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Pond / Armada / Economy first / OBSERVED BUILD

Blitz raid

Armada Pond build order · Supreme Isthmus

Pond skips its usual Bot Lab economy focus for an early Vehicle Plant, pushing Blitz tanks forward from 4:08 to raid and fight in the enemy base.

Usually pumps units (63%)

#raid #rush · 92 distinct matches · 48 players · 5% of Armada Pond games · team won 60% of 93 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • BlitzT1 vehicle raid from 4:05 · 5% of role by thenFrom the Vehicle Plant. Only 5% of Pond games have it by then; others who build it get it around 8:17
  • Vehicle PlantVehicle Plant in 99%9% of all Pond games by then
  • BlitzBlitz in 66%5% of all Pond games by then

Started with Blitz (68%), Pincer (27%), Rover (5%).

Where those units first fight, in 93 games with kill data: in the middle 73%, on their own side 16%, in the enemy base 11%.

Those units destroy a typical 1,709 metal of enemy units by 15:00.

HOW TO PLAY IT

Key timing: Vehicle Plant by 3:16, Blitz raid by 4:04

  1. Open wind and mex as normal, skip Bot Lab for now.
  2. Drop a Vehicle Plant early instead of the usual Bot Lab-first order.
  3. Send first Blitz tanks raiding straight into the enemy base.
  4. Reclaim the Vehicle Plant once raid value is spent.
  5. Pivot to Advanced Metal Extractor and Bot Lab for normal army.

Phase by phase

TYPICAL OF ITS 92 GAMES · AGAINST STANDARD POND
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Vehicle Plant

    Economy
    • Metal Extractor4Mex
    • Tidal Generator8Tidalfor allies
    • Wind Turbine4Wind
    • Tidal Generator1Tidal
    Order
    1. Vehicle PlantVehicle Plant after 4 mex, 4 wind, 1 tidaldone ~3:33, middle half 3:16–4:07

    Some games also: energy storage (49%)

    By 3:14 in all: 4 mex · 4 wind · 1 tidal

    The example game in this phase · 5 steps
    1. Tidal ×8for Suicide front
    2. Tidal ×2
    3. Energy storage
    4. Mex ×4
    5. Vehicle PlantVehicle Plantdone 3:16 · typical 3:33
  2. 2

    Vehicle Plant to T1 vehicle raid

    Order
    1. BlitzT1 vehicle raid after 4 mex, 6 wind, 1 tidal
    Builders
    • Construction Vehicle1 Con vehicle

    Some games also: wind (38%)

    The standard build makes here, this one skips: 2 wind

    By 4:05 in all: 4 mex · 6 wind · 1 tidal · 1 energy storage

    The example game in this phase · 1 step
    1. BlitzBlitzdone 3:26
  3. 3

    T1 vehicle raid to 10:00

    Economy
    • Wind Turbine20Wind−12 vs standard
    • Energy Converter4Converter−4 vs standard
    Order
    1. Vehicle PlantEat Vehicle Plant in 55% of games
    Builders
    • Construction Turret1 Con turret
    • Construction Vehicle1 Con vehicle
    Army
    • Blitz14 Blitz +14 vs standard

    Some games also: pincer (30%)

    The standard build makes here, this one skips: 2 con bot

    By 10:00 in all: 4 mex · 27 wind (standard 38) · 1 tidal · 6 converter (standard 9) · 1 energy storage · 1 con turret

    The example game in this phase · 106 steps
    1. Construction VehicleCon vehicle ×2
    2. Wind
    3. Converter
    4. Wind
    5. BlitzBlitz
    6. Construction VehicleCon vehicle
    7. Converter
    8. Wind
    9. Converter
    10. Wind
    11. Converter
    12. Wind
    13. BlitzBlitz
    14. Wind
    15. BlitzBlitz ×2
    16. Wind
    17. BlitzBlitz ×2
    18. Wind
    19. BlitzBlitz ×2
    20. Wind
    21. BlitzBlitz
    22. Wind
    23. BlitzBlitz ×2
    24. Wind ×2
    25. Converter
    26. Wind
    27. Converter
    28. Bot LabBot Labdone 7:20
    29. Wind
    30. Converter
    31. BlitzBlitz
    32. Converter
    33. Wind
    34. Converter
    35. Wind
    36. BlitzBlitz
    37. Converter
    38. Wind
    39. BlitzBlitz
    40. Converter
    41. Wind ×2
    42. BlitzBlitz
    43. Advanced Metal ExtractorT2 mexdone 8:23 · typical 9:44
    44. Wind
    45. LazarusLazarus
    46. Wind ×4
    47. BlitzBlitz
    48. Advanced Metal ExtractorT2 mex
    49. Wind ×2
    50. Con turret
    51. Wind ×2
    52. Advanced Metal ExtractorT2 mex
    53. BlitzBlitz
    54. Wind
    55. BlitzBlitz
    56. Wind ×2
    57. LazarusLazarus
    58. BlitzBlitz
    59. Wind ×2
    60. BlitzBlitz
    61. LazarusLazarus
    62. Con turret
    63. Advanced Metal ExtractorT2 mex
    64. Wind
    65. BlitzBlitz
    66. Wind ×6
    67. BlitzBlitz ×2
    68. Wind
    69. BlitzBlitz ×2
    70. Wind
    71. BlitzBlitz
    72. Fusion ReactorFusiondone 12:20
    73. Wind
    74. BlitzBlitz ×2
    75. Wind ×2
    76. Converter
    77. BlitzBlitz
    78. Wind ×2
    79. BlitzBlitz
    80. Wind
    81. Converter
    82. BlitzBlitz
    83. Wind
    84. Construction VehicleCon vehicle
    85. Wind ×2
    86. BlitzBlitz ×2
    87. Wind
    88. Converter
    89. BlitzBlitz ×2
    90. StoutStout ×2
    91. Con turret
    92. StoutStout ×2
    93. Con turret
    94. StoutStout
    95. Converter
    96. StoutStout ×7
    97. Converter
    98. StoutStout ×7
    99. Converter
    100. StoutStout ×7
    101. Converter
    102. StoutStout
    103. PawnPawn
    104. StoutStout
    105. PawnPawn
    106. Con turret

Counts are medians over the build's games: half of them build more, half fewer. The example game is Akhenaten's (33 OS, 21/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Tidal Generator8 Tidal to Suicide front or Frontfirst at 0:12 · in 85% of games

You get

  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:44 · in 78% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard pond

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

01k2k3k
0:005:0010:0015:00

metal

Own metal lost

02k4k
0:005:0010:0015:00

metal

93 games.

Show as table
ByMetal produced: This buildMetal produced: Standard pondEnemy metal destroyed: This buildEnemy metal destroyed: Standard pondOwn metal lost: This buildOwn metal lost: Standard pond
1:001151150000
2:002722680000
3:008247990000
4:00149714730000
5:00217821840000
6:002894299150000
7:0037273903462214850
8:0047264942763170885123
9:005676622312413791320320
10:007020772514506051650545
11:008629969518258092051834
12:0010261120752008116924201289
13:0012109146082473155326401876
14:0014380175242766207035252512
15:0016874202662916257239713249
WHAT THE NUMBERS SAY

Won more often than the standard build despite producing less metal, trading extra losses for far more enemy metal destroyed by 15:00.

  • + Destroys roughly 1679 metal by 15:00 via the raid.
  • + Far higher enemy metal destroyed at 10:00 (1517 vs 670).
  • − Own metal lost more than triples by 10:00 (1650 vs 431).
  • − Metal production falls behind standard by 15:00 (17959 vs 20997).
THE EXAMPLE YOU ARE READING

Akhenaten

33.1 OS · 21/09/2026

Open source match ↗

5 received units · includes a constructor
208 metal received · 46008 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Vehicle Plant3:33Middle 50%: 3:16–4:07 · n=93
Advanced Metal Extractor9:44Middle 50%: 8:42–10:27 · n=75

Played most by

haaven8games of this buildHunfore7games of this buildViltrum7games of this buildzeus_on_god7games of this buildFrugalResources6games of this build