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Pond / Armada / Economy first / OBSERVED BUILD

Blitz raid

Armada Pond build order · Supreme Isthmus

Pond skips its usual Bot Lab economy focus for an early Vehicle Plant, pushing Blitz tanks forward from 4:08 to raid and fight in the enemy base.

Usually pumps units (63%)

#raid #rush · 92 distinct matches · 48 players · 4% of Armada Pond games · team won 60% of 93 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • BlitzT1 vehicle raid from 4:05 · 5% of role by thenFrom the Vehicle Plant. Only 5% of Pond games have it by then; others who build it get it around 8:16
  • Vehicle PlantVehicle Plant in 99%9% of all Pond games by then
  • BlitzBlitz in 66%5% of all Pond games by then

Started with Blitz (68%), Pincer (27%), Rover (5%).

Where those units first fight, in 93 games with kill data: in the middle 73%, on their own side 16%, in the enemy base 11%.

Those units destroy a typical 1,709 metal of enemy units by 15:00.

HOW TO PLAY IT

Key timing: Vehicle Plant by 3:16, Blitz raid by 4:04

  1. Open wind and mex as normal, skip Bot Lab for now.
  2. Drop a Vehicle Plant early instead of the usual Bot Lab-first order.
  3. Send first Blitz tanks raiding straight into the enemy base.
  4. Reclaim the Vehicle Plant once raid value is spent.
  5. Pivot to Advanced Metal Extractor and Bot Lab for normal army.

Phase by phase

TYPICAL OF ITS 92 GAMES · AGAINST STANDARD POND
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Vehicle Plant

    Economy
    • Metal Extractor4Mex
    • Tidal Generator8Tidalfor allies
    • Wind Turbine4Wind
    • Tidal Generator1Tidal
    Order
    1. Vehicle PlantVehicle Plant after 4 mex, 4 wind, 1 tidaldone ~3:33, middle half 3:16–4:07

    Some games also: energy storage (49%)

    By 3:14 in all: 4 mex · 4 wind · 1 tidal

    The example game in this phase · 7 steps
    1. Tidal ×8for Suicide front
    2. Tidal ×2
    3. Energy storage
    4. Wind
    5. Mex ×4
    6. Windfor Geo
    7. Vehicle PlantVehicle Plantdone 3:27 · typical 3:33
  2. 2

    Vehicle Plant to T1 vehicle raid

    Order
    1. BlitzT1 vehicle raid after 4 mex, 6 wind, 1 tidal
    Builders
    • Construction Vehicle1 Con vehicle

    Some games also: wind (38%)

    The standard build makes here, this one skips: 2 wind

    By 4:05 in all: 4 mex · 6 wind · 1 tidal · 1 energy storage

    The example game in this phase · 3 steps
    1. Construction VehicleCon vehicle
    2. Windfor Geo
    3. BlitzBlitzdone 3:53
  3. 3

    T1 vehicle raid to 10:00

    Economy
    • Wind Turbine20Wind−12 vs standard
    • Energy Converter4Converter−4 vs standard
    Order
    1. Vehicle PlantEat Vehicle Plant in 55% of games
    Builders
    • Construction Turret1 Con turret
    • Construction Vehicle1 Con vehicle
    Army
    • Blitz14 Blitz +14 vs standard

    Some games also: pincer (30%)

    The standard build makes here, this one skips: 2 con bot

    By 10:00 in all: 4 mex · 27 wind (standard 38) · 1 tidal · 6 converter (standard 9) · 1 energy storage · 1 con turret

    The example game in this phase · 51 steps
    1. BlitzBlitz ×4
    2. BeamerBeamer
    3. BlitzBlitz ×4
    4. Con turret
    5. BlitzBlitz
    6. Windfor Geo
    7. BlitzBlitz
    8. Windfor Geo
    9. BlitzBlitz
    10. Converter
    11. BlitzBlitz
    12. Converter
    13. Windfor Geo
    14. BlitzBlitz
    15. Windfor Geo
    16. BlitzBlitz
    17. Wind
    18. BlitzBlitz
    19. Wind
    20. BlitzBlitz
    21. Wind ×4
    22. BlitzBlitz
    23. Wind ×2
    24. BlitzBlitz
    25. Wind
    26. BlitzBlitz
    27. Wind
    28. BlitzBlitz
    29. Wind
    30. BlitzBlitz
    31. Wind
    32. BlitzBlitz
    33. Wind ×2
    34. Advanced Metal ExtractorT2 mexdone 10:21 · typical 9:44
    35. SentrySentry
    36. BlitzBlitz
    37. Construction VehicleCon vehicle
    38. SentrySentry ×3
    39. Construction VehicleCon vehicle
    40. BlitzBlitz
    41. Advanced Metal ExtractorT2 mex
    42. BlitzBlitz
    43. Wind
    44. BlitzBlitz ×2
    45. Wind
    46. BlitzBlitz
    47. SentrySentry
    48. Advanced Metal ExtractorT2 mex
    49. BlitzBlitz
    50. SentrySentry
    51. BlitzBlitz ×2

Counts are medians over the build's games: half of them build more, half fewer. The example game is illusiveman2024's (31 OS, 12/08/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Tidal Generator8 Tidal to Suicide front or Frontfirst at 0:12 · in 85% of games

You get

  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:44 · in 78% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard pond

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

01k2k3k
0:005:0010:0015:00

metal

Own metal lost

02k4k
0:005:0010:0015:00

metal

93 games.

Show as table
ByMetal produced: This buildMetal produced: Standard pondEnemy metal destroyed: This buildEnemy metal destroyed: Standard pondOwn metal lost: This buildOwn metal lost: Standard pond
1:001151150000
2:002722680000
3:008247960000
4:00149714700000
5:00217821840000
6:002894299650000
7:0037273902462194850
8:0047264936763148885123
9:005676620512413791320333
10:007020769714505981650557
11:008629963918258052051855
12:0010261120752008112924201362
13:0012109145382473152426401895
14:0014380174022766200135252527
15:0016874201882916246939713268
WHAT THE NUMBERS SAY

Won more often than the standard build despite producing less metal, trading extra losses for far more enemy metal destroyed by 15:00.

  • + Destroys roughly 1679 metal by 15:00 via the raid.
  • + Far higher enemy metal destroyed at 10:00 (1517 vs 670).
  • − Own metal lost more than triples by 10:00 (1650 vs 431).
  • − Metal production falls behind standard by 15:00 (17959 vs 20997).
THE EXAMPLE YOU ARE READING

illusiveman2024

30.5 OS · 12/08/2026

Open source match ↗

1 received units · includes a constructor
2 metal received · 12280 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Vehicle Plant3:33Middle 50%: 3:16–4:07 · n=93
Advanced Metal Extractor9:44Middle 50%: 8:42–10:27 · n=75

Played most by

haaven8games of this buildHunfore7games of this buildViltrum7games of this buildzeus_on_god7games of this buildFrugalResources6games of this build