← All builds
Front / Armada / Economy first / OBSERVED BUILD

Shellshocker artillery

A fast T1 vehicle artillery build getting Shellshockers out by 2:55, well ahead of the role's usual timing, to support the fight in the middle with light artillery before transitioning into a Blitz-led army.

Usually 2 mex, then lab (61%)

#artillery #rush · 18 distinct matches · 9 players · 1% of Armada Front games · team won 67% of 18 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • ShellshockerT1 vehicle artillery from 2:55 · 9% of role by thenFrom the Vehicle Plant. Only 9% of Front games have it by then; others who build it get it around 3:33
  • ShellshockerArty in 56%4% of all Front games by then
  • JanusJanus in 44%9% of all Front games by then

Where those units first fight, in 18 games with kill data: in the middle 100%.

Those units destroy a typical 1,143 metal of enemy units by 15:00.

Then transitions into blitz (31% of army), janus (12% of army), Rattlesnake (11% of army).

HOW TO PLAY IT

Key timing: Shellshocker out by 3:16

  1. Open into Vehicle Plant immediately instead of the bot-based norm.
  2. Field Shellshocker light arty ahead of schedule to soften middle.
  3. Add Janus rocket support alongside the arty line.
  4. Bring Advanced Metal Extractor online to sustain the push.
  5. Transition the army toward Blitz as the main force.

Phase by phase

TYPICAL OF ITS 18 GAMES · AGAINST STANDARD FRONT
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Vehicle Plant

    Economy
    • Metal Extractor2Mex
    Order
    1. Vehicle PlantVehicle Plant after 2 mexdone ~0:41, middle half 0:37–0:42

    Some games also: wind (39%)

    By 0:23 in all: 2 mex

    The example game in this phase · 2 steps
    1. Mex ×2
    2. Vehicle PlantVehicle Plantdone 0:36 · typical 0:41
  2. 2

    Vehicle Plant to T1 vehicle artillery

    Economy
    • Metal Extractor4Mex
    • Wind Turbine2Wind
    Order
    1. ShellshockerT1 vehicle artillery after 5 mex, 2 wind
    Builders
    • Construction Vehicle3 Con vehicle
    Army
    • Rover3 Scout +2 vs standard
    • Janus2 Janus

    Some games also: Sentry (39%) · blitz (33%)

    By 2:47 in all: 5 mex · 2 wind

    The example game in this phase · 21 steps
    1. Wind
    2. RoverScout
    3. Wind
    4. RoverScout
    5. Wind
    6. BlitzBlitz ×2
    7. Wind ×2
    8. BlitzBlitz
    9. Construction VehicleCon vehicle ×2
    10. Mex
    11. Construction VehicleCon vehicle
    12. JanusJanus
    13. Mex
    14. JanusJanus
    15. Mex
    16. SentrySentry
    17. WhistlerMissile truck
    18. RoverScout ×4
    19. Mex
    20. WhistlerMissile truck
    21. ShellshockerArtydone 3:39
  3. 3

    T1 vehicle artillery to 5:00

    Economy
    • Metal Extractor1Mex
    Army
    • Sentry1 Sentry
    • Shellshocker8 Arty +8 vs standard

    Some games also: wind (44%) · Dragon's Teeth (44%) · janus (39%) · con vehicle (33%)

    The standard build makes here, this one skips: 2 wind

    By 5:00 in all: 6 mex · 5 wind

    The example game in this phase · 7 steps
    1. ShellshockerArty
    2. BeamerBeamer
    3. ShellshockerArty ×5
    4. Dragon's TeethDragon's Teeth ×6
    5. BeamerBeamer
    6. ShellshockerArty
    7. Dragon's TeethDragon's Teeth ×2
  4. 4

    5:00 to 10:00

    Economy
    • Wind Turbine21Wind
    Builders
    • Construction Turret2 Con turret
    • Construction Vehicle2 Con vehicle +2 vs standard
    Army
    • Sentry2 Sentry
    • Blitz14 Blitz +10 vs standard
    • Shellshocker6 Arty +6 vs standard

    Some games also: janus (50%) · energy storage (50%) · mex (44%) · Radar Tower (39%) · converter (33%)

    By 10:00 in all: 7 mex · 29 wind · 2 con turret

    The example game in this phase · 160 steps
    1. ShellshockerArty ×2
    2. Con turret
    3. BlitzBlitz
    4. Con turret
    5. SentrySentry
    6. BlitzBlitz
    7. Con turret
    8. BlitzBlitz
    9. BeamerBeamer
    10. Radar TowerRadar Tower
    11. BlitzBlitz ×3
    12. Wind
    13. BlitzBlitz
    14. Wind ×2
    15. BlitzBlitz
    16. Mex
    17. Wind ×2
    18. BlitzBlitz
    19. Wind
    20. Dragon's TeethDragon's Teeth
    21. BlitzBlitz
    22. Wind
    23. Dragon's TeethDragon's Teeth ×2
    24. BlitzBlitz
    25. Wind ×2
    26. Dragon's TeethDragon's Teeth
    27. BlitzBlitz
    28. Wind
    29. Dragon's TeethDragon's Teeth
    30. Wind
    31. Advanced Metal ExtractorT2 mexdone 8:36 · typical 9:23
    32. BlitzBlitz
    33. SentrySentry
    34. Dragon's TeethDragon's Teeth ×2
    35. Wind
    36. Construction VehicleCon vehicle
    37. Dragon's TeethDragon's Teeth ×2
    38. Wind
    39. Dragon's TeethDragon's Teeth
    40. Wind
    41. Dragon's TeethDragon's Teeth ×6
    42. Construction VehicleCon vehicle
    43. Dragon's TeethDragon's Teeth ×2
    44. Advanced Metal ExtractorT2 mex
    45. Wind
    46. Dragon's TeethDragon's Teeth ×2
    47. Wind
    48. Construction VehicleCon vehicle
    49. BeamerBeamer
    50. Wind ×2
    51. ShellshockerArty
    52. Wind ×3
    53. ShellshockerArty
    54. Wind
    55. Advanced Metal ExtractorT2 mex
    56. ShellshockerArty
    57. Wind
    58. ShellshockerArty
    59. Energy storage
    60. Wind
    61. ShellshockerArty
    62. Wind
    63. ShellshockerArty
    64. Wind
    65. ShellshockerArty
    66. Con turret
    67. Sneaky PeteSneaky Pete
    68. Wind
    69. Construction VehicleCon vehicle
    70. Wind
    71. Construction VehicleCon vehicle
    72. Wind ×4
    73. RattlesnakeRattlesnakedone 11:44
    74. Wind ×3
    75. Sneaky PeteSneaky Pete
    76. Wind ×4
    77. Dragon's TeethDragon's Teeth
    78. RoverScout
    79. Dragon's TeethDragon's Teeth
    80. Converter
    81. RattlesnakeRattlesnake
    82. Dragon's TeethDragon's Teeth
    83. Wind
    84. RoverScout
    85. Dragon's TeethDragon's Teeth ×3
    86. RoverScout
    87. Converter
    88. RoverScout
    89. Dragon's TeethDragon's Teeth
    90. Wind
    91. Converter
    92. Mex
    93. Converter
    94. Wind
    95. Converter
    96. Wind
    97. Converter
    98. RoverScout ×2
    99. Wind
    100. RoverScout
    101. Converter
    102. RoverScout
    103. Advanced Metal ExtractorT2 mex
    104. RoverScout ×2
    105. Converter
    106. RoverScout ×3
    107. Wind
    108. RoverScout
    109. Wind
    110. RoverScout
    111. Wind
    112. RoverScout
    113. Wind
    114. RoverScout ×3
    115. Wind ×2
    116. RoverScout ×2
    117. Wind
    118. RoverScout
    119. Wind
    120. RoverScout
    121. Wind
    122. RoverScout
    123. Wind
    124. RoverScout
    125. Wind
    126. RoverScout ×2
    127. Wind
    128. Advanced Metal ExtractorT2 mex
    129. RoverScout
    130. Wind
    131. RoverScout
    132. Wind
    133. RoverScout
    134. Wind
    135. RoverScout ×2
    136. Wind
    137. RoverScout ×2
    138. Wind ×2
    139. RoverScout
    140. Wind
    141. RoverScout
    142. Con turret
    143. RoverScout
    144. Wind
    145. RoverScout
    146. Wind
    147. RoverScout ×3
    148. Wind ×2
    149. RoverScout ×2
    150. Advanced Metal ExtractorT2 mex
    151. Wind
    152. RoverScout
    153. Wind
    154. RoverScout ×2
    155. Wind
    156. RoverScout
    157. Wind
    158. RoverScout
    159. Wind
    160. RoverScout ×4

Counts are medians over the build's games: half of them build more, half fewer. The example game is Gieds's (44 OS, 22/08/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

Nothing regular.

You get

  • Tidal Generator4 Tidal from Pondfirst at 0:19 · in 72% of games
  • Advanced Construction Bot1 T2 con bot from Geo or Techfirst at 7:48 · in 78% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard front

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

05k10k
0:005:0010:0015:00

metal

18 games.

Show as table
ByMetal produced: This buildMetal produced: Standard frontEnemy metal destroyed: This buildEnemy metal destroyed: Standard frontOwn metal lost: This buildOwn metal lost: Standard front
1:003183330000
2:0081384611213131
3:0015901625135141109105
4:0027352716417541259333
5:003879386810091200668817
6:0050825083177521139161522
7:00607263322143299617682419
8:00698676623127386731073347
9:00827290904001466939074310
10:0010100106944641531846955050
11:0012152126255382582556375709
12:0013523148455571639064546523
13:0016364174496316700974267234
14:0018316201806976762181928098
15:0021700227047944837494418944
WHAT THE NUMBERS SAY

Won slightly more often than the standard build while losing a bit less metal across all checkpoints shown.

  • + Won 67% vs 61% for the standard build.
  • + Lost less own metal at every checkpoint (e.g. 8803 vs 8949 by 15:00).
  • − Destroyed slightly less enemy metal than standard by 15:00 (7830 vs 8347).
THE EXAMPLE YOU ARE READING

Gieds

44.3 OS · 22/08/2026

Open source match ↗

12 received units · includes a constructor
417 metal received · 32350 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Vehicle Plant0:41Middle 50%: 0:37–0:42 · n=18
Advanced Metal Extractor9:23Middle 50%: 8:08–9:38 · n=14

Played most by

Optimusprimenutt5games of this buildGieds3games of this buildPRO_Rerory3games of this build[BS]Hellzie2games of this buildAcqua1game of this build