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Pond / Armada / Economy first / OBSERVED BUILD

Blitz raid

Armada Pond build order · Supreme Isthmus

Pond skips its usual Bot Lab economy focus for an early Vehicle Plant, pushing Blitz tanks forward from 4:08 to raid and fight in the enemy base.

Usually pumps units (64%)

#raid #rush · 90 distinct matches · 47 players · 5% of Armada Pond games · team won 62% of 91 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • BlitzT1 vehicle raid from 4:08 · 5% of role by thenFrom the Vehicle Plant. Only 5% of Pond games have it by then; others who build it get it around 8:17
  • Vehicle PlantVehicle Plant in 99%9% of all Pond games by then
  • BlitzBlitz in 66%5% of all Pond games by then

Started with Blitz (68%), Pincer (26%), Rover (5%).

Where those units first fight, in 91 games with kill data: in the middle 74%, on their own side 15%, in the enemy base 11%.

Those units destroy a typical 1,709 metal of enemy units by 15:00.

HOW TO PLAY IT

Key timing: Vehicle Plant by 3:16, Blitz raid by 4:04

  1. Open wind and mex as normal, skip Bot Lab for now.
  2. Drop a Vehicle Plant early instead of the usual Bot Lab-first order.
  3. Send first Blitz tanks raiding straight into the enemy base.
  4. Reclaim the Vehicle Plant once raid value is spent.
  5. Pivot to Advanced Metal Extractor and Bot Lab for normal army.

Phase by phase

TYPICAL OF ITS 90 GAMES · AGAINST STANDARD POND
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Vehicle Plant

    Economy
    • Metal Extractor4Mex
    • Tidal Generator8Tidalfor allies
    • Wind Turbine4Wind
    • Tidal Generator1Tidal
    Order
    1. Vehicle PlantVehicle Plant after 4 mex, 4 wind, 1 tidaldone ~3:33, middle half 3:18–4:08

    Some games also: energy storage (49%)

    By 3:14 in all: 4 mex · 4 wind · 1 tidal

    The example game in this phase · 5 steps
    1. Tidal ×8for Suicide front
    2. Wind
    3. Mex ×4
    4. Wind ×4
    5. Vehicle PlantVehicle Plantdone 3:13 · typical 3:33
  2. 2

    Vehicle Plant to T1 vehicle raid

    Order
    1. BlitzT1 vehicle raid after 4 mex, 6 wind, 1 tidal
    Builders
    • Construction Vehicle1 Con vehicle

    Some games also: wind (38%)

    The standard build makes here, this one skips: 2 wind

    By 4:08 in all: 4 mex · 6 wind · 1 tidal · 1 energy storage

    The example game in this phase · 1 step
    1. PincerPincerdone 3:21
  3. 3

    T1 vehicle raid to 10:00

    Economy
    • Wind Turbine20Wind−11 vs standard
    • Energy Converter4Converter−4 vs standard
    Order
    1. Vehicle PlantEat Vehicle Plant in 56% of games
    Builders
    • Construction Turret1 Con turret
    • Construction Vehicle1 Con vehicle
    Army
    • Blitz14 Blitz +14 vs standard

    The standard build makes here, this one skips: 2 con bot

    By 10:00 in all: 4 mex · 26 wind (standard 38) · 1 tidal · 6 converter (standard 9) · 1 energy storage · 1 con turret (standard 3)

    The example game in this phase · 130 steps
    1. PincerPincer
    2. Wind ×3
    3. PincerPincer ×2
    4. Converter
    5. PincerPincer
    6. Converter
    7. Construction VehicleCon vehicle
    8. Wind ×3
    9. Construction VehicleCon vehicle
    10. Wind
    11. Con turret
    12. Wind ×2
    13. Converter
    14. WhistlerMissile truck
    15. Converter
    16. WhistlerMissile truck
    17. Wind ×2
    18. WhistlerMissile truck
    19. Wind ×4
    20. ShellshockerArty
    21. Wind ×4
    22. ShellshockerArty
    23. Wind ×5
    24. WhistlerMissile truck
    25. Wind ×4
    26. ShellshockerArty
    27. Wind ×5
    28. ShellshockerArty
    29. Wind ×2
    30. Converter
    31. ShellshockerArty
    32. Converter
    33. Wind
    34. WhistlerMissile truck
    35. Converter
    36. Wind
    37. ShellshockerArty
    38. Converter
    39. Wind
    40. Converter
    41. ShellshockerArty
    42. Converter
    43. ShellshockerArty
    44. Wind
    45. BlitzBlitzdone 8:44
    46. Wind
    47. BlitzBlitz
    48. Wind
    49. Advanced Metal ExtractorT2 mexdone 9:23 · typical 9:46
    50. BlitzBlitz
    51. Wind
    52. StoutStout
    53. Advanced Metal ExtractorT2 mex
    54. Vehicle PlantEat Vehicle Plantreclaimed for its metal
    55. Advanced Metal ExtractorT2 mex
    56. Vehicle PlantVehicle Plantdone 10:38
    57. Con turret
    58. Advanced Metal ExtractorT2 mex
    59. Construction VehicleCon vehicle
    60. Wind
    61. Construction VehicleCon vehicle
    62. Wind
    63. BlitzBlitz
    64. Wind
    65. BlitzBlitz
    66. Wind
    67. BlitzBlitz
    68. Wind
    69. Fusion ReactorFusiondone 13:08
    70. BlitzBlitz
    71. Wind ×2
    72. BlitzBlitz
    73. Wind ×2
    74. StoutStout
    75. Wind ×2
    76. NettleNettle
    77. Wind
    78. BlitzBlitz
    79. Wind ×2
    80. BlitzBlitz
    81. Wind
    82. BlitzBlitz ×2
    83. Wind ×2
    84. BlitzBlitz
    85. StoutStout
    86. Wind
    87. BlitzBlitz ×2
    88. Wind
    89. BlitzBlitz
    90. Wind
    91. BlitzBlitz ×2
    92. Wind
    93. StoutStout
    94. Wind
    95. Converter
    96. Wind
    97. BlitzBlitz
    98. Converter
    99. BlitzBlitz ×2
    100. Wind ×2
    101. Converter
    102. BlitzBlitz ×2
    103. Wind
    104. Converter ×2
    105. StoutStout
    106. Con turret
    107. Wind
    108. Converter
    109. Construction VehicleCon vehicle ×2for Beach sea
    110. Wind
    111. Converter
    112. Construction VehicleCon vehicle
    113. Wind
    114. Converter ×2
    115. Construction VehicleCon vehicle
    116. Converter
    117. Wind
    118. Construction VehicleCon vehicle
    119. Converter
    120. Wind
    121. BlitzBlitz
    122. Converter
    123. BlitzBlitz
    124. Wind
    125. Converter
    126. StoutStout
    127. Converter
    128. BlitzBlitz
    129. Con turret
    130. Wind

Counts are medians over the build's games: half of them build more, half fewer. The example game is GeeGee's (34 OS, 12/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Tidal Generator8 Tidal to Suicide front or Frontfirst at 0:12 · in 85% of games

You get

  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:47 · in 79% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard pond

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

01k2k3k
0:005:0010:0015:00

metal

Own metal lost

02k4k
0:005:0010:0015:00

metal

91 games.

Show as table
ByMetal produced: This buildMetal produced: Standard pondEnemy metal destroyed: This buildEnemy metal destroyed: Standard pondOwn metal lost: This buildOwn metal lost: Standard pond
1:001151150000
2:002752680000
3:008247990000
4:00149714730000
5:00217821850000
6:002894299550000
7:0037273910462215500
8:0047264948763170940117
9:005668622312413791320316
10:007004770514506111650552
11:008629964518258422090855
12:0010261120522008116924201289
13:0012109145382473155326401876
14:0014380174272766213435252535
15:0016874201882916259939713249
WHAT THE NUMBERS SAY

Won more often than the standard build despite producing less metal, trading extra losses for far more enemy metal destroyed by 15:00.

  • + Destroys roughly 1679 metal by 15:00 via the raid.
  • + Far higher enemy metal destroyed at 10:00 (1517 vs 670).
  • − Own metal lost more than triples by 10:00 (1650 vs 431).
  • − Metal production falls behind standard by 15:00 (17959 vs 20997).
THE EXAMPLE YOU ARE READING

GeeGee

34.4 OS · 12/10/2026

Open source match ↗

2 received units · includes a constructor
440 metal received · 9138 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Vehicle Plant3:33Middle 50%: 3:18–4:08 · n=91
Advanced Metal Extractor9:46Middle 50%: 8:43–10:27 · n=74

Played most by

haaven8games of this buildHunfore7games of this buildViltrum7games of this buildzeus_on_god7games of this buildFrugalResources6games of this build