | 0 |
| 5:00 | 2178 | 2185 | 0 | 0 | 0 | 0 |
| 6:00 | 2894 | 2995 | 50 | 0 | 0 | 0 |
| 7:00 | 3727 | 3910 | 462 | 21 | 550 | 0 |
| 8:00 | 4726 | 4948 | 763 | 170 | 940 | 117 |
| 9:00 | 5668 | 6223 | 1241 | 379 | 1320 | 316 |
| 10:00 | 7004 | 7705 | 1450 | 611 | 1650 | 552 |
| 11:00 | 8629 | 9645 | 1825 | 842 | 2090 | 855 |
| 12:00 | 10261 | 12052 | 2008 | 1169 | 2420 | 1289 |
| 13:00 | 12109 | 14538 | 2473 | 1553 | 2640 | 1876 |
| 14:00 | 14380 | 17427 | 2766 | 2134 | 3525 | 2535 |
| 15:00 | 16874 | 20188 | 2916 | 2599 | 3971 | 3249 |
Won more often than the standard build despite producing less metal, trading extra losses for far more enemy metal destroyed by 15:00.
- + Destroys roughly 1679 metal by 15:00 via the raid.
- + Far higher enemy metal destroyed at 10:00 (1517 vs 670).
- − Own metal lost more than triples by 10:00 (1650 vs 431).
- − Metal production falls behind standard by 15:00 (17959 vs 20997).
Viltrum
39.7 OS · 06/10/2026
Open source match ↗1 received units · includes a constructor
4791 metal received · 25812 energy received
Typical milestones
Played most by
haaven8games of this buildHunfore7games of this buildViltrum7games of this buildzeus_on_god7games of this buildFrugalResources6games of this buildSupporting games
Pick a game to read and play it above.
haaven13/10/2026 · 43 OS↗[MooDeng]NongJohn13/10/2026 · 39 OS↗GeeGee12/10/2026 · 34 OS↗haaven11/10/2026 · 42 OS↗zeus_on_god11/10/2026 · 37 OS↗haaven10/10/2026 · 42 OS↗haaven10/10/2026 · 40 OS↗EpicTyrannus09/10/2026 · 43 OS↗Viltrum06/10/2026 · 40 OS↗32 more of 83, the most recent
Hunfore09/10/2026 · 33 OS↗Hunfore09/10/2026 · 33 OS↗FrugalResources08/10/2026 · 31 OS↗Viltrum07/10/2026 · 40 OS↗FrugalResources07/10/2026 · 31 OS↗FrugalResources07/10/2026 · 31 OS↗FrugalResources06/10/2026 · 31 OS↗FrugalResources05/10/2026 · 30 OS↗MischievousDragonGF04/10/2026 · 42 OS↗FeatherP03/10/2026 · 30 OS↗Deathkebab02/10/2026 · 35 OS↗C0np0c29/09/2026 · 36 OS↗Hunfore28/09/2026 · 31 OS↗PongoPygmaeus27/09/2026 · 36 OS↗WildesPony827/09/2026 · 30 OS↗Viltrum26/09/2026 · 42 OS↗CookieTwoStep25/09/2026 · 30 OS↗Deathkebab23/09/2026 · 36 OS↗Hunfore23/09/2026 · 33 OS↗Akhenaten23/09/2026 · 31 OS↗Akhenaten23/09/2026 · 31 OS↗Akhenaten23/09/2026 · 31 OS↗zeus_on_god21/09/2026 · 37 OS↗Dulak21/09/2026 · 37 OS↗Teaner21/09/2026 · 49 OS↗HALF_DALLAH_HABIT20/09/2026 · 31 OS↗JesterB20/09/2026 · 34 OS↗haaven19/09/2026 · 47 OS↗Happiness18/09/2026 · 51 OS↗GeeGee18/09/2026 · 36 OS↗Hunfore18/09/2026 · 33 OS↗Beyond All Reason test-31479-433a460
Naval balance tweaks on