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Front / Armada / Economy first / OBSERVED BUILD

Standard front

Armada Front build order · Supreme Isthmus

Standard economy-first opening with Bot Lab and Vehicle Plant up almost immediately, transitioning into the usual Blitz/Rocketeer/Pawn/Janus mix to contest middle and hold the wider gap.

#eco · 1060 distinct matches · 140 players · 75% of Armada Front games · team won 63% of 1210 · Recently observed

HOW TO PLAY IT

Key timing: Vehicle Plant by 0:47

  1. Open 3 mex then Bot Lab and Vehicle Plant almost together.
  2. Layer wind while both labs start producing.
  3. Send early units to coast first to stop leaks, not middle.
  4. Add Construction Turrets as "Blitz", "Rocketeer", "Janus" mix builds up.
  5. Transition into Advanced Metal Extractor once T2 con is out.

Phase by phase

TYPICAL OF ITS 1060 GAMES
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor2Mex
    • Wind Turbine1Wind
    Order
    1. Bot LabBot Lab after 3 mex, 1 winddone ~0:45, middle half 0:35–8:31

    Some games also: Vehicle Plant (41%)

    By 0:28 in all: 2 mex · 1 wind

    The example game in this phase · 2 steps
    1. Mex ×2
    2. Bot LabBot Labdone 0:34 · typical 0:45
  2. 2

    Bot Lab to 5:00

    Economy
    • Metal Extractor4Mex
    • Wind Turbine3Wind
    Army
    • Sentry1 Sentry

    Some games also: rocketeer (46%) · con bot (45%) · Lazarus (44%) · tick (41%) · centurion (37%)

    By 5:00 in all: 6 mex · 7 wind

    The example game in this phase · 25 steps
    1. TickTick
    2. Mex
    3. TickTick
    4. PawnPawn
    5. Wind ×2
    6. TickTick
    7. Wind
    8. TickTick
    9. PawnPawn
    10. LazarusLazarus
    11. Construction BotCon bot ×4
    12. RocketeerRocketeer ×5
    13. Mex
    14. SentrySentry
    15. RocketeerRocketeer ×4
    16. Mex
    17. RocketeerRocketeer
    18. SentrySentry
    19. RocketeerRocketeer ×4
    20. Mex
    21. RocketeerRocketeer ×3
    22. BeamerBeamer
    23. RocketeerRocketeer ×4
    24. BeamerBeamer
    25. RocketeerRocketeer
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine14Wind
    Builders
    • Construction Turret2 Con turret
    Army
    • Sentry1 Sentry

    Some games also: energy storage (46%) · rocketeer (39%) · blitz (38%) · pawn (36%) · Lazarus (36%)

    By 10:00 in all: 7 mex · 25 wind · 1 energy storage · 3 con turret

    The example game in this phase · 68 steps
    1. RocketeerRocketeer ×9
    2. Con turret
    3. RocketeerRocketeer ×6
    4. Wind
    5. Sneaky PeteSneaky Pete
    6. RocketeerRocketeer ×2
    7. Wind
    8. RocketeerRocketeer ×3
    9. Wind
    10. RocketeerRocketeer ×3
    11. Wind
    12. RocketeerRocketeer
    13. Con turret
    14. RocketeerRocketeer
    15. Wind
    16. RocketeerRocketeer ×3
    17. Wind
    18. RocketeerRocketeer ×2
    19. Wind
    20. RocketeerRocketeer ×2
    21. Wind
    22. RocketeerRocketeer
    23. Mex
    24. RocketeerRocketeer ×2
    25. Wind
    26. SentrySentry
    27. RocketeerRocketeer
    28. Advanced Metal ExtractorT2 mexdone 11:17
    29. Wind
    30. RocketeerRocketeer
    31. SentrySentry
    32. RocketeerRocketeer
    33. Wind
    34. RocketeerRocketeer
    35. Mex
    36. TickTick
    37. Wind
    38. TickTick ×4
    39. Wind
    40. TickTick
    41. Radar TowerRadar Tower
    42. TickTick
    43. Advanced Metal ExtractorT2 mex
    44. TickTick ×4
    45. Wind
    46. TickTick ×6
    47. Wind
    48. TickTick ×2
    49. SentrySentry
    50. TickTick ×4
    51. Wind
    52. TickTick ×4
    53. Advanced Metal ExtractorT2 mex
    54. TickTick ×2
    55. Wind
    56. TickTick ×6
    57. Wind
    58. TickTick ×16
    59. Con turret
    60. TickTick
    61. Advanced Metal ExtractorT2 mex
    62. TickTick
    63. Wind
    64. TickTick ×5
    65. Wind
    66. TickTick ×5
    67. Wind
    68. TickTick

Counts are medians over the build's games: half of them build more, half fewer. The example game is Lincrono's (40 OS, 03/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

Nothing regular.

You get

  • Tidal Generator4 Tidal from Pondfirst at 0:18 · in 68% of games
  • Advanced Construction Bot1 T2 con bot from Geo or Techfirst at 7:17 · in 67% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

05k10k
0:005:0010:0015:00

metal

1210 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0033300
2:008492131
3:001625141105
4:002712541333
5:0038591200817
6:00506521051522
7:00631329672419
8:00763738143332
9:00908346244274
10:001069652935006
11:001262557855683
12:001484563526488
13:001744469777174
14:002017276238083
15:002273283908949
WHAT THE NUMBERS SAY

Standard Front play wins more often than suicide front and produces more metal by 15:00, reflecting its safer positioning.

  • + Metal produced reaches 22219 by 15:00, above suicide front's 19882
  • + Own losses of 8949 stay under enemy metal destroyed's near-equal 8347
  • − First unit lost by 1:44 shows exposure even from the safer side
  • − Wider gap to defend demands disciplined coast-then-mid unit movement
THE EXAMPLE YOU ARE READING

Lincrono

40.3 OS · 03/10/2026

Open source match ↗

29 received units · includes a constructor
241 metal received · 5829 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab0:45Middle 50%: 0:35–8:31 · n=768
Vehicle Plant0:48Middle 50%: 0:39–0:58 · n=854
Advanced Metal Extractor8:53Middle 50%: 8:02–10:00 · n=970

Played most by

Hummell102games of this buildWashedGamuer95games of this buildLeohvm86games of this buildXad66games of this buildImmort42games of this build