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Front / Armada / Economy first / OBSERVED BUILD

Standard front

Armada Front build order · Supreme Isthmus

The role's standard economy-first opening, building Bot Lab and Vehicle Plant immediately then teching up with an Advanced Metal Extractor around 9:00, transitioning into a mixed Blitz/Rocketeer/Pawn/Janus army to hold and push middle.

#eco · 1067 distinct matches · 140 players · 75% of Armada Front games · team won 63% of 1218 · Recently observed

HOW TO PLAY IT

Key timing: Vehicle Plant by 0:48

  1. Take mex and wind, start bot lab and vehicle plant together.
  2. Finish vehicle plant and begin Blitz, Rocketeer, Pawn and Janus mix.
  3. Send first units to the coast to stop leaks, not straight to mid.
  4. Add Janus or Centurion once first units are out, then form up as a line.
  5. Push T2 constructor out once the line holds middle.

Phase by phase

TYPICAL OF ITS 1067 GAMES
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor2Mex
    • Wind Turbine1Wind
    Order
    1. Bot LabBot Lab after 3 mex, 1 winddone ~0:45, middle half 0:35–8:32

    Some games also: Vehicle Plant (41%)

    By 0:28 in all: 2 mex · 1 wind

    The example game in this phase · 3 steps
    1. Mex ×2
    2. Wind ×2
    3. Vehicle PlantVehicle Plantdone 0:46 · typical 0:48
  2. 2

    Bot Lab to 5:00

    Economy
    • Metal Extractor4Mex
    • Wind Turbine3Wind
    Army
    • Sentry1 Sentry

    Some games also: rocketeer (46%) · con bot (45%) · Lazarus (44%) · tick (41%) · centurion (37%)

    By 5:00 in all: 6 mex · 7 wind

    The example game in this phase · 22 steps
    1. RoverScout
    2. Construction VehicleCon vehicle
    3. RoverScout ×4
    4. Mex
    5. RoverScout
    6. BlitzBlitz ×2
    7. Construction VehicleCon vehicle
    8. Mex
    9. JanusJanus
    10. Mex
    11. BlitzBlitz ×3
    12. JanusJanus
    13. SentrySentry
    14. JanusJanus
    15. Mex
    16. JanusJanus
    17. Solar
    18. BeamerBeamer ×2
    19. Construction VehicleCon vehicle
    20. BeamerBeamer
    21. StoutStout ×2
    22. Con turret
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine14Wind
    Builders
    • Construction Turret2 Con turret
    Army
    • Sentry1 Sentry

    Some games also: energy storage (46%) · rocketeer (39%) · blitz (38%) · pawn (36%) · Lazarus (35%)

    By 10:00 in all: 7 mex · 25 wind · 1 energy storage · 3 con turret

    The example game in this phase · 21 steps
    1. StoutStout
    2. ShellshockerArty
    3. Solar
    4. Wind
    5. ShellshockerArty
    6. BeamerBeamer
    7. ShellshockerArty ×3
    8. Sneaky PeteSneaky Pete
    9. StoutStout ×2
    10. Solar
    11. StoutStout ×4
    12. BeamerBeamer
    13. StoutStout ×2
    14. BeamerBeamer
    15. StoutStout
    16. Wind ×2
    17. Converter
    18. Wind ×2
    19. Radar TowerRadar Tower
    20. Wind ×4
    21. Mex ×2

Counts are medians over the build's games: half of them build more, half fewer. The example game is darkstar23's (36 OS, 04/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

Nothing regular.

You get

  • Tidal Generator4 Tidal from Pondfirst at 0:18 · in 68% of games
  • Advanced Construction Bot1 T2 con bot from Geo or Techfirst at 7:17 · in 67% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

05k10k
0:005:0010:0015:00

metal

1218 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0033300
2:008492131
3:001625141105
4:002711541333
5:0038551201817
6:00506221101523
7:00631129672430
8:00763738123332
9:00907846244274
10:001069152935002
11:001262357855680
12:001483963526488
13:001743369777174
14:002017276078077
15:002273283768960
WHAT THE NUMBERS SAY

Standard economy-first Front play, winning slightly more than suicide front at 63% with a bigger metal lead by 15:00.

  • + Metal produced reaches 22704 by 15:00, highest of the two front roles.
  • + Own metal lost stays lower relative to produced, 8967 vs 22704 by 15:00.
  • − First unit lost already at 1:44, same as suicide front despite safer position.
THE EXAMPLE YOU ARE READING

darkstar23

35.5 OS · 04/10/2026

Open source match ↗

6 received units · includes a constructor
114 metal received · 14231 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab0:45Middle 50%: 0:35–8:32 · n=773
Vehicle Plant0:48Middle 50%: 0:39–0:58 · n=860
Advanced Metal Extractor8:53Middle 50%: 8:02–10:00 · n=975

Played most by

Hummell102games of this buildWashedGamuer95games of this buildLeohvm86games of this buildXad66games of this buildImmort42games of this build