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Beach sea / Legion / Economy first / OBSERVED BUILD

Standard beach sea

Builds a shipyard early, gets a Syracusia out fast to contest or scout enemy sea entry, then expands into an Advanced Metal Extractor and more navy over the first 15 minutes.

Usually shipyard first (76%)

#naval #eco · 21 distinct matches · 14 players · 78% of Legion Beach sea games · team won 24% of 21 · Recently observed

HOW TO PLAY IT

Key timing: First Syracusia by 4:42

  1. Take 3 mex, then send the commander to build the shipyard.
  2. Get the shipyard up fast to start early sea presence.
  3. Add tidal generators for the energy to sustain frigate output.
  4. Push the first Syracusia out to contest or scout the sea.
  5. Bring advanced mex online to catch up economy for the late game.

Phase by phase

TYPICAL OF ITS 21 GAMES
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine4Wind
    • Energy Storage1Energy storage
    Order
    1. ShipyardShipyard after 3 mex, 4 wind, 1 energy storagedone ~2:04, middle half 1:42–2:26

    Some games also: wind for allies (48%)

    By 1:48 in all: 3 mex · 4 wind · 1 energy storage

    The example game in this phase · 8 steps
    1. Mex ×3
    2. Wind ×2for Air
    3. Wind ×2
    4. Energy storage
    5. Wind
    6. PharosPharos
    7. Wind
    8. ShipyardShipyarddone 2:16 · typical 2:04
  2. 2

    Shipyard to 5:00

    Economy
    • Metal Extractor4Mex
    • Tidal Generator2Tidal
    Builders
    • Construction Ship2 Con ship
    Army
    • Iapetus1 Iapetus
    • Syracusia1 Syracusia
    • Legion Drone1 Legion Drone
    • Argonaut1 Argonaut

    Some games also: Naval Radar / Sonar Tower (48%) · Hippocampus (43%) · con turret (33%)

    By 5:00 in all: 8 mex · 5 wind · 2 tidal · 1 energy storage

    The example game in this phase · 14 steps
    1. Construction ShipCon ship ×2
    2. IapetusIapetus
    3. Mex
    4. HippocampusHippocampus ×2
    5. Mex
    6. ArgonautArgonaut
    7. Mex
    8. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    9. ArgonautArgonautfor Geo sea
    10. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    11. Mex
    12. SyracusiaSyracusiafor Geo seadone 5:15 · typical 4:41
    13. SthenoStheno
    14. Con turret
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex
    Builders
    • Dionysus1 Dionysus
    Army
    • Pharos1 Pharos
    • Legion Drone8 Legion Drone
    • Syracusia3 Syracusia
    • Argonaut1 Argonaut
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Iapetus (48%) · tidal (48%) · wind (43%) · con ship (43%) · Stheno (43%)

    By 10:00 in all: 9 mex · 5 wind · 4 tidal · 1 energy storage

    The example game in this phase · 59 steps
    1. Legion DroneLegion Dronefor Geo sea
    2. ArgonautArgonaut
    3. Mex
    4. Legion DroneLegion Dronefor Geo sea
    5. ArgonautArgonaut
    6. DionysusDionysus
    7. Construction ShipCon ship
    8. HippocampusHippocampus ×2
    9. Mex
    10. HippocampusHippocampus
    11. Advanced Metal ExtractorT2 mexdone 7:15 · typical 9:35
    12. HippocampusHippocampus
    13. Wind
    14. PharosPharos
    15. ArgonautArgonaut
    16. Wind
    17. PharosPharos
    18. Wind
    19. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    20. BrambleBramble
    21. Wind
    22. BrambleBramble
    23. Wind
    24. SyracusiaSyracusia
    25. Radar TowerRadar Tower
    26. Wind ×2
    27. Legion DroneLegion Drone
    28. ArgonautArgonautfor Geo sea
    29. Wind
    30. ArgonautArgonaut
    31. Legion DroneLegion Drone
    32. Wind
    33. SyracusiaSyracusia
    34. Wind
    35. Legion DroneLegion Drone
    36. SyracusiaSyracusia
    37. Wind
    38. Con turret
    39. ShipyardShipyarddone 9:49
    40. Legion DroneLegion Drone
    41. DionysusDionysus
    42. KeteaSubmarine ×2
    43. JellyfishJellyfish
    44. KeteaSubmarine ×2
    45. Wind ×4
    46. Con turret
    47. ShipyardShipyarddone 12:16
    48. Metal storage
    49. OppressorDestroyerdone 12:47
    50. HerringMissile corvette
    51. Advanced Metal ExtractorT2 mex
    52. JellyfishJellyfish
    53. Construction ShipCon ship
    54. Con turret
    55. Metal storage
    56. Advanced Metal ExtractorT2 mex
    57. Con turret
    58. Radar TowerRadar Tower
    59. Wind ×2

Counts are medians over the build's games: half of them build more, half fewer. The example game is CommandoMan's (36 OS, 23/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine3 Wind to Airfirst at 1:49 · in 57% of games

You get

  • Hippotes1 Hippotes from Airfirst at 2:08 · in 33% of games
  • Construction Bot1 Con bot from Geofirst at 2:22 · in 52% of games
  • Lazarus1 Lazarus from Geofirst at 2:22 · in 43% of games
  • Advanced Construction Bot1 T2 con bot from Tech or Geofirst at 7:50 · in 76% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

02.5k5k7.5k
0:005:0010:0015:00

metal

Own metal lost

02k4k6k
0:005:0010:0015:00

metal

21 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039800
2:0093500
3:00153100
4:002549030
5:0037535050
6:005011380120
7:0064571050280
8:0080321416650
9:0094481654730
10:001126829531010
11:001296240941616
12:001583242731626
13:001858449803245
14:002045058283401
15:002303264414707
WHAT THE NUMBERS SAY

Standard beach sea has by far the lowest team win rate of the six builds despite comparable early frigate timing, suggesting the natural resource disadvantage described for this role bites hard.

  • + First Syracusia at 4:42, faster than geo sea's 5:18 equivalent.
  • + Metal produced by 5:00 reaches 3704, close to other sea roles.
  • − Team win rate is only 21%, far below every other standard build shown.
  • − T2 factory completes in just 21% of games, the lowest tech follow-through listed.
THE EXAMPLE YOU ARE READING

CommandoMan

36.3 OS · 23/09/2026

Open source match ↗

6 received units · includes a constructor
27 metal received · 53460 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Shipyard2:04Middle 50%: 1:42–2:26 · n=21
Syracusia4:41Middle 50%: 3:58–5:46 · n=19
Advanced Metal Extractor9:35Middle 50%: 9:02–9:46 · n=15

Played most by

Rysica5games of this buildEpicTyrannus3games of this buildEXZoPrimer32games of this build[Crd]TheKingOfAll1game of this buildCommandoMan1game of this build