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Shellshocker artillery

Front rushes Shellshocker artillery from the Vehicle Plant by 3:09, well earlier than the norm, using it with Janus to shell the middle before transitioning into the usual Blitz-led army.

Usually 2 mex, then lab (69%)

#artillery #rush · 16 distinct matches · 9 players · 1% of Armada Front games · team won 63% of 16 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • ShellshockerT1 vehicle artillery from 3:09 · 10% of role by thenFrom the Vehicle Plant. Only 10% of Front games have it by then; others who build it get it around 3:33
  • ShellshockerArty in 56%4% of all Front games by then
  • JanusJanus in 50%9% of all Front games by then

Where those units first fight, in 16 games with kill data: in the middle 100%.

Those units destroy a typical 1,143 metal of enemy units by 15:00.

Then transitions into blitz (30% of army), janus (12% of army), Rattlesnake (12% of army).

HOW TO PLAY IT

Key timing: Shellshocker out by 3:16

  1. Open into Vehicle Plant immediately instead of the bot-based norm.
  2. Field Shellshocker light arty ahead of schedule to soften middle.
  3. Add Janus rocket support alongside the arty line.
  4. Bring Advanced Metal Extractor online to sustain the push.
  5. Transition the army toward Blitz as the main force.

Phase by phase

TYPICAL OF ITS 16 GAMES · AGAINST STANDARD FRONT
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Vehicle Plant

    Economy
    • Metal Extractor2Mex
    Order
    1. Vehicle PlantVehicle Plant after 2 mexdone ~0:42, middle half 0:40–0:43

    Some games also: wind (44%)

    By 0:23 in all: 2 mex

    The example game in this phase · 3 steps
    1. Mex
    2. Wind ×2
    3. Vehicle PlantVehicle Plantdone 0:42 · typical 0:42
  2. 2

    Vehicle Plant to T1 vehicle artillery

    Economy
    • Metal Extractor3Mex
    • Wind Turbine2Wind
    Order
    1. ShellshockerT1 vehicle artillery after 6 mex, 2 wind
    Builders
    • Construction Vehicle3 Con vehicle
    Army
    • Rover4 Scout +3 vs standard
    • Janus3 Janus

    Some games also: Sentry (31%)

    By 3:02 in all: 6 mex · 2 wind

    The example game in this phase · 16 steps
    1. RoverScout
    2. Mex
    3. RoverScout ×2
    4. Mex
    5. JanusJanus
    6. Mex
    7. Construction VehicleCon vehicle
    8. Mex
    9. Construction VehicleCon vehicle
    10. Mex
    11. Construction VehicleCon vehicle
    12. JanusJanus
    13. Mex
    14. JanusJanus ×2
    15. WhistlerMissile truck
    16. ShellshockerArtydone 3:17
  3. 3

    T1 vehicle artillery to 5:00

    Army
    • Sentry1 Sentry
    • Shellshocker8 Arty +8 vs standard
    Other
    • Dragon's Teeth1 Dragon's Teeth

    Some games also: mex (50%) · wind (38%) · con vehicle (38%) · janus (31%)

    The standard build makes here, this one skips: 2 wind

    By 5:00 in all: 6 mex · 4 wind

    The example game in this phase · 11 steps
    1. ShellshockerArty ×2
    2. SentrySentry
    3. ShellshockerArty
    4. Dragon's TeethDragon's Teeth
    5. ShellshockerArty
    6. Dragon's TeethDragon's Teeth ×4
    7. ShellshockerArty
    8. Dragon's TeethDragon's Teeth
    9. ShellshockerArty ×4
    10. BlitzBlitz ×3
    11. ShellshockerArty
  4. 4

    5:00 to 10:00

    Economy
    • Wind Turbine22Wind
    Builders
    • Construction Turret2 Con turret
    • Construction Vehicle2 Con vehicle +2 vs standard
    Army
    • Sentry2 Sentry
    • Blitz14 Blitz +10 vs standard
    • Shellshocker6 Arty +6 vs standard
    • Janus1 Janus

    Some games also: energy storage (44%) · mex (38%) · Radar Tower (31%) · Dragon's Teeth (31%)

    By 10:00 in all: 7 mex · 29 wind · 2 con turret

    The example game in this phase · 138 steps
    1. ShellshockerArty ×4
    2. BlitzBlitz
    3. Con turret
    4. BlitzBlitz ×9
    5. ShellshockerArty
    6. SentrySentry
    7. ShellshockerArty
    8. SentrySentry
    9. Con turret
    10. Wind
    11. SentrySentry
    12. GauntletGauntletdone 9:35
    13. Wind ×5
    14. Dragon's TeethDragon's Teeth ×3
    15. Wind
    16. Dragon's TeethDragon's Teeth ×2
    17. JanusJanus
    18. Dragon's TeethDragon's Teeth
    19. Wind
    20. Dragon's TeethDragon's Teeth ×2
    21. Wind
    22. JanusJanus
    23. Wind ×2
    24. JanusJanus
    25. Converter
    26. Wind
    27. JanusJanus
    28. Converter
    29. Wind ×2
    30. JanusJanus
    31. Converter
    32. Wind ×2
    33. Converter
    34. Wind ×4
    35. Con turret
    36. Dragon's TeethDragon's Teeth ×3
    37. Wind
    38. Dragon's TeethDragon's Teeth
    39. Wind
    40. Dragon's TeethDragon's Teeth ×2
    41. Wind
    42. Dragon's TeethDragon's Teeth ×2
    43. Wind
    44. Dragon's TeethDragon's Teeth
    45. Wind
    46. Dragon's TeethDragon's Teeth ×3
    47. GroundhogGroundhog
    48. Wind
    49. Dragon's TeethDragon's Teeth
    50. GroundhogGroundhog
    51. Wind
    52. GroundhogGroundhog
    53. Wind
    54. GroundhogGroundhog
    55. NettleNettle
    56. Wind
    57. GroundhogGroundhog
    58. Wind
    59. BlitzBlitz ×2
    60. Wind
    61. BlitzBlitz
    62. Wind
    63. BlitzBlitz
    64. Wind
    65. BlitzBlitz ×2
    66. Wind
    67. BlitzBlitz ×2
    68. Dragon's TeethDragon's Teeth
    69. Wind
    70. BlitzBlitz
    71. Wind
    72. Dragon's TeethDragon's Teeth
    73. BlitzBlitz
    74. Wind
    75. BlitzBlitz
    76. Dragon's TeethDragon's Teeth
    77. Wind
    78. BlitzBlitz
    79. Light MineLight Mine
    80. Dragon's TeethDragon's Teeth
    81. Wind
    82. Light MineLight Mine ×2
    83. BlitzBlitz
    84. Light MineLight Mine
    85. Dragon's TeethDragon's Teeth
    86. Light MineLight Mine
    87. Wind
    88. BlitzBlitz
    89. Dragon's TeethDragon's Teeth
    90. Light MineLight Mine
    91. Wind
    92. Converter
    93. Dragon's TeethDragon's Teeth
    94. Light MineLight Mine ×3
    95. Dragon's TeethDragon's Teeth ×2
    96. Converter
    97. Light MineLight Mine
    98. Dragon's TeethDragon's Teeth
    99. Wind
    100. Light MineLight Mine
    101. Dragon's TeethDragon's Teeth
    102. Wind
    103. Light MineLight Mine
    104. Converter
    105. Dragon's TeethDragon's Teeth ×2
    106. Light MineLight Mine
    107. Wind
    108. Converter
    109. Light MineLight Mine
    110. Dragon's TeethDragon's Teeth ×2
    111. Light MineLight Mine ×2
    112. Converter
    113. Light MineLight Mine
    114. Dragon's TeethDragon's Teeth ×2
    115. Light MineLight Mine ×2
    116. Dragon's TeethDragon's Teeth
    117. Light MineLight Mine
    118. Dragon's TeethDragon's Teeth
    119. Light MineLight Mine ×2
    120. Advanced Metal ExtractorT2 mexdone 14:25 · typical 9:14
    121. Light MineLight Mine
    122. Dragon's TeethDragon's Teeth
    123. Light MineLight Mine ×2
    124. Dragon's TeethDragon's Teeth
    125. Light MineLight Mine ×2
    126. Dragon's TeethDragon's Teeth
    127. Light MineLight Mine ×2
    128. Dragon's TeethDragon's Teeth
    129. Light MineLight Mine ×3
    130. Dragon's TeethDragon's Teeth
    131. Advanced Metal ExtractorT2 mex
    132. Light MineLight Mine
    133. Dragon's TeethDragon's Teeth
    134. Light MineLight Mine ×2
    135. Dragon's TeethDragon's Teeth
    136. Light MineLight Mine ×3
    137. BlitzBlitz
    138. Dragon's TeethDragon's Teeth

Counts are medians over the build's games: half of them build more, half fewer. The example game is TrapCaT's (42 OS, 20/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

Nothing regular.

You get

  • Tidal Generator4 Tidal from Pondfirst at 0:19 · in 75% of games
  • Advanced Construction Bot1 T2 con bot from Geo or Techfirst at 7:39 · in 75% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard front

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

05k10k
0:005:0010:0015:00

metal

16 games.

Show as table
ByMetal produced: This buildMetal produced: Standard frontEnemy metal destroyed: This buildEnemy metal destroyed: Standard frontOwn metal lost: This buildOwn metal lost: Standard front
1:003263330000
2:008058460213131
3:001568162414414093105
4:0026722712417540259333
5:00384138689861188734813
6:0050685076154320999901526
7:00596563141914298419412459
8:00689976622775387131073365
9:00824390873626463239074312
10:009939106664578530846955060
11:0011814126085382581958615701
12:0013358148155571631367856521
13:0015462174406267698176217256
14:0017853201836976758484578093
15:0020908226307944839494418939
WHAT THE NUMBERS SAY

Won slightly more often than the standard build while losing a bit less metal across all checkpoints shown.

  • + Won 67% vs 61% for the standard build.
  • + Lost less own metal at every checkpoint (e.g. 8803 vs 8949 by 15:00).
  • − Destroyed slightly less enemy metal than standard by 15:00 (7830 vs 8347).
THE EXAMPLE YOU ARE READING

TrapCaT

41.6 OS · 20/09/2026

Open source match ↗

9 received units · includes a constructor
265 metal received · 34043 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Vehicle Plant0:42Middle 50%: 0:40–0:43 · n=16
Advanced Metal Extractor9:14Middle 50%: 7:57–9:54 · n=12

Played most by

Optimusprimenutt5games of this buildPRO_Rerory3games of this build[BS]Hellzie2games of this buildAcqua1game of this buildDRM1game of this build