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Beach sea / Legion / Economy first / OBSERVED BUILD

Standard beach sea

Legion Beach sea build order · Supreme Isthmus

Builds a shipyard early, gets a Syracusia out fast to contest or scout enemy sea entry, then expands into an Advanced Metal Extractor and more navy over the first 15 minutes.

Usually shipyard first (80%)

#naval #eco · 46 distinct matches · 24 players · 74% of Legion Beach sea games · team won 41% of 46 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 2:06

  1. Take mex and wind while queuing the shipyard early.
  2. Get the shipyard up before 3:24 to start naval production.
  3. Add Argonaut and Iapetus to back up the early push.
  4. Push out a Syracusia fast to contest or scout enemy sea.
  5. Transition to T2 with an advanced mex as navy expands.

Phase by phase

TYPICAL OF ITS 46 GAMES
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Wind
    • Wind Turbine2Windfor allies
    • Energy Storage1Energy storage
    Order
    1. ShipyardShipyard after 3 mex, 3 wind, 1 energy storagedone ~1:57, middle half 1:44–2:22

    By 1:40 in all: 3 mex · 3 wind · 1 energy storage

    The example game in this phase · 5 steps
    1. Mex ×3
    2. Wind ×4
    3. Solar
    4. Energy storage
    5. ShipyardShipyarddone 2:04 · typical 1:57
  2. 2

    Shipyard to 5:00

    Economy
    • Metal Extractor4Mex
    • Tidal Generator2Tidal
    Builders
    • Construction Ship2 Con ship
    Army
    • Argonaut1 Argonaut
    • Iapetus1 Iapetus
    • Syracusia1 Syracusia
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: wind (48%) · Stheno (48%) · Hippocampus (46%) · Legion Drone (46%)

    By 5:00 in all: 8 mex · 4 wind · 2 tidal · 1 energy storage

    The example game in this phase · 20 steps
    1. Construction ShipCon ship ×2
    2. HippocampusHippocampus ×2
    3. Mex
    4. HippocampusHippocampus ×2
    5. Mex
    6. HippocampusHippocampus
    7. Mex
    8. Wind
    9. Construction ShipCon ship
    10. Wind
    11. SthenoStheno
    12. Mex
    13. Wind ×2
    14. Mex
    15. SyracusiaSyracusiadone 4:50 · typical 4:52
    16. SentrySentry
    17. Naval Construction Turret
    18. Legion DroneLegion Drone
    19. IapetusIapetus
    20. Wind
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor2Mex
    Builders
    • Dionysus1 Dionysus
    Army
    • Stheno1 Stheno
    • Legion Drone6 Legion Drone
    • Argonaut2 Argonaut
    • Syracusia2 Syracusia
    • Iapetus1 Iapetus
    Other
    • Naval Radar / Sonar Tower2 Naval Radar / Sonar Tower

    Some games also: Pharos (46%) · wind (43%) · con ship (43%) · tidal (35%) · wind (33%)

    By 10:00 in all: 9 mex · 7 wind · 4 tidal · 1 energy storage

    The example game in this phase · 95 steps
    1. KeteaSubmarine
    2. Legion DroneLegion Drone
    3. Wind
    4. SyracusiaSyracusia
    5. Naval Construction Turret
    6. Wind
    7. Naval Energy Converter
    8. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    9. Wind
    10. Naval Energy Converter
    11. Wind
    12. Legion DroneLegion Drone
    13. ArgonautArgonaut
    14. Naval Energy Converter ×2
    15. Legion DroneLegion Drone
    16. Wind
    17. Naval Energy Converter
    18. HippocampusHippocampus ×2
    19. Naval Energy Converter
    20. HippocampusHippocampus
    21. Wind
    22. HippocampusHippocampus
    23. SthenoStheno
    24. Legion DroneLegion Drone
    25. HippocampusHippocampus
    26. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    27. Wind
    28. SyracusiaSyracusia
    29. SthenoStheno
    30. Wind
    31. Legion DroneLegion Drone
    32. IapetusIapetus
    33. Wind
    34. ArgonautArgonaut
    35. Legion DroneLegion Drone
    36. Wind
    37. HippocampusHippocampus ×4
    38. Wind
    39. Advanced Metal ExtractorT2 mexdone 10:32 · typical 9:39
    40. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    41. HippocampusHippocampus
    42. SyracusiaSyracusia
    43. Wind
    44. Legion DroneLegion Drone
    45. IapetusIapetus
    46. Wind
    47. ArgonautArgonaut
    48. Legion DroneLegion Drone
    49. Wind
    50. HippocampusHippocampus ×2
    51. Advanced Metal ExtractorT2 mex
    52. HippocampusHippocampus
    53. Wind
    54. HippocampusHippocampus
    55. Tidal
    56. Legion DroneLegion Drone
    57. Tidal
    58. Wind
    59. HippocampusHippocampus
    60. Tidal
    61. Legion DroneLegion Drone ×2
    62. SyracusiaSyracusia
    63. Tidal ×2
    64. Wind
    65. Tidal
    66. Wind
    67. Legion DroneLegion Drone
    68. IapetusIapetus
    69. OcteresOcteresdone 12:46
    70. Legion DroneLegion Drone
    71. Advanced Metal ExtractorT2 mex
    72. Legion DroneLegion Drone
    73. Wind
    74. Legion DroneLegion Drone
    75. Wind
    76. Legion DroneLegion Drone ×3
    77. Wind
    78. Legion DroneLegion Drone
    79. DionysusDionysus ×2
    80. Wind
    81. OcteresOcteres
    82. Wind
    83. Advanced Metal ExtractorT2 mex
    84. Wind
    85. OcteresOcteres
    86. Naval Construction Turret
    87. Wind
    88. Naval Construction Turret
    89. Wind
    90. HippocampusHippocampus
    91. Naval Construction Turret
    92. HippocampusHippocampus
    93. Naval Construction Turret
    94. Wind
    95. HippocampusHippocampus

Counts are medians over the build's games: half of them build more, half fewer. The example game is rickstar19's (31 OS, 07/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine3 Wind to Airfirst at 1:59 · in 67% of games

You get

  • Finch1 Finch from Airfirst at 2:02 · in 41% of games
  • Lazarus1 Lazarus from Geofirst at 2:20 · in 35% of games
  • Construction Bot1 Con bot from Geofirst at 2:28 · in 39% of games
  • Legion Construction Bot1 Legion Construction Bot from Geo or Air or Geo seafirst at 2:44 · in 35% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:40 · in 74% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

02.5k5k7.5k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

46 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039800
2:0093100
3:00156600
4:00246900
5:0036577968
6:004949353230
7:006312963420
8:0077181389853
9:00911116391178
10:001085927771878
11:001289736332619
12:001518143793601
13:001804250204403
14:002019957574914
15:002288865226315
WHAT THE NUMBERS SAY

Standard beach sea has the weakest win rate here, with own metal lost outpacing enemy metal destroyed by 15:00.

  • + Early Syracusia by 4:43 gives fast sea presence to contest entry.
  • − Team wins only 38% of games, own metal lost (5105) nearly matches enemy destroyed (6441).
THE EXAMPLE YOU ARE READING

rickstar19

30.7 OS · 07/09/2026

Open source match ↗

7 received units · includes a constructor
97 metal received · 50853 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Shipyard1:57Middle 50%: 1:44–2:22 · n=46
Syracusia4:52Middle 50%: 4:23–5:49 · n=38
Advanced Metal Extractor9:39Middle 50%: 9:03–10:09 · n=33

Played most by

Rysica5games of this buildJesterB4games of this buildNFX_Scurvy4games of this buildAdeus3games of this buildEpicTyrannus3games of this build