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Front / Armada / Economy first / OBSERVED BUILD

Standard front

Armada Front build order · Supreme Isthmus

Standard economy-first opening with Bot Lab and Vehicle Plant up almost immediately, transitioning into the usual Blitz/Rocketeer/Pawn/Janus mix to contest middle and hold the wider gap.

#eco · 1060 distinct matches · 140 players · 75% of Armada Front games · team won 63% of 1210 · Recently observed

HOW TO PLAY IT

Key timing: Vehicle Plant by 0:47

  1. Open 3 mex then Bot Lab and Vehicle Plant almost together.
  2. Layer wind while both labs start producing.
  3. Send early units to coast first to stop leaks, not middle.
  4. Add Construction Turrets as "Blitz", "Rocketeer", "Janus" mix builds up.
  5. Transition into Advanced Metal Extractor once T2 con is out.

Phase by phase

TYPICAL OF ITS 1060 GAMES
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor2Mex
    • Wind Turbine1Wind
    Order
    1. Bot LabBot Lab after 3 mex, 1 winddone ~0:45, middle half 0:35–8:31

    Some games also: Vehicle Plant (41%)

    By 0:28 in all: 2 mex · 1 wind

    The example game in this phase · 3 steps
    1. Mex ×2
    2. Solar
    3. Vehicle PlantVehicle Plantdone 0:45 · typical 0:48
  2. 2

    Bot Lab to 5:00

    Economy
    • Metal Extractor4Mex
    • Wind Turbine3Wind
    Army
    • Sentry1 Sentry

    Some games also: rocketeer (46%) · con bot (45%) · Lazarus (44%) · tick (41%) · centurion (37%)

    By 5:00 in all: 6 mex · 7 wind

    The example game in this phase · 33 steps
    1. RoverScout ×3
    2. Construction VehicleCon vehicle
    3. JanusJanus
    4. Mex
    5. Wind
    6. Construction VehicleCon vehicle
    7. Mex
    8. JanusJanus
    9. Mex
    10. Construction VehicleCon vehicle
    11. JanusJanus
    12. Mex
    13. Wind
    14. JanusJanus
    15. Wind
    16. WhistlerMissile truck
    17. Dragon's TeethDragon's Teeth ×4
    18. WhistlerMissile truck
    19. Wind
    20. Dragon's TeethDragon's Teeth ×5
    21. JanusJanus
    22. Dragon's TeethDragon's Teeth
    23. Wind
    24. ShellshockerArty ×2
    25. Wind
    26. ShellshockerArty
    27. Wind
    28. JanusJanus ×2
    29. Wind
    30. JanusJanus
    31. Wind
    32. JanusJanus
    33. SentrySentry
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine14Wind
    Builders
    • Construction Turret2 Con turret
    Army
    • Sentry1 Sentry

    Some games also: energy storage (46%) · rocketeer (39%) · blitz (38%) · pawn (36%) · Lazarus (36%)

    By 10:00 in all: 7 mex · 25 wind · 1 energy storage · 3 con turret

    The example game in this phase · 33 steps
    1. JanusJanus
    2. Wind
    3. Construction VehicleCon vehicle
    4. SentrySentry
    5. Wind ×2
    6. Radar TowerRadar Tower
    7. Wind
    8. BlitzBlitz
    9. SentrySentry
    10. BlitzBlitz ×4
    11. Con turret
    12. Energy storage
    13. BlitzBlitz
    14. GauntletGauntletdone 7:13
    15. BlitzBlitz ×4
    16. Con turret ×2
    17. Wind ×3
    18. GauntletGauntlet
    19. Wind ×4
    20. SentrySentry
    21. Wind ×5
    22. Dragon's TeethDragon's Teeth ×2
    23. Wind
    24. Dragon's TeethDragon's Teeth ×4
    25. Wind
    26. Dragon's TeethDragon's Teeth ×2
    27. SentrySentry
    28. BeamerBeamer
    29. Wind ×2
    30. Sneaky PeteSneaky Pete
    31. Wind ×6
    32. BeamerBeamer
    33. Wind ×6

Counts are medians over the build's games: half of them build more, half fewer. The example game is Leohvm's (52 OS, 04/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

Nothing regular.

You get

  • Tidal Generator4 Tidal from Pondfirst at 0:18 · in 68% of games
  • Advanced Construction Bot1 T2 con bot from Geo or Techfirst at 7:17 · in 67% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

05k10k
0:005:0010:0015:00

metal

1210 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0033300
2:008492131
3:001625141105
4:002712541333
5:0038591200817
6:00506521051522
7:00631329672419
8:00763738143332
9:00908346244274
10:001069652935006
11:001262557855683
12:001484563526488
13:001744469777174
14:002017276238083
15:002273283908949
WHAT THE NUMBERS SAY

Standard Front play wins more often than suicide front and produces more metal by 15:00, reflecting its safer positioning.

  • + Metal produced reaches 22219 by 15:00, above suicide front's 19882
  • + Own losses of 8949 stay under enemy metal destroyed's near-equal 8347
  • − First unit lost by 1:44 shows exposure even from the safer side
  • − Wider gap to defend demands disciplined coast-then-mid unit movement
THE EXAMPLE YOU ARE READING

Leohvm

52.0 OS · 04/10/2026

Open source match ↗

9 received units · includes a constructor
722 metal received · 6432 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab0:45Middle 50%: 0:35–8:31 · n=768
Vehicle Plant0:48Middle 50%: 0:39–0:58 · n=854
Advanced Metal Extractor8:53Middle 50%: 8:02–10:00 · n=970

Played most by

Hummell102games of this buildWashedGamuer95games of this buildLeohvm86games of this buildXad66games of this buildImmort42games of this build