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Pond / Armada / Economy first / OBSERVED BUILD

Blitz raid

Armada Pond build order · Supreme Isthmus

Pond skips its usual Bot Lab economy focus for an early Vehicle Plant, pushing Blitz tanks forward from 4:08 to raid and fight in the enemy base.

Usually pumps units (64%)

#raid #rush · 90 distinct matches · 47 players · 5% of Armada Pond games · team won 62% of 91 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • BlitzT1 vehicle raid from 4:08 · 5% of role by thenFrom the Vehicle Plant. Only 5% of Pond games have it by then; others who build it get it around 8:23
  • Vehicle PlantVehicle Plant in 99%9% of all Pond games by then
  • BlitzBlitz in 66%5% of all Pond games by then

Started with Blitz (68%), Pincer (26%), Rover (5%).

Where those units first fight, in 91 games with kill data: in the middle 74%, on their own side 15%, in the enemy base 11%.

Those units destroy a typical 1,709 metal of enemy units by 15:00.

HOW TO PLAY IT

Key timing: Vehicle Plant by 3:16, Blitz raid by 4:04

  1. Open wind and mex as normal, skip Bot Lab for now.
  2. Drop a Vehicle Plant early instead of the usual Bot Lab-first order.
  3. Send first Blitz tanks raiding straight into the enemy base.
  4. Reclaim the Vehicle Plant once raid value is spent.
  5. Pivot to Advanced Metal Extractor and Bot Lab for normal army.

Phase by phase

TYPICAL OF ITS 90 GAMES · AGAINST STANDARD POND
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Vehicle Plant

    Economy
    • Metal Extractor4Mex
    • Tidal Generator8Tidalfor allies
    • Wind Turbine4Wind
    • Tidal Generator1Tidal
    Order
    1. Vehicle PlantVehicle Plant after 4 mex, 4 wind, 1 tidaldone ~3:33, middle half 3:18–4:08

    Some games also: energy storage (49%)

    By 3:14 in all: 4 mex · 4 wind · 1 tidal

    The example game in this phase · 6 steps
    1. Tidal ×8for Suicide front
    2. Tidal ×4
    3. Naval Energy Converter
    4. Tidal ×2
    5. Mex ×4
    6. Vehicle PlantVehicle Plantdone 3:49 · typical 3:33
  2. 2

    Vehicle Plant to T1 vehicle raid

    Order
    1. BlitzT1 vehicle raid after 4 mex, 6 wind, 1 tidal
    Builders
    • Construction Vehicle1 Con vehicle

    Some games also: wind (38%)

    The standard build makes here, this one skips: 2 wind

    By 4:08 in all: 4 mex · 6 wind · 1 tidal · 1 energy storage

    The example game in this phase · 3 steps
    1. Construction VehicleCon vehicle ×2
    2. Con turret
    3. BlitzBlitzdone 4:27
  3. 3

    T1 vehicle raid to 10:00

    Economy
    • Wind Turbine20Wind−12 vs standard
    • Energy Converter4Converter−4 vs standard
    Order
    1. Vehicle PlantEat Vehicle Plant in 56% of games
    Builders
    • Construction Turret1 Con turret
    • Construction Vehicle1 Con vehicle
    Army
    • Blitz14 Blitz +14 vs standard

    The standard build makes here, this one skips: 2 con bot

    By 10:00 in all: 4 mex · 26 wind (standard 38) · 1 tidal · 6 converter (standard 9) · 1 energy storage · 1 con turret

    The example game in this phase · 110 steps
    1. BlitzBlitz ×4
    2. Wind
    3. BlitzBlitz
    4. Wind
    5. BlitzBlitz
    6. Wind ×2
    7. BlitzBlitz
    8. Wind
    9. BlitzBlitz
    10. Wind
    11. BlitzBlitz
    12. Wind ×2
    13. BlitzBlitz
    14. Wind
    15. BlitzBlitz
    16. Wind
    17. BlitzBlitz
    18. Wind
    19. BlitzBlitz
    20. Wind
    21. BlitzBlitz
    22. Wind
    23. BlitzBlitz
    24. Wind
    25. BlitzBlitz
    26. Wind
    27. BlitzBlitz
    28. Wind
    29. BlitzBlitz
    30. Wind
    31. BlitzBlitz
    32. Wind
    33. BlitzBlitz
    34. Wind ×2
    35. BlitzBlitz ×10
    36. Energy storage
    37. BlitzBlitz ×2
    38. Energy storage
    39. BlitzBlitz
    40. Con turret
    41. Converter
    42. BlitzBlitz
    43. Con turret
    44. BlitzBlitz
    45. Con turret
    46. Converter
    47. BlitzBlitz
    48. Bot LabBot Labdone 11:23
    49. Converter
    50. Advanced Metal ExtractorT2 mex ×2done 13:07 · typical 9:46
    51. TickTick ×11
    52. Advanced Metal ExtractorT2 mex
    53. TickTick ×7
    54. Construction BotCon bot
    55. TickTick
    56. Construction BotCon bot
    57. TickTick
    58. Construction BotCon bot
    59. TickTick
    60. Construction BotCon bot
    61. Wind
    62. TickTick
    63. Construction BotCon bot
    64. TickTick
    65. Construction BotCon bot
    66. Wind
    67. TickTick ×2
    68. BlitzBlitz
    69. TickTick ×4
    70. Wind
    71. TickTick ×7
    72. Wind
    73. TickTick ×2
    74. Converter
    75. TickTick ×4
    76. BlitzBlitz
    77. TickTick ×2
    78. Wind
    79. BlitzBlitz
    80. TickTick
    81. Converter
    82. BlitzBlitz
    83. TickTick
    84. BlitzBlitz
    85. TickTick ×2
    86. Wind
    87. BlitzBlitz
    88. TickTick
    89. Advanced Metal ExtractorT2 mex
    90. BlitzBlitz
    91. TickTick
    92. Converter
    93. BlitzBlitz
    94. TickTick
    95. Wind
    96. BlitzBlitz
    97. TickTick
    98. Converter
    99. TickTick
    100. Con turret
    101. Wind
    102. Con turret
    103. BlitzBlitz
    104. Converter
    105. Fusion ReactorFusionnot finished by 15:00
    106. Wind
    107. TickTick
    108. Con turret
    109. Converter
    110. Wind

Counts are medians over the build's games: half of them build more, half fewer. The example game is Hunfore's (33 OS, 09/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Tidal Generator8 Tidal to Suicide front or Frontfirst at 0:12 · in 85% of games

You get

  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:47 · in 79% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard pond

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

01k2k3k
0:005:0010:0015:00

metal

Own metal lost

02k4k
0:005:0010:0015:00

metal

91 games.

Show as table
ByMetal produced: This buildMetal produced: Standard pondEnemy metal destroyed: This buildEnemy metal destroyed: Standard pondOwn metal lost: This buildOwn metal lost: Standard pond
1:001151150000
2:002752680000
3:008248000000
4:00149714740000
5:00217821840000
6:002894299650000
7:0037273916462215500
8:0047264952763170940120
9:005668622512413801320316
10:007004773914506111650553
11:008629967818258112090867
12:0010261120732008113224201296
13:0012109145462473154026401874
14:0014380174482766210335252493
15:0016874202012916257639713248
WHAT THE NUMBERS SAY

Won more often than the standard build despite producing less metal, trading extra losses for far more enemy metal destroyed by 15:00.

  • + Destroys roughly 1679 metal by 15:00 via the raid.
  • + Far higher enemy metal destroyed at 10:00 (1517 vs 670).
  • − Own metal lost more than triples by 10:00 (1650 vs 431).
  • − Metal production falls behind standard by 15:00 (17959 vs 20997).
THE EXAMPLE YOU ARE READING

Hunfore

32.9 OS · 09/10/2026

Open source match ↗

2 received units · includes a constructor
224 metal received · 56378 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Vehicle Plant3:33Middle 50%: 3:18–4:08 · n=91
Advanced Metal Extractor9:46Middle 50%: 8:43–10:27 · n=74

Played most by

haaven8games of this buildHunfore7games of this buildViltrum7games of this buildzeus_on_god7games of this buildFrugalResources6games of this build