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Front / Armada / Economy first / OBSERVED BUILD

Standard front

Armada Front build order · Supreme Isthmus

Standard economy-first opening with Bot Lab and Vehicle Plant up almost immediately, transitioning into the usual Blitz/Rocketeer/Pawn/Janus mix to contest middle and hold the wider gap.

#eco · 1060 distinct matches · 140 players · 75% of Armada Front games · team won 63% of 1210 · Recently observed

HOW TO PLAY IT

Key timing: Vehicle Plant by 0:47

  1. Open 3 mex then Bot Lab and Vehicle Plant almost together.
  2. Layer wind while both labs start producing.
  3. Send early units to coast first to stop leaks, not middle.
  4. Add Construction Turrets as "Blitz", "Rocketeer", "Janus" mix builds up.
  5. Transition into Advanced Metal Extractor once T2 con is out.

Phase by phase

TYPICAL OF ITS 1060 GAMES
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor2Mex
    • Wind Turbine1Wind
    Order
    1. Bot LabBot Lab after 3 mex, 1 winddone ~0:45, middle half 0:35–8:31

    Some games also: Vehicle Plant (41%)

    By 0:28 in all: 2 mex · 1 wind

    The example game in this phase · 3 steps
    1. Mex ×2
    2. Wind
    3. Vehicle PlantVehicle Plantdone 0:49 · typical 0:48
  2. 2

    Bot Lab to 5:00

    Economy
    • Metal Extractor4Mex
    • Wind Turbine3Wind
    Army
    • Sentry1 Sentry

    Some games also: rocketeer (46%) · con bot (45%) · Lazarus (44%) · tick (41%) · centurion (37%)

    By 5:00 in all: 6 mex · 7 wind

    The example game in this phase · 19 steps
    1. Wind
    2. RoverScout ×2
    3. Wind
    4. RoverScout ×2
    5. Wind
    6. RoverScout
    7. Construction VehicleCon vehicle ×2
    8. BlitzBlitz ×2
    9. Mex
    10. Construction VehicleCon vehicle
    11. BlitzBlitz
    12. Mex
    13. JanusJanus ×2
    14. Mex
    15. JanusJanus
    16. Mex
    17. JanusJanus ×2
    18. SentrySentry ×2
    19. JanusJanus ×5
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine14Wind
    Builders
    • Construction Turret2 Con turret
    Army
    • Sentry1 Sentry

    Some games also: energy storage (46%) · rocketeer (39%) · blitz (38%) · pawn (36%) · Lazarus (36%)

    By 10:00 in all: 7 mex · 25 wind · 1 energy storage · 3 con turret

    The example game in this phase · 36 steps
    1. Dragon's TeethDragon's Teeth ×3
    2. BlitzBlitz
    3. Dragon's TeethDragon's Teeth ×2
    4. BlitzBlitz ×17
    5. Radar TowerRadar Tower
    6. BlitzBlitz ×11
    7. Wind
    8. BlitzBlitz
    9. Energy storage
    10. Advanced Metal ExtractorT2 mex ×2done 11:05 · typical 8:53
    11. BlitzBlitz
    12. Energy storage
    13. Advanced Metal ExtractorT2 mex
    14. BlitzBlitz
    15. Con turret
    16. BlitzBlitz ×3
    17. Converter
    18. BlitzBlitz
    19. Converter
    20. BlitzBlitz
    21. Advanced Metal ExtractorT2 mex
    22. Converter
    23. BlitzBlitz
    24. Construction VehicleCon vehicle
    25. Converter ×2
    26. BlitzBlitz
    27. Converter
    28. Con turret
    29. BlitzBlitz
    30. Advanced Metal ExtractorT2 mex
    31. Con turret
    32. BlitzBlitz
    33. Con turret
    34. BlitzBlitz
    35. Vehicle PlantVehicle Plantdone 14:39
    36. BlitzBlitz ×3

Counts are medians over the build's games: half of them build more, half fewer. The example game is XXMACGAMERXX's (37 OS, 04/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

Nothing regular.

You get

  • Tidal Generator4 Tidal from Pondfirst at 0:18 · in 68% of games
  • Advanced Construction Bot1 T2 con bot from Geo or Techfirst at 7:17 · in 67% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

05k10k
0:005:0010:0015:00

metal

1210 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0033300
2:008492131
3:001625141105
4:002712541333
5:0038591200817
6:00506521051522
7:00631329672419
8:00763738143332
9:00908346244274
10:001069652935006
11:001262557855683
12:001484563526488
13:001744469777174
14:002017276238083
15:002273283908949
WHAT THE NUMBERS SAY

Standard Front play wins more often than suicide front and produces more metal by 15:00, reflecting its safer positioning.

  • + Metal produced reaches 22219 by 15:00, above suicide front's 19882
  • + Own losses of 8949 stay under enemy metal destroyed's near-equal 8347
  • − First unit lost by 1:44 shows exposure even from the safer side
  • − Wider gap to defend demands disciplined coast-then-mid unit movement
THE EXAMPLE YOU ARE READING

XXMACGAMERXX

36.8 OS · 04/10/2026

Open source match ↗

61 received units · includes a constructor
138 metal received · 14412 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab0:45Middle 50%: 0:35–8:31 · n=768
Vehicle Plant0:48Middle 50%: 0:39–0:58 · n=854
Advanced Metal Extractor8:53Middle 50%: 8:02–10:00 · n=970

Played most by

Hummell102games of this buildWashedGamuer95games of this buildLeohvm86games of this buildXad66games of this buildImmort42games of this build