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Beach sea / Legion / Economy first / OBSERVED BUILD

Standard beach sea

Builds a shipyard early, gets a Syracusia out fast to contest or scout enemy sea entry, then expands into an Advanced Metal Extractor and more navy over the first 15 minutes.

Usually shipyard first (76%)

#naval #eco · 21 distinct matches · 14 players · 78% of Legion Beach sea games · team won 24% of 21 · Recently observed

HOW TO PLAY IT

Key timing: First Syracusia by 4:42

  1. Take 3 mex, then send the commander to build the shipyard.
  2. Get the shipyard up fast to start early sea presence.
  3. Add tidal generators for the energy to sustain frigate output.
  4. Push the first Syracusia out to contest or scout the sea.
  5. Bring advanced mex online to catch up economy for the late game.

Phase by phase

TYPICAL OF ITS 21 GAMES
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine4Wind
    • Energy Storage1Energy storage
    Order
    1. ShipyardShipyard after 3 mex, 4 wind, 1 energy storagedone ~2:04, middle half 1:42–2:26

    Some games also: wind for allies (48%)

    By 1:48 in all: 3 mex · 4 wind · 1 energy storage

    The example game in this phase · 3 steps
    1. Mex ×3
    2. Tidal ×2
    3. ShipyardShipyarddone 1:22 · typical 2:04
  2. 2

    Shipyard to 5:00

    Economy
    • Metal Extractor4Mex
    • Tidal Generator2Tidal
    Builders
    • Construction Ship2 Con ship
    Army
    • Iapetus1 Iapetus
    • Syracusia1 Syracusia
    • Legion Drone1 Legion Drone
    • Argonaut1 Argonaut

    Some games also: Naval Radar / Sonar Tower (48%) · Hippocampus (43%) · con turret (33%)

    By 5:00 in all: 8 mex · 5 wind · 2 tidal · 1 energy storage

    The example game in this phase · 23 steps
    1. Tidal
    2. HippocampusHippocampus
    3. Tidal ×2
    4. HippocampusHippocampus
    5. Tidal
    6. Windfor Air
    7. HippocampusHippocampus
    8. Wind ×2for Air
    9. HippocampusHippocampus
    10. Construction ShipCon ship ×2
    11. Converter
    12. Mex
    13. Converter
    14. ArgonautArgonaut
    15. Mex
    16. Mex ×2
    17. IapetusIapetus
    18. Con turret
    19. SyracusiaSyracusiadone 4:41 · typical 4:41
    20. Mex
    21. Legion DroneLegion Drone
    22. ArgonautArgonaut
    23. SthenoStheno ×3
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex
    Builders
    • Dionysus1 Dionysus
    Army
    • Pharos1 Pharos
    • Legion Drone8 Legion Drone
    • Syracusia3 Syracusia
    • Argonaut1 Argonaut
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Iapetus (48%) · tidal (48%) · wind (43%) · con ship (43%) · Stheno (43%)

    By 10:00 in all: 9 mex · 5 wind · 4 tidal · 1 energy storage

    The example game in this phase · 93 steps
    1. SthenoStheno
    2. Legion DroneLegion Drone
    3. Con turret
    4. SyracusiaSyracusia
    5. SthenoStheno ×4
    6. Wind
    7. Mex
    8. Wind
    9. Legion DroneLegion Drone
    10. SyracusiaSyracusia
    11. Legion DroneLegion Drone
    12. Wind ×2
    13. Legion DroneLegion Drone
    14. Mex
    15. PharosPharos
    16. Wind ×3
    17. Mex
    18. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    19. Legion DroneLegion Drone
    20. IapetusIapetus
    21. Wind
    22. Converter
    23. Construction ShipCon ship
    24. Legion DroneLegion Drone
    25. Energy storage
    26. Legion DroneLegion Drone
    27. Construction ShipCon ship ×2
    28. Converter
    29. Con turret
    30. PolybolosPolybolos
    31. Legion DroneLegion Drone
    32. Tidal
    33. Advanced Metal ExtractorT2 mexdone 9:59
    34. Tidal ×2
    35. Con turret
    36. Tidal ×3
    37. Wind
    38. Naval Construction Turret ×2
    39. Wind
    40. Legion DroneLegion Drone
    41. Naval Construction Turret
    42. ArgonautArgonaut
    43. Wind
    44. Legion DroneLegion Drone
    45. Tidal ×2
    46. Advanced Metal ExtractorT2 mex
    47. Tidal
    48. Wind
    49. Tidal ×4
    50. Wind
    51. Legion DroneLegion Drone
    52. Tidal
    53. Naval Energy Converter ×2
    54. Wind
    55. Legion DroneLegion Drone
    56. Naval Energy Converter ×2
    57. Wind
    58. Naval Energy Converter
    59. Wind
    60. Naval Energy Converter
    61. Wind
    62. Advanced Metal ExtractorT2 mex
    63. Wind
    64. Legion DroneLegion Drone
    65. Advanced ShipyardAdvanced Shipyarddone 12:15
    66. Wind
    67. Legion DroneLegion Drone
    68. Wind ×2
    69. Converter ×2
    70. Legion DroneLegion Drone
    71. Converter
    72. Advanced Metal ExtractorT2 mex
    73. Legion DroneLegion Drone
    74. Advanced Construction SubmarineAdvanced Construction Submarine
    75. Wind ×2
    76. Legion DroneLegion Drone
    77. Wind ×3
    78. ScyllaScyllanot finished by 15:00
    79. Wind
    80. SthenoStheno
    81. Advanced Underwater Metal ExtractorAdvanced Underwater Metal Extractordone 13:25
    82. Wind ×4
    83. ArtifexArtifex
    84. ThalassaThalassanot finished by 15:00
    85. Wind ×3
    86. Advanced Underwater Metal ExtractorAdvanced Underwater Metal Extractor
    87. Wind ×4
    88. Legion DroneLegion Drone
    89. Wind
    90. Legion DroneLegion Drone
    91. Advanced Bot LabAdvanced Bot Labdone 14:52
    92. Legion DroneLegion Drone ×2
    93. PlatypusPlatypus ×2

Counts are medians over the build's games: half of them build more, half fewer. The example game is Immort's (52 OS, 11/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine3 Wind to Airfirst at 1:49 · in 57% of games

You get

  • Hippotes1 Hippotes from Airfirst at 2:08 · in 33% of games
  • Construction Bot1 Con bot from Geofirst at 2:22 · in 52% of games
  • Lazarus1 Lazarus from Geofirst at 2:22 · in 43% of games
  • Advanced Construction Bot1 T2 con bot from Tech or Geofirst at 7:50 · in 76% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

02.5k5k7.5k
0:005:0010:0015:00

metal

Own metal lost

02k4k6k
0:005:0010:0015:00

metal

21 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039800
2:0093500
3:00153100
4:002549030
5:0037535050
6:005011380120
7:0064571050280
8:0080321416650
9:0094481654730
10:001126829531010
11:001296240941616
12:001583242731626
13:001858449803245
14:002045058283401
15:002303264414707
WHAT THE NUMBERS SAY

Standard beach sea has by far the lowest team win rate of the six builds despite comparable early frigate timing, suggesting the natural resource disadvantage described for this role bites hard.

  • + First Syracusia at 4:42, faster than geo sea's 5:18 equivalent.
  • + Metal produced by 5:00 reaches 3704, close to other sea roles.
  • − Team win rate is only 21%, far below every other standard build shown.
  • − T2 factory completes in just 21% of games, the lowest tech follow-through listed.
THE EXAMPLE YOU ARE READING

Immort

51.7 OS · 11/09/2026

Open source match ↗

5 received units · includes a constructor
534 metal received · 41710 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Shipyard2:04Middle 50%: 1:42–2:26 · n=21
Syracusia4:41Middle 50%: 3:58–5:46 · n=19
Advanced Metal Extractor9:35Middle 50%: 9:02–9:46 · n=15

Played most by

Rysica5games of this buildEpicTyrannus3games of this buildEXZoPrimer32games of this build[Crd]TheKingOfAll1game of this buildCommandoMan1game of this build