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Beach sea / Legion / Economy first / OBSERVED BUILD

Standard beach sea

Legion Beach sea build order · Supreme Isthmus

Builds a shipyard early, gets a Syracusia out fast to contest or scout enemy sea entry, then expands into an Advanced Metal Extractor and more navy over the first 15 minutes.

Usually shipyard first (82%)

#naval #eco · 49 distinct matches · 27 players · 75% of Legion Beach sea games · team won 39% of 49 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 2:06

  1. Take mex and wind while queuing the shipyard early.
  2. Get the shipyard up before 3:24 to start naval production.
  3. Add Argonaut and Iapetus to back up the early push.
  4. Push out a Syracusia fast to contest or scout enemy sea.
  5. Transition to T2 with an advanced mex as navy expands.

Phase by phase

TYPICAL OF ITS 49 GAMES
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Wind
    • Wind Turbine2Windfor allies
    • Energy Storage1Energy storage
    Order
    1. ShipyardShipyard after 3 mex, 3 wind, 1 energy storagedone ~1:57, middle half 1:44–2:20

    By 1:41 in all: 3 mex · 3 wind · 1 energy storage

    The example game in this phase · 3 steps
    1. Mex ×3
    2. Tidal ×2
    3. ShipyardShipyarddone 1:27 · typical 1:57
  2. 2

    Shipyard to 5:00

    Economy
    • Metal Extractor4Mex
    • Tidal Generator2Tidal
    Builders
    • Construction Ship2 Con ship
    Army
    • Argonaut1 Argonaut
    • Iapetus1 Iapetus
    • Syracusia1 Syracusia

    Some games also: Naval Radar / Sonar Tower (49%) · Hippocampus (47%) · wind (47%) · Stheno (47%) · Legion Drone (47%)

    By 5:00 in all: 7 mex · 4 wind · 2 tidal · 1 energy storage

    The example game in this phase · 21 steps
    1. IapetusIapetus
    2. Wind ×2for Air
    3. HippocampusHippocampus
    4. Windfor Air
    5. HippocampusHippocampus
    6. Tidal
    7. HippocampusHippocampus
    8. Construction ShipCon ship
    9. Tidal
    10. Construction ShipCon ship
    11. HippocampusHippocampus
    12. Mex
    13. HippocampusHippocampus
    14. Mex
    15. ArgonautArgonaut
    16. Mex
    17. SyracusiaSyracusiadone 4:52 · typical 4:53
    18. Mex
    19. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    20. Legion DroneLegion Drone
    21. KeteaSubmarine
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor2Mex
    Builders
    • Dionysus1 Dionysus
    Army
    • Stheno1 Stheno
    • Legion Drone6 Legion Drone
    • Argonaut2 Argonaut
    • Syracusia2 Syracusia
    • Iapetus1 Iapetus
    Other
    • Naval Radar / Sonar Tower2 Naval Radar / Sonar Tower

    Some games also: Pharos (47%) · wind (43%) · con ship (43%) · wind (35%) · Naval Construction Turret (35%)

    By 10:00 in all: 9 mex · 7 wind · 4 tidal · 1 energy storage

    The example game in this phase · 59 steps
    1. Legion DroneLegion Drone
    2. KeteaSubmarine
    3. SyracusiaSyracusia
    4. Mex
    5. SthenoStheno
    6. Legion DroneLegion Drone
    7. DionysusDionysus
    8. Legion DroneLegion Drone
    9. KeteaSubmarine
    10. ArgonautArgonaut
    11. PolybolosPolybolos
    12. Advanced Metal ExtractorT2 mexdone 8:54 · typical 9:42
    13. ArgonautArgonaut
    14. PolybolosPolybolos
    15. Wind
    16. SyracusiaSyracusia
    17. Wind
    18. Advanced Metal ExtractorT2 mex
    19. SthenoStheno
    20. Wind
    21. Legion DroneLegion Drone
    22. Wind
    23. Legion DroneLegion Drone
    24. OcteresOcteresdone 11:39
    25. Wind
    26. Legion DroneLegion Drone ×3
    27. Wind
    28. Advanced Metal ExtractorT2 mex
    29. Legion DroneLegion Drone ×2
    30. Wind
    31. Legion DroneLegion Drone ×2
    32. Wind
    33. Legion DroneLegion Drone
    34. Wind
    35. Naval Construction Turret
    36. IapetusIapetus
    37. Wind ×2
    38. IapetusIapetus
    39. Advanced Metal ExtractorT2 mex
    40. Energy storage
    41. Naval Construction Turret
    42. SyracusiaSyracusia
    43. Naval Construction Turret
    44. Tidal ×2
    45. Wind
    46. Legion DroneLegion Drone
    47. PulsarPulsarnot finished by 15:00
    48. Tidal
    49. SyracusiaSyracusia
    50. Wind
    51. Tidal
    52. Legion DroneLegion Drone
    53. Tidal
    54. Legion DroneLegion Drone
    55. SyracusiaSyracusia
    56. Tidal
    57. Legion DroneLegion Drone
    58. Fusion ReactorFusionnot finished by 15:00
    59. Tidal

Counts are medians over the build's games: half of them build more, half fewer. The example game is XuunnY's (33 OS, 03/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine3 Wind to Airfirst at 1:56 · in 67% of games

You get

  • Finch1 Finch from Airfirst at 2:01 · in 41% of games
  • Lazarus1 Lazarus from Geofirst at 2:18 · in 39% of games
  • Construction Bot1 Con bot from Geofirst at 2:27 · in 41% of games
  • Legion Construction Bot1 Legion Construction Bot from Geo or Air or Geo seafirst at 2:44 · in 33% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:56 · in 76% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

02.5k5k7.5k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

49 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039800
2:0093100
3:00156200
4:00246000
5:0036458568
6:004920345230
7:006284875361
8:0076991386860
9:00913817181260
10:001088527731830
11:001289936062541
12:001524842733556
13:001823248624380
14:002023854804892
15:002303263656215
WHAT THE NUMBERS SAY

Standard beach sea has the weakest win rate here, with own metal lost outpacing enemy metal destroyed by 15:00.

  • + Early Syracusia by 4:43 gives fast sea presence to contest entry.
  • − Team wins only 38% of games, own metal lost (5105) nearly matches enemy destroyed (6441).
THE EXAMPLE YOU ARE READING

XuunnY

32.6 OS · 03/10/2026

Open source match ↗

7 received units · includes a constructor
1364 metal received · 42172 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Shipyard1:57Middle 50%: 1:44–2:20 · n=49
Syracusia4:53Middle 50%: 4:25–5:47 · n=40
Advanced Metal Extractor9:42Middle 50%: 9:05–10:17 · n=35

Played most by

Rysica5games of this buildJesterB4games of this buildNFX_Scurvy4games of this buildAdeus3games of this buildEpicTyrannus3games of this build