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Front / Armada / Economy first / OBSERVED BUILD

Standard front

Armada Front build order · Supreme Isthmus

Standard economy-first opening with Bot Lab and Vehicle Plant up almost immediately, transitioning into the usual Blitz/Rocketeer/Pawn/Janus mix to contest middle and hold the wider gap.

#eco · 1060 distinct matches · 140 players · 75% of Armada Front games · team won 63% of 1211 · Recently observed

HOW TO PLAY IT

Key timing: Vehicle Plant by 0:47

  1. Open 3 mex then Bot Lab and Vehicle Plant almost together.
  2. Layer wind while both labs start producing.
  3. Send early units to coast first to stop leaks, not middle.
  4. Add Construction Turrets as "Blitz", "Rocketeer", "Janus" mix builds up.
  5. Transition into Advanced Metal Extractor once T2 con is out.

Phase by phase

TYPICAL OF ITS 1060 GAMES
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor2Mex
    • Wind Turbine1Wind
    Order
    1. Bot LabBot Lab after 3 mex, 1 winddone ~0:45, middle half 0:35–8:31

    Some games also: Vehicle Plant (41%)

    By 0:28 in all: 2 mex · 1 wind

    The example game in this phase · 3 steps
    1. Mex ×2
    2. Solar
    3. Vehicle PlantVehicle Plantdone 0:44 · typical 0:48
  2. 2

    Bot Lab to 5:00

    Economy
    • Metal Extractor4Mex
    • Wind Turbine3Wind
    Army
    • Sentry1 Sentry

    Some games also: rocketeer (46%) · con bot (45%) · Lazarus (44%) · tick (41%) · centurion (37%)

    By 5:00 in all: 6 mex · 7 wind

    The example game in this phase · 34 steps
    1. RoverScout ×3
    2. Construction VehicleCon vehicle
    3. Mex
    4. Wind
    5. JanusJanus
    6. Construction VehicleCon vehicle
    7. Mex
    8. JanusJanus
    9. Construction VehicleCon vehicle
    10. Mex
    11. Wind
    12. JanusJanus
    13. Wind
    14. Mex
    15. JanusJanus
    16. Wind
    17. WhistlerMissile truck
    18. Wind
    19. WhistlerMissile truck
    20. Construction VehicleCon vehicle
    21. Wind
    22. BlitzBlitz ×2
    23. Wind
    24. BlitzBlitz ×3
    25. Wind
    26. BlitzBlitz ×3
    27. Wind
    28. BlitzBlitz ×2
    29. Radar TowerRadar Tower
    30. BlitzBlitz
    31. Wind
    32. BlitzBlitz
    33. NettleNettle
    34. BlitzBlitz
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine14Wind
    Builders
    • Construction Turret2 Con turret
    Army
    • Sentry1 Sentry

    Some games also: energy storage (46%) · rocketeer (39%) · blitz (38%) · pawn (36%) · Lazarus (36%)

    By 10:00 in all: 7 mex · 25 wind · 1 energy storage · 3 con turret

    The example game in this phase · 46 steps
    1. BlitzBlitz
    2. Wind
    3. BlitzBlitz ×2
    4. Con turret
    5. BlitzBlitz
    6. Wind
    7. BlitzBlitz
    8. Wind
    9. BlitzBlitz
    10. Mex
    11. Wind
    12. BlitzBlitz
    13. Construction VehicleCon vehicle
    14. Wind
    15. BlitzBlitz
    16. Advanced Metal ExtractorT2 mexdone 7:05 · typical 8:53
    17. BlitzBlitz
    18. Energy storage
    19. BlitzBlitz
    20. Advanced Metal ExtractorT2 mex
    21. BlitzBlitz
    22. Advanced Metal ExtractorT2 mex
    23. BlitzBlitz
    24. Wind
    25. BlitzBlitz
    26. Wind
    27. Advanced Metal ExtractorT2 mex
    28. BlitzBlitz
    29. Wind
    30. BlitzBlitz
    31. Wind
    32. BlitzBlitz
    33. Wind
    34. BlitzBlitz
    35. Wind
    36. BlitzBlitz
    37. Advanced Metal ExtractorT2 mex
    38. Wind
    39. BlitzBlitz ×3
    40. Wind
    41. BlitzBlitz
    42. Advanced solar
    43. Wind
    44. BlitzBlitz
    45. Wind
    46. BlitzBlitz

Counts are medians over the build's games: half of them build more, half fewer. The example game is Leohvm's (52 OS, 04/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

Nothing regular.

You get

  • Tidal Generator4 Tidal from Pondfirst at 0:18 · in 68% of games
  • Advanced Construction Bot1 T2 con bot from Geo or Techfirst at 7:17 · in 67% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

05k10k
0:005:0010:0015:00

metal

1211 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0033300
2:008492131
3:001625141105
4:002712541333
5:0038621199816
6:00506421001522
7:00631129632417
8:00763638123332
9:00908046244273
10:001069552885004
11:001262357835683
12:001484463526488
13:001744069737182
14:002016876238087
15:002272383858952
WHAT THE NUMBERS SAY

Standard Front play wins more often than suicide front and produces more metal by 15:00, reflecting its safer positioning.

  • + Metal produced reaches 22219 by 15:00, above suicide front's 19882
  • + Own losses of 8949 stay under enemy metal destroyed's near-equal 8347
  • − First unit lost by 1:44 shows exposure even from the safer side
  • − Wider gap to defend demands disciplined coast-then-mid unit movement
THE EXAMPLE YOU ARE READING

Leohvm

52.1 OS · 04/10/2026

Open source match ↗

5 received units · includes a constructor
364 metal received · 9026 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab0:45Middle 50%: 0:35–8:31 · n=769
Vehicle Plant0:48Middle 50%: 0:39–0:58 · n=854
Advanced Metal Extractor8:53Middle 50%: 8:02–10:00 · n=970

Played most by

Hummell102games of this buildWashedGamuer95games of this buildLeohvm86games of this buildXad66games of this buildImmort42games of this build
Standard front · Armada Front build order · BAR Build Atlas