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Beach sea / Legion / Economy first / OBSERVED BUILD

Standard beach sea

Legion Beach sea build order · Supreme Isthmus

Builds a shipyard early, gets a Syracusia out fast to contest or scout enemy sea entry, then expands into an Advanced Metal Extractor and more navy over the first 15 minutes.

Usually shipyard first (82%)

#naval #eco · 49 distinct matches · 27 players · 75% of Legion Beach sea games · team won 39% of 49 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 2:06

  1. Take mex and wind while queuing the shipyard early.
  2. Get the shipyard up before 3:24 to start naval production.
  3. Add Argonaut and Iapetus to back up the early push.
  4. Push out a Syracusia fast to contest or scout enemy sea.
  5. Transition to T2 with an advanced mex as navy expands.

Phase by phase

TYPICAL OF ITS 49 GAMES
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Wind
    • Wind Turbine2Windfor allies
    • Energy Storage1Energy storage
    Order
    1. ShipyardShipyard after 3 mex, 3 wind, 1 energy storagedone ~1:57, middle half 1:44–2:20

    By 1:41 in all: 3 mex · 3 wind · 1 energy storage

    The example game in this phase · 15 steps
    1. Mex ×3
    2. Windfor Air
    3. Wind ×3
    4. Energy storage
    5. Windfor Air
    6. Wind ×2
    7. Legion Bot LabLegion Bot Labdone 1:51
    8. ZagreusZagreus ×2
    9. Legion Construction BotLegion Construction Bot ×4
    10. PhobosPhobos
    11. Con turret
    12. ZagreusZagreus
    13. Mex
    14. PharosPharos
    15. ShipyardShipyarddone 3:33 · typical 1:57
  2. 2

    Shipyard to 5:00

    Economy
    • Metal Extractor4Mex
    • Tidal Generator2Tidal
    Builders
    • Construction Ship2 Con ship
    Army
    • Argonaut1 Argonaut
    • Iapetus1 Iapetus
    • Syracusia1 Syracusia

    Some games also: Naval Radar / Sonar Tower (49%) · Hippocampus (47%) · wind (47%) · Stheno (47%) · Legion Drone (47%)

    By 5:00 in all: 7 mex · 4 wind · 2 tidal · 1 energy storage

    The example game in this phase · 24 steps
    1. PharosPharos
    2. Wind
    3. Converter
    4. Legion Bot LabEat Legion Bot Labreclaimed for its metal
    5. Wind ×2
    6. BrambleBramble
    7. HippocampusHippocampus
    8. Converter
    9. HippocampusHippocampus
    10. Wind
    11. Construction ShipCon ship
    12. Radar TowerRadar Tower
    13. Converter
    14. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    15. Mex
    16. Wind
    17. ArgonautArgonaut
    18. Converter
    19. Con turret
    20. Mex ×2
    21. Construction ShipCon ship
    22. Wind
    23. SthenoStheno
    24. IapetusIapetus
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor2Mex
    Builders
    • Dionysus1 Dionysus
    Army
    • Stheno1 Stheno
    • Legion Drone6 Legion Drone
    • Argonaut2 Argonaut
    • Syracusia2 Syracusia
    • Iapetus1 Iapetus
    Other
    • Naval Radar / Sonar Tower2 Naval Radar / Sonar Tower

    Some games also: Pharos (47%) · wind (43%) · con ship (43%) · wind (35%) · Naval Construction Turret (35%)

    By 10:00 in all: 9 mex · 7 wind · 4 tidal · 1 energy storage

    The example game in this phase · 74 steps
    1. Wind
    2. Radar TowerRadar Tower
    3. PharosPharos
    4. Wind
    5. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    6. Mex
    7. ArgonautArgonaut
    8. Wind ×2
    9. PharosPharos ×2
    10. Wind
    11. DionysusDionysus
    12. Wind
    13. Mex
    14. Wind
    15. SyracusiaSyracusiadone 7:45 · typical 4:53
    16. Wind
    17. Naval Radar / Sonar TowerNaval Radar / Sonar Tower ×2
    18. PharosPharos
    19. Wind
    20. Advanced Metal ExtractorT2 mexdone 8:06 · typical 9:42
    21. Wind
    22. Converter
    23. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    24. Legion DroneLegion Drone
    25. ArgonautArgonaut
    26. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    27. Advanced Metal ExtractorT2 mex
    28. Legion DroneLegion Drone
    29. Dragon's JawDragon's Jaw
    30. SyracusiaSyracusia
    31. PolybolosPolybolos
    32. SthenoStheno
    33. Dragon's JawDragon's Jaw
    34. SthenoStheno
    35. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    36. Advanced Metal ExtractorT2 mex
    37. Legion DroneLegion Drone
    38. IapetusIapetus
    39. ArgonautArgonaut
    40. Legion DroneLegion Drone
    41. Dragon's JawDragon's Jaw
    42. ArgonautArgonaut
    43. Tidal ×2
    44. Mex
    45. SthenoStheno
    46. Tidal
    47. Advanced Metal ExtractorT2 mex
    48. DionysusDionysus
    49. Tidal
    50. Wind
    51. Tidal
    52. SyracusiaSyracusia
    53. Wind ×4
    54. Tidal
    55. Legion DroneLegion Drone
    56. Wind
    57. ArgonautArgonaut
    58. Tidal
    59. Wind
    60. Legion DroneLegion Drone
    61. Wind
    62. ArgonautArgonaut
    63. Legion DroneLegion Drone
    64. Wind ×2
    65. ArgonautArgonaut
    66. Con turret
    67. Wind
    68. Fusion ReactorFusionnot finished by 15:00
    69. Wind
    70. Con turret
    71. IapetusIapetus
    72. Con turret ×4
    73. DionysusDionysus
    74. ArgonautArgonaut

Counts are medians over the build's games: half of them build more, half fewer. The example game is NFX_Scurvy's (37 OS, 10/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine3 Wind to Airfirst at 1:56 · in 67% of games

You get

  • Finch1 Finch from Airfirst at 2:01 · in 41% of games
  • Lazarus1 Lazarus from Geofirst at 2:18 · in 39% of games
  • Construction Bot1 Con bot from Geofirst at 2:27 · in 41% of games
  • Legion Construction Bot1 Legion Construction Bot from Geo or Air or Geo seafirst at 2:44 · in 33% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:56 · in 76% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

02.5k5k7.5k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

49 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039800
2:0093100
3:00156200
4:00246000
5:0036458568
6:004920345230
7:006284875361
8:0076991386860
9:00913817181260
10:001088527731830
11:001289936062541
12:001524842733556
13:001823248624380
14:002023854804892
15:002303263656215
WHAT THE NUMBERS SAY

Standard beach sea has the weakest win rate here, with own metal lost outpacing enemy metal destroyed by 15:00.

  • + Early Syracusia by 4:43 gives fast sea presence to contest entry.
  • − Team wins only 38% of games, own metal lost (5105) nearly matches enemy destroyed (6441).
THE EXAMPLE YOU ARE READING

NFX_Scurvy

36.5 OS · 10/10/2026

Open source match ↗

5 received units · includes a constructor
631 metal received · 32402 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Shipyard1:57Middle 50%: 1:44–2:20 · n=49
Syracusia4:53Middle 50%: 4:25–5:47 · n=40
Advanced Metal Extractor9:42Middle 50%: 9:05–10:17 · n=35

Played most by

Rysica5games of this buildJesterB4games of this buildNFX_Scurvy4games of this buildAdeus3games of this buildEpicTyrannus3games of this build