Shellshocker artillery
Front rushes Shellshocker artillery from the Vehicle Plant by 3:09, well earlier than the norm, using it with Janus to shell the middle before transitioning into the usual Blitz-led army.
Usually 2 mex, then lab (65%)
#artillery #rush · 17 distinct matches · 9 players · 1% of Armada Front games · team won 65% of 17 · Recently observed
T1 vehicle artillery from 2:55 · 9% of role by thenFrom the Vehicle Plant. Only 9% of Front games have it by then; others who build it get it around 3:33
Arty in 53%4% of all Front games by then
Janus in 47%9% of all Front games by then
Where those units first fight, in 17 games with kill data: in the middle 100%.
Those units destroy a typical 1,375 metal of enemy units by 15:00.
Then transitions into blitz (30% of army), janus (12% of army), Rattlesnake (12% of army).
Key timing: Shellshocker out by 3:16
- Open into Vehicle Plant immediately instead of the bot-based norm.
- Field Shellshocker light arty ahead of schedule to soften middle.
- Add Janus rocket support alongside the arty line.
- Bring Advanced Metal Extractor online to sustain the push.
- Transition the army toward Blitz as the main force.
Phase by phase
TYPICAL OF ITS 17 GAMES · AGAINST STANDARD FRONTFollow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.
- 1
Up to the Vehicle Plant
Economy
2Mex
Order
Vehicle Plant after 2 mexdone ~0:42, middle half 0:38–0:42
Some games also: wind (41%)
By 0:23 in all: 2 mex
The example game in this phase · 2 steps
- Mex ×2
Vehicle Plantdone 0:38 · typical 0:42
- 2
Vehicle Plant to T1 vehicle artillery
Economy
3Mex
2Wind
Order
T1 vehicle artillery after 5 mex, 2 wind
Builders
3 Con vehicle
Army
3 Scout +2 vs standard
2 Janus
Some games also: Sentry (35%)
By 2:55 in all: 5 mex · 2 wind
The example game in this phase · 8 steps
Scout- Wind ×2
Scout ×4
Con vehicle ×2- Mex
Janus- Mex
Artydone 2:12
- 3
T1 vehicle artillery to 5:00
Economy
1Mex
Army
1 Sentry
8 Arty +8 vs standard
Some games also: Dragon's Teeth (47%) · wind (41%) · janus (35%) · con vehicle (35%)
The standard build makes here, this one skips: 2 wind
By 5:00 in all: 6 mex · 4 wind
The example game in this phase · 12 steps
Arty- Mex
Janus
Arty- Mex
Arty
Janus
Arty ×2
Sentry ×2
Janus
Arty ×2
Janus
- 4
5:00 to 10:00
Economy
20Wind
Builders
2 Con turret
2 Con vehicle +2 vs standard
Army
1 Sentry
14 Blitz +10 vs standard
6 Arty +6 vs standard
1 Janus
Some games also: energy storage (47%) · mex (41%) · Radar Tower (35%)
By 10:00 in all: 7 mex · 28 wind · 2 con turret
The example game in this phase · 21 steps
Arty ×2
Janus
Arty ×2
Janus
Arty ×2
Janus
Blitz ×20
T2 mexdone 11:23 · typical 9:16
Blitz ×6
T2 mex
Blitz ×6
T2 mex
Blitz ×2
Con vehicle
Blitz ×2- Wind
Blitz ×2- Wind
Blitz ×3- Wind
Blitz ×2
Counts are medians over the build's games: half of them build more, half fewer. The example game is Optimusprimenutt's (38 OS, 06/08/2026); pick another.
Team trades
IN AT LEAST 30% OF ITS GAMESYou hand over
Nothing regular.
You get
4 Tidal from Pondfirst at 0:19 · in 71% of games
1 T2 con bot from Geo or Techfirst at 7:45 · in 76% of games
How it plays out
Typical game of this build against the role’s standard build, running totals by minute
- This build
- Standard front
Metal produced
metal
Enemy metal destroyed
metal
Own metal lost
metal
17 games.
Show as table
| By | Metal produced: This build | Metal produced: Standard front | Enemy metal destroyed: This build | Enemy metal destroyed: Standard front | Own metal lost: This build | Own metal lost: Standard front |
|---|---|---|---|---|---|---|
| 1:00 | 318 | 333 | 0 | 0 | 0 | 0 |
| 2:00 | 811 | 845 | 0 | 21 | 31 | 31 |
| 3:00 | 1584 | 1623 | 140 | 141 | 93 | 105 |
| 4:00 | 2676 | 2712 | 395 | 543 | 228 | 333 |
| 5:00 | 3861 | 3868 | 1002 | 1199 | 720 | 818 |
| 6:00 | 5079 | 5078 | 1675 | 2120 | 946 | 1534 |
| 7:00 | 5989 | 6328 | 1920 | 3006 | 1818 | 2457 |
| 8:00 | 6969 | 7662 | 2897 | 3871 | 3103 | 3361 |
| 9:00 | 8243 | 9087 | 3931 | 4638 | 3888 | 4329 |
| 10:00 | 10022 | 10666 | 4931 | 5323 | 4525 | 5062 |
| 11:00 | 12097 | 12622 | 5445 | 5838 | 5742 | 5711 |
| 12:00 | 13417 | 14834 | 5696 | 6385 | 6515 | 6544 |
| 13:00 | 16290 | 17450 | 6341 | 7028 | 7558 | 7287 |
| 14:00 | 17954 | 20183 | 7018 | 7655 | 8278 | 8104 |
| 15:00 | 21530 | 22669 | 8303 | 8414 | 9747 | 8946 |
Won slightly more often than the standard build while losing a bit less metal across all checkpoints shown.
- + Won 67% vs 61% for the standard build.
- + Lost less own metal at every checkpoint (e.g. 8803 vs 8949 by 15:00).
- − Destroyed slightly less enemy metal than standard by 15:00 (7830 vs 8347).
Optimusprimenutt
37.9 OS · 06/08/2026
Open source match ↗5 received units · includes a constructor
181 metal received · 5123 energy received
Typical milestones
Played most by
Optimusprimenutt5games of this buildPRO_Rerory3games of this build[BS]Hellzie2games of this buildGieds2games of this buildAcqua1game of this buildSupporting games
Pick a game to read and play it above.
Gieds26/09/2026 · 46 OS↗TrapCaT20/09/2026 · 42 OS↗Immort17/09/2026 · 54 OS↗DRM15/09/2026 · 44 OS↗PRO_Rerory14/09/2026 · 49 OS↗PRO_Rerory05/09/2026 · 51 OS↗[BS]Hellzie02/09/2026 · 39 OS↗[BS]Hellzie29/08/2026 · 38 OS↗Optimusprimenutt06/08/2026 · 38 OS↗9 more
Acqua27/08/2026 · 35 OS↗Gieds22/08/2026 · 44 OS↗PRO_Rerory19/08/2026 · 56 OS↗Kharis06/08/2026 · 46 OS↗Optimusprimenutt06/08/2026 · 38 OS↗Optimusprimenutt06/08/2026 · 39 OS↗Optimusprimenutt05/08/2026 · 39 OS↗Optimusprimenutt04/08/2026 · 40 OS↗Beyond All Reason test-30874-203ff94
Naval balance tweaks on