Standard beach sea
Builds a shipyard early, gets a Syracusia out fast to contest or scout enemy sea entry, then expands into an Advanced Metal Extractor and more navy over the first 15 minutes.
Usually shipyard first (76%)
#naval #eco · 21 distinct matches · 14 players · 78% of Legion Beach sea games · team won 24% of 21 · Recently observed
Key timing: First Syracusia by 4:42
- Take 3 mex, then send the commander to build the shipyard.
- Get the shipyard up fast to start early sea presence.
- Add tidal generators for the energy to sustain frigate output.
- Push the first Syracusia out to contest or scout the sea.
- Bring advanced mex online to catch up economy for the late game.
Phase by phase
TYPICAL OF ITS 21 GAMESFollow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.
- 1
Up to the Shipyard
Economy
3Mex
4Wind
1Energy storage
Order
Shipyard after 3 mex, 4 wind, 1 energy storagedone ~2:04, middle half 1:42–2:26
Some games also: wind for allies (48%)
By 1:48 in all: 3 mex · 4 wind · 1 energy storage
The example game in this phase · 4 steps
- Mex ×3
- Wind ×2
- Wind ×3for Air
Shipyarddone 1:42 · typical 2:04
- 2
Shipyard to 5:00
Economy
4Mex
2Tidal
Builders
2 Con ship
Army
1 Iapetus
1 Syracusia
1 Legion Drone
1 Argonaut
Some games also: Naval Radar / Sonar Tower (48%) · Hippocampus (43%) · con turret (33%)
By 5:00 in all: 8 mex · 5 wind · 2 tidal · 1 energy storage
The example game in this phase · 20 steps
- Wind
Con ship- Wind
- Tidal
Iapetus- Mex
- Wind
Con ship- Mex
Argonaut- Mex
Argonaut- Mex
Argonaut- Mex
Argonaut- Tidal
- Mex
- Tidal
- Con turret
- 3
5:00 to 10:00
Economy
1Mex
Builders
1 Dionysus
Army
1 Pharos
8 Legion Drone
3 Syracusia
1 Argonaut
Other
1 Naval Radar / Sonar Tower
Some games also: Iapetus (48%) · tidal (48%) · wind (43%) · con ship (43%) · Stheno (43%)
By 10:00 in all: 9 mex · 5 wind · 4 tidal · 1 energy storage
The example game in this phase · 123 steps
Con ship- Wind
Naval Radar / Sonar Tower
Argonaut- Wind ×2
Iapetus- Wind ×2
Dionysus- Wind
Dionysus- Wind ×2
Syracusiadone 7:28 · typical 4:41- Wind ×2
- Mex
- Wind ×2
- Mex
T2 mexdone 9:20 · typical 9:35- Wind
Legion Drone
Pharos
Con ship- Wind
Pharos
Syracusia- Wind
Legion Drone
Pharos- Wind
Naval Radar / Sonar Tower- Wind
Euryale- Wind
- Mex
- Wind
Pharos- Wind ×2
Stheno
Legion Drone
Syracusia- Wind
T2 mex
Legion Drone- Con turret
Legion Drone ×3
Dionysus- Wind ×2
- Tidal
Legion Drone ×2- Wind
Con ship
Legion Drone- Wind
- Tidal
T2 mex- Wind
Dionysus
Legion Drone- Tidal
- Wind
Legion Drone- Tidal
Argonaut- Wind
- Tidal
Legion Drone- Wind
Legion Drone- Tidal
Argonaut- Tidal
- Naval Construction Turret
Legion Drone ×2
Con ship- Tidal ×2
Argonaut
T2 mex
Pharos- Tidal
Argus
Pharos
Argonaut- Tidal
Argonaut- Tidal ×2
Syracusia- Tidal
Legion Drone- Tidal
Legion Drone ×3- Tidal
Argonaut- Tidal
Argonaut
Legion Drone ×2- Tidal
Argonaut
Dionysus- Tidal
Legion Drone ×2- Tidal
Dionysus- Tidal
Legion Drone
Argonaut
Legion Drone ×2- Tidal
Argonaut- Tidal
Syracusia
Legion Drone ×3- Tidal
Fusionnot finished by 15:00- Con turret
Legion Drone ×2- Naval Construction Turret
Legion Drone
Con ship
Legion Drone- Tidal
- Con turret
Legion Drone- Tidal
Argonaut
Counts are medians over the build's games: half of them build more, half fewer. The example game is JesterB's (36 OS, 15/09/2026); pick another.
Team trades
IN AT LEAST 30% OF ITS GAMESYou hand over
3 Wind to Airfirst at 1:49 · in 57% of games
You get
1 Hippotes from Airfirst at 2:08 · in 33% of games
1 Con bot from Geofirst at 2:22 · in 52% of games
1 Lazarus from Geofirst at 2:22 · in 43% of games
1 T2 con bot from Tech or Geofirst at 7:50 · in 76% of games
How it plays out
Typical game of this build, running totals by minute
Metal produced
metal
Enemy metal destroyed
metal
Own metal lost
metal
21 games.
Show as table
| By | Metal produced: This build | Enemy metal destroyed: This build | Own metal lost: This build |
|---|---|---|---|
| 1:00 | 398 | 0 | 0 |
| 2:00 | 935 | 0 | 0 |
| 3:00 | 1531 | 0 | 0 |
| 4:00 | 2549 | 0 | 30 |
| 5:00 | 3753 | 50 | 50 |
| 6:00 | 5011 | 380 | 120 |
| 7:00 | 6457 | 1050 | 280 |
| 8:00 | 8032 | 1416 | 650 |
| 9:00 | 9448 | 1654 | 730 |
| 10:00 | 11268 | 2953 | 1010 |
| 11:00 | 12962 | 4094 | 1616 |
| 12:00 | 15832 | 4273 | 1626 |
| 13:00 | 18584 | 4980 | 3245 |
| 14:00 | 20450 | 5828 | 3401 |
| 15:00 | 23032 | 6441 | 4707 |
Standard beach sea has by far the lowest team win rate of the six builds despite comparable early frigate timing, suggesting the natural resource disadvantage described for this role bites hard.
- + First Syracusia at 4:42, faster than geo sea's 5:18 equivalent.
- + Metal produced by 5:00 reaches 3704, close to other sea roles.
- − Team win rate is only 21%, far below every other standard build shown.
- − T2 factory completes in just 21% of games, the lowest tech follow-through listed.
JesterB
35.7 OS · 15/09/2026
Open source match ↗5 received units · includes a constructor
343 metal received · 11306 energy received
Typical milestones
Played most by
Rysica5games of this buildEpicTyrannus3games of this buildEXZoPrimer32games of this build[Crd]TheKingOfAll1game of this buildCommandoMan1game of this buildSupporting games
Pick a game to read and play it above.
EXZoPrimer324/09/2026 · 37 OS↗EpicTyrannus24/09/2026 · 43 OS↗TheKook24/09/2026 · 35 OS↗CommandoMan23/09/2026 · 36 OS↗EXZoPrimer319/09/2026 · 39 OS↗NFX_Scurvy16/09/2026 · 38 OS↗JesterB15/09/2026 · 36 OS↗Tregan15/09/2026 · 37 OS↗13 more
Rysica12/09/2026 · 39 OS↗Rysica12/09/2026 · 39 OS↗Rysica11/09/2026 · 40 OS↗Rysica11/09/2026 · 40 OS↗Rysica11/09/2026 · 40 OS↗Immort11/09/2026 · 52 OS↗yeskinkot11/09/2026 · 39 OS↗[Crd]TheKingOfAll09/09/2026 · 35 OS↗EpicTyrannus07/09/2026 · 38 OS↗haaven06/09/2026 · 45 OS↗EpicTyrannus06/09/2026 · 39 OS↗KingBenjai23/08/2026 · 42 OS↗sirniho21/08/2026 · 38 OS↗Beyond All Reason test-31314-7424bfd
Naval balance tweaks on