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Shellshocker artillery

Armada Front build order · Supreme Isthmus

A T1 vehicle artillery opening built around early Shellshockers from the Vehicle Plant starting 2:47, bringing light artillery to the middle well before the role norm and later folding into a Blitz-led army.

#artillery #rush · 31 distinct matches · 17 players · 1% of Armada Front games · team won 58% of 31 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • ShellshockerT1 vehicle artillery from 2:46 · 9% of role by thenFrom the Vehicle Plant. Only 9% of Front games have it by then; others who build it get it around 3:39
  • ShellshockerArty in 58%4% of all Front games by then

Where those units first fight, in 31 games with kill data: in the middle 100%.

Those units destroy a typical 712 metal of enemy units by 15:00.

Then transitions into blitz (31% of army), janus (12% of army), Rattlesnake (11% of army).

HOW TO PLAY IT

Key timing: Shellshocker by 3:37

  1. Open double mex and solar, drop Vehicle Plant by 0:41.
  2. Take more mex and wind to fund early vehicle spam.
  3. Push first Shellshocker arty toward middle to outrange enemies.
  4. Add more Shellshocker and Sentry to hold the arty line.
  5. Get T2 cons up and transition into Blitz-led army.

Phase by phase

TYPICAL OF ITS 31 GAMES · AGAINST STANDARD FRONT
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Vehicle Plant

    Economy
    • Metal Extractor2Mex
    • Wind Turbine1Wind
    Order
    1. Vehicle PlantVehicle Plant after 2 mex, 1 winddone ~0:41, middle half 0:35–0:44

    By 0:23 in all: 2 mex · 1 wind

    The example game in this phase · 3 steps
    1. Mex ×3
    2. Wind
    3. Vehicle PlantVehicle Plantdone 0:53 · typical 0:41
  2. 2

    Vehicle Plant to T1 vehicle artillery

    Economy
    • Metal Extractor4Mex
    • Wind Turbine2Wind
    Order
    1. ShellshockerT1 vehicle artillery after 6 mex, 2 wind
    Builders
    • Construction Vehicle2 Con vehicle +2 vs standard
    Army
    • Rover3 Scout +3 vs standard
    • Janus2 Janus +2 vs standard

    Some games also: blitz (45%) · Sentry (32%)

    By 2:46 in all: 6 mex · 2 wind

    The example game in this phase · 8 steps
    1. RoverScout
    2. RoverScoutfor Pond
    3. RoverScout
    4. Construction VehicleCon vehicle ×2
    5. BlitzBlitz ×3
    6. Mex
    7. BlitzBlitz
    8. ShellshockerArtydone 2:08
  3. 3

    T1 vehicle artillery to 5:00

    Economy
    • Metal Extractor1Mex
    Army
    • Sentry1 Sentry
    • Shellshocker8 Arty +8 vs standard

    Some games also: Dragon's Teeth (48%) · wind (45%) · janus (45%)

    The standard build makes here, this one skips: 2 wind · 4 rocketeer

    By 5:00 in all: 6 mex · 4 wind

    The example game in this phase · 19 steps
    1. ShellshockerArty
    2. Wind
    3. Mex
    4. ShellshockerArty ×2
    5. SentrySentry
    6. ShellshockerArty
    7. Dragon's TeethDragon's Teeth ×3
    8. ShellshockerArty
    9. SentrySentry
    10. ShellshockerArty ×2
    11. JanusJanus ×2
    12. SentrySentry
    13. Wind
    14. Construction VehicleCon vehicle
    15. Mex
    16. Construction VehicleCon vehicle
    17. Bot LabBot Labdone 4:55
    18. CenturionCenturion
    19. Wind
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine15Wind
    Builders
    • Construction Turret2 Con turret
    • Construction Vehicle1 Con vehicle
    Army
    • Sentry1 Sentry
    • Blitz14 Blitz +14 vs standard
    • Shellshocker5 Arty +5 vs standard

    Some games also: converter (42%) · janus (42%) · energy storage (42%) · Radar Tower (39%) · Dragon's Teeth (39%)

    By 10:00 in all: 7 mex · 20 wind · 2 con turret

    The example game in this phase · 62 steps
    1. SentrySentry
    2. Wind
    3. Vehicle PlantEat Vehicle Plantreclaimed for its metal
    4. CenturionCenturion
    5. Wind
    6. Con turret
    7. Wind
    8. Bot LabEat Bot Labreclaimed for its metal
    9. Con turret
    10. Wind
    11. Vehicle PlantVehicle Plantdone 6:36
    12. Wind ×3
    13. Converter
    14. Wind
    15. BlitzBlitz ×3
    16. Mex
    17. BlitzBlitz ×2
    18. Radar TowerRadar Tower
    19. BlitzBlitz ×3
    20. BeamerBeamer
    21. Mex
    22. Advanced Metal ExtractorT2 mexdone 9:00 · typical 9:12
    23. Converter
    24. BeamerBeamer
    25. Vehicle PlantEat Vehicle Plantreclaimed for its metal
    26. Advanced Metal ExtractorT2 mex
    27. Dragon's TeethDragon's Teeth ×4
    28. Advanced Metal ExtractorT2 mex
    29. Dragon's TeethDragon's Teeth ×5
    30. BeamerBeamer
    31. Advanced Metal ExtractorT2 mex
    32. Dragon's TeethDragon's Teeth ×7
    33. Advanced solar
    34. Dragon's TeethDragon's Teeth ×4
    35. Advanced solar
    36. Dragon's TeethDragon's Teeth ×4
    37. Advanced solar
    38. SentrySentry
    39. Con turret ×2
    40. Bot LabBot Lab ×2done 11:26
    41. CenturionCenturion ×2
    42. Advanced Metal ExtractorT2 mex
    43. CenturionCenturion ×4
    44. PawnPawn ×6
    45. Sneaky PeteSneaky Pete
    46. PawnPawn ×12
    47. Advanced solar
    48. Fusion ReactorFusionnot finished by 15:00
    49. PawnPawn ×2
    50. SentrySentry
    51. PawnPawn ×3
    52. SentrySentry
    53. PawnPawn ×2
    54. Con turret
    55. PawnPawn ×4
    56. Con turret ×3
    57. Advanced Metal ExtractorT2 mex
    58. LazarusLazarus ×4
    59. Energy storage
    60. LazarusLazarus
    61. SentrySentry
    62. Solar ×2

Counts are medians over the build's games: half of them build more, half fewer. The example game is Rosie's (35 OS, 22/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

Nothing regular.

You get

  • Tidal Generator4 Tidal from Pondfirst at 0:17 · in 65% of games
  • Advanced Construction Bot1 T2 con bot from Geo or Techfirst at 7:51 · in 74% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard front

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

05k10k
0:005:0010:0015:00

metal

31 games.

Show as table
ByMetal produced: This buildMetal produced: Standard frontEnemy metal destroyed: This buildEnemy metal destroyed: Standard frontOwn metal lost: This buildOwn metal lost: Standard front
1:003333330000
2:0081184021213131
3:0015851618150135124108
4:0026762699520522333333
5:003849384710161127615787
6:00492950351675192310831427
7:00598962492832271420632302
8:00700175343422354431393173
9:00826289733931432640184069
10:0010022105384589500548654807
11:0011725123735318553356765547
12:0013629145275670597665156408
13:0016438168576291646872406999
14:0018859192206580716381207826
15:0021869218547180786890298687
WHAT THE NUMBERS SAY

Slightly lower win rate and metal destroyed than the standard Front build, with lower losses too.

  • + Loses less metal early, 644 vs 807 by 5:00
  • + Arty reaches field by 3:37, way ahead of the 9% norm
  • − Metal produced falls behind standard by 15:00, 21530 vs 22614
  • − Destroys less enemy metal by 15:00, 7556 vs 8296
THE EXAMPLE YOU ARE READING

Rosie

34.5 OS · 22/09/2026

Open source match ↗

6 received units · includes a constructor
40 metal received · 24185 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Vehicle Plant0:41Middle 50%: 0:35–0:44 · n=31
Advanced Metal Extractor9:12Middle 50%: 8:24–10:16 · n=24

Played most by

Gieds6games of this buildOptimusprimenutt5games of this buildPRO_Rerory3games of this build[BS]Hellzie2games of this buildImmort2games of this build