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Standard front

Armada Front build order · Supreme Isthmus

Standard economy-first opening with Bot Lab and Vehicle Plant up almost immediately, transitioning into the usual Blitz/Rocketeer/Pawn/Janus mix to contest middle and hold the wider gap.

#eco · 1060 distinct matches · 140 players · 75% of Armada Front games · team won 63% of 1210 · Recently observed

HOW TO PLAY IT

Key timing: Vehicle Plant by 0:47

  1. Open 3 mex then Bot Lab and Vehicle Plant almost together.
  2. Layer wind while both labs start producing.
  3. Send early units to coast first to stop leaks, not middle.
  4. Add Construction Turrets as "Blitz", "Rocketeer", "Janus" mix builds up.
  5. Transition into Advanced Metal Extractor once T2 con is out.

Phase by phase

TYPICAL OF ITS 1060 GAMES
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor2Mex
    • Wind Turbine1Wind
    Order
    1. Bot LabBot Lab after 3 mex, 1 winddone ~0:45, middle half 0:35–8:31

    Some games also: Vehicle Plant (41%)

    By 0:28 in all: 2 mex · 1 wind

    The example game in this phase · 2 steps
    1. Mex ×3
    2. Vehicle PlantVehicle Plantdone 0:47 · typical 0:48
  2. 2

    Bot Lab to 5:00

    Economy
    • Metal Extractor4Mex
    • Wind Turbine3Wind
    Army
    • Sentry1 Sentry

    Some games also: rocketeer (46%) · con bot (45%) · Lazarus (44%) · tick (41%) · centurion (37%)

    By 5:00 in all: 6 mex · 7 wind

    The example game in this phase · 36 steps
    1. RoverScout ×2
    2. BlitzBlitz
    3. Wind
    4. Construction VehicleCon vehicle
    5. Wind
    6. Construction VehicleCon vehicle
    7. JanusJanus
    8. Mex
    9. JanusJanus
    10. Construction VehicleCon vehicle
    11. Mex
    12. SentrySentry
    13. Construction VehicleCon vehicle
    14. SentrySentry
    15. Wind
    16. SentrySentry
    17. JanusJanus
    18. Wind
    19. JanusJanus
    20. BeamerBeamer
    21. Wind
    22. JanusJanus
    23. Mex
    24. Wind
    25. Radar TowerRadar Tower
    26. WhistlerMissile truck
    27. Wind
    28. WhistlerMissile truck
    29. BeamerBeamer
    30. WhistlerMissile truck
    31. Wind
    32. BeamerBeamer
    33. WhistlerMissile truck
    34. Wind
    35. WhistlerMissile truck
    36. BeamerBeamer
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine14Wind
    Builders
    • Construction Turret2 Con turret
    Army
    • Sentry1 Sentry

    Some games also: energy storage (46%) · rocketeer (39%) · blitz (38%) · pawn (36%) · Lazarus (36%)

    By 10:00 in all: 7 mex · 25 wind · 1 energy storage · 3 con turret

    The example game in this phase · 133 steps
    1. Wind
    2. JanusJanus
    3. Con turret
    4. JanusJanus ×2
    5. BlitzBlitz
    6. BeamerBeamer
    7. BlitzBlitz ×3
    8. BeamerBeamer
    9. BlitzBlitz
    10. Wind ×6
    11. Con turret
    12. BlitzBlitz ×4
    13. Con turret
    14. BlitzBlitz ×8
    15. Advanced Metal ExtractorT2 mexdone 9:08 · typical 8:53
    16. BlitzBlitz
    17. AnemoneAnemone
    18. BlitzBlitz
    19. Sneaky PeteSneaky Pete
    20. BlitzBlitz
    21. Wind ×4
    22. Advanced Metal ExtractorT2 mex
    23. Wind ×2
    24. Energy storage
    25. Wind
    26. Construction VehicleCon vehicle
    27. Con turret
    28. Converter
    29. Advanced Metal ExtractorT2 mex
    30. Construction VehicleCon vehicle
    31. Wind
    32. Converter
    33. Wind
    34. Converter
    35. Dragon's ClawDragon's Claw
    36. Converter
    37. Wind
    38. Construction VehicleCon vehicle
    39. Converter
    40. Advanced Metal ExtractorT2 mex
    41. Dragon's ClawDragon's Claw
    42. Construction VehicleCon vehicle
    43. Converter
    44. BlitzBlitz
    45. Dragon's ClawDragon's Claw
    46. Con turret
    47. BlitzBlitz ×2
    48. Advanced Metal ExtractorT2 mex
    49. Dragon's ClawDragon's Claw
    50. BlitzBlitz ×3
    51. Wind
    52. BlitzBlitz
    53. Wind
    54. BlitzBlitz
    55. Wind
    56. BlitzBlitz ×2
    57. Wind
    58. BlitzBlitz
    59. Wind
    60. BlitzBlitz
    61. RoverScout
    62. Wind
    63. RoverScout
    64. Wind
    65. RoverScout
    66. Wind
    67. RoverScout
    68. Wind
    69. RoverScout ×2
    70. SentrySentry
    71. RoverScout ×2
    72. Wind
    73. Advanced Metal ExtractorT2 mex
    74. RoverScout
    75. Wind
    76. RoverScout ×2
    77. Wind
    78. RoverScout
    79. Wind
    80. RoverScout
    81. Wind
    82. RoverScout ×2
    83. Wind
    84. RoverScout
    85. Wind
    86. RoverScout
    87. Wind
    88. RoverScout ×2
    89. Wind
    90. RoverScout
    91. Wind
    92. RoverScout
    93. Wind
    94. RoverScout
    95. Wind
    96. RoverScout
    97. Wind
    98. RattlesnakeRattlesnakedone 13:49
    99. RoverScout
    100. Wind
    101. RoverScout ×3
    102. Wind ×2
    103. RoverScout
    104. Wind
    105. RoverScout ×2
    106. Wind
    107. RoverScout
    108. Wind
    109. RoverScout
    110. Wind
    111. RoverScout ×2
    112. Wind
    113. Advanced Vehicle PlantAdvanced Vehicle Plantdone 14:42
    114. RoverScout
    115. Wind
    116. RoverScout
    117. Con turret
    118. RoverScout ×2
    119. Converter
    120. RoverScout ×2
    121. Converter
    122. RoverScout
    123. RattlesnakeRattlesnake
    124. Dragon's ClawDragon's Claw
    125. RoverScout
    126. Converter
    127. RoverScout
    128. Converter
    129. RoverScout ×3
    130. Converter
    131. RoverScout ×5
    132. Converter
    133. RoverScout

Counts are medians over the build's games: half of them build more, half fewer. The example game is 0neTw0's (40 OS, 03/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

Nothing regular.

You get

  • Tidal Generator4 Tidal from Pondfirst at 0:18 · in 68% of games
  • Advanced Construction Bot1 T2 con bot from Geo or Techfirst at 7:17 · in 67% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

05k10k
0:005:0010:0015:00

metal

1210 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0033300
2:008492131
3:001625141105
4:002712541333
5:0038591200817
6:00506521051522
7:00631329672419
8:00763738143332
9:00908346244274
10:001069652935006
11:001262557855683
12:001484563526488
13:001744469777174
14:002017276238083
15:002273283908949
WHAT THE NUMBERS SAY

Standard Front play wins more often than suicide front and produces more metal by 15:00, reflecting its safer positioning.

  • + Metal produced reaches 22219 by 15:00, above suicide front's 19882
  • + Own losses of 8949 stay under enemy metal destroyed's near-equal 8347
  • − First unit lost by 1:44 shows exposure even from the safer side
  • − Wider gap to defend demands disciplined coast-then-mid unit movement
THE EXAMPLE YOU ARE READING

0neTw0

40.5 OS · 03/10/2026

Open source match ↗

5 received units · includes a constructor
26 metal received · 15075 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab0:45Middle 50%: 0:35–8:31 · n=768
Vehicle Plant0:48Middle 50%: 0:39–0:58 · n=854
Advanced Metal Extractor8:53Middle 50%: 8:02–10:00 · n=970

Played most by

Hummell102games of this buildWashedGamuer95games of this buildLeohvm86games of this buildXad66games of this buildImmort42games of this build
Standard front · Armada Front build order · BAR Build Atlas