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Front / Armada / Economy first / OBSERVED BUILD

Standard front

Armada Front build order · Supreme Isthmus

Standard economy-first opening with Bot Lab and Vehicle Plant up almost immediately, transitioning into the usual Blitz/Rocketeer/Pawn/Janus mix to contest middle and hold the wider gap.

#eco · 1060 distinct matches · 140 players · 75% of Armada Front games · team won 63% of 1210 · Recently observed

HOW TO PLAY IT

Key timing: Vehicle Plant by 0:47

  1. Open 3 mex then Bot Lab and Vehicle Plant almost together.
  2. Layer wind while both labs start producing.
  3. Send early units to coast first to stop leaks, not middle.
  4. Add Construction Turrets as "Blitz", "Rocketeer", "Janus" mix builds up.
  5. Transition into Advanced Metal Extractor once T2 con is out.

Phase by phase

TYPICAL OF ITS 1060 GAMES
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor2Mex
    • Wind Turbine1Wind
    Order
    1. Bot LabBot Lab after 3 mex, 1 winddone ~0:45, middle half 0:35–8:31

    Some games also: Vehicle Plant (41%)

    By 0:28 in all: 2 mex · 1 wind

    The example game in this phase · 3 steps
    1. Mex ×3
    2. Solar
    3. Bot LabBot Labdone 0:54 · typical 0:45
  2. 2

    Bot Lab to 5:00

    Economy
    • Metal Extractor4Mex
    • Wind Turbine3Wind
    Army
    • Sentry1 Sentry

    Some games also: rocketeer (46%) · con bot (45%) · Lazarus (44%) · tick (41%) · centurion (37%)

    By 5:00 in all: 6 mex · 7 wind

    The example game in this phase · 28 steps
    1. TickTick ×3for Geo
    2. LazarusLazarus ×2
    3. CenturionCenturion
    4. RocketeerRocketeer ×3
    5. Construction BotCon bot ×3
    6. RocketeerRocketeer
    7. Mex ×2
    8. RocketeerRocketeer
    9. TickTick
    10. RocketeerRocketeer ×2
    11. Wind
    12. Mex
    13. TickTick
    14. LazarusLazarus
    15. Wind
    16. RocketeerRocketeer ×2
    17. TickTick
    18. Wind
    19. RocketeerRocketeer ×2
    20. TickTick
    21. LazarusLazarus
    22. Wind
    23. RocketeerRocketeer ×2
    24. Wind
    25. TickTick
    26. Construction BotCon bot
    27. Wind
    28. RocketeerRocketeer ×2
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine14Wind
    Builders
    • Construction Turret2 Con turret
    Army
    • Sentry1 Sentry

    Some games also: energy storage (46%) · rocketeer (39%) · blitz (38%) · pawn (36%) · Lazarus (36%)

    By 10:00 in all: 7 mex · 25 wind · 1 energy storage · 3 con turret

    The example game in this phase · 107 steps
    1. RocketeerRocketeer
    2. Con turret
    3. TickTick
    4. RocketeerRocketeer
    5. Mex
    6. RocketeerRocketeer
    7. Construction BotCon bot
    8. TickTick
    9. LazarusLazarus
    10. RocketeerRocketeer ×2
    11. TickTick
    12. RocketeerRocketeer ×2
    13. TickTick
    14. LazarusLazarus
    15. Energy storage
    16. RocketeerRocketeer
    17. SentrySentry ×2
    18. RocketeerRocketeer
    19. PawnPawnfor Suicide front
    20. Wind
    21. PawnPawnfor Suicide front
    22. Wind
    23. PawnPawn ×2for Suicide front
    24. Wind
    25. PawnPawn ×3for Suicide front
    26. Wind
    27. PawnPawn ×2for Suicide front
    28. Wind
    29. PawnPawnfor Suicide front
    30. TickTick
    31. Wind
    32. Advanced Metal ExtractorT2 mexdone 9:35 · typical 8:53
    33. Construction BotCon bot
    34. Wind
    35. RocketeerRocketeer
    36. Wind
    37. RocketeerRocketeer ×2
    38. Wind
    39. TickTick
    40. RocketeerRocketeer
    41. Wind
    42. RocketeerRocketeer
    43. Wind
    44. TickTick
    45. LazarusLazarus
    46. Wind
    47. PawnPawn ×2
    48. Radar TowerRadar Tower
    49. Wind
    50. PawnPawn
    51. TickTick ×3
    52. PawnPawn
    53. Wind
    54. PawnPawn
    55. Wind
    56. PawnPawn ×2
    57. Wind
    58. PawnPawn ×2
    59. Wind
    60. PawnPawn
    61. Wind
    62. PawnPawn ×2
    63. Advanced Metal ExtractorT2 mex
    64. Wind
    65. PawnPawn ×2
    66. Wind
    67. BeamerBeamer
    68. PawnPawn
    69. BeamerBeamer ×2
    70. PawnPawn ×2
    71. Con turret
    72. PawnPawn
    73. Con turret
    74. PawnPawn
    75. Con turret
    76. TickTick ×4
    77. PawnPawn
    78. Vehicle PlantVehicle Plantdone 11:41 · typical 0:48
    79. PawnPawn
    80. Wind
    81. Con turret
    82. PawnPawn
    83. BlitzBlitz
    84. Radar TowerRadar Tower
    85. Wind
    86. Con turret
    87. PawnPawn
    88. Wind
    89. Con turret
    90. PawnPawn
    91. BlitzBlitz
    92. PawnPawn
    93. BlitzBlitz
    94. Wind
    95. PawnPawn
    96. BlitzBlitz
    97. PawnPawn
    98. BlitzBlitz
    99. PawnPawn
    100. Wind
    101. BlitzBlitz
    102. PawnPawn ×2
    103. Wind
    104. BlitzBlitz
    105. PawnPawn
    106. BlitzBlitz
    107. Wind

Counts are medians over the build's games: half of them build more, half fewer. The example game is Ariah's (44 OS, 04/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

Nothing regular.

You get

  • Tidal Generator4 Tidal from Pondfirst at 0:18 · in 68% of games
  • Advanced Construction Bot1 T2 con bot from Geo or Techfirst at 7:17 · in 67% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

05k10k
0:005:0010:0015:00

metal

1210 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0033300
2:008492131
3:001625141105
4:002712541333
5:0038591200817
6:00506521051522
7:00631329672419
8:00763738143332
9:00908346244274
10:001069652935006
11:001262557855683
12:001484563526488
13:001744469777174
14:002017276238083
15:002273283908949
WHAT THE NUMBERS SAY

Standard Front play wins more often than suicide front and produces more metal by 15:00, reflecting its safer positioning.

  • + Metal produced reaches 22219 by 15:00, above suicide front's 19882
  • + Own losses of 8949 stay under enemy metal destroyed's near-equal 8347
  • − First unit lost by 1:44 shows exposure even from the safer side
  • − Wider gap to defend demands disciplined coast-then-mid unit movement
THE EXAMPLE YOU ARE READING

Ariah

43.6 OS · 04/10/2026

Open source match ↗

41 received units · includes a constructor
129 metal received · 45423 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab0:45Middle 50%: 0:35–8:31 · n=768
Vehicle Plant0:48Middle 50%: 0:39–0:58 · n=854
Advanced Metal Extractor8:53Middle 50%: 8:02–10:00 · n=970

Played most by

Hummell102games of this buildWashedGamuer95games of this buildLeohvm86games of this buildXad66games of this buildImmort42games of this build