Shellshocker artillery
A fast T1 vehicle artillery build getting Shellshockers out by 2:55, well ahead of the role's usual timing, to support the fight in the middle with light artillery before transitioning into a Blitz-led army.
Usually 2 mex, then lab (61%)
#artillery #rush · 18 distinct matches · 9 players · 1% of Armada Front games · team won 67% of 18 · Recently observed
T1 vehicle artillery from 2:55 · 9% of role by thenFrom the Vehicle Plant. Only 9% of Front games have it by then; others who build it get it around 3:33
Arty in 56%4% of all Front games by then
Janus in 44%9% of all Front games by then
Where those units first fight, in 18 games with kill data: in the middle 100%.
Those units destroy a typical 1,143 metal of enemy units by 15:00.
Then transitions into blitz (31% of army), janus (12% of army), Rattlesnake (11% of army).
Key timing: Shellshocker out by 3:16
- Open into Vehicle Plant immediately instead of the bot-based norm.
- Field Shellshocker light arty ahead of schedule to soften middle.
- Add Janus rocket support alongside the arty line.
- Bring Advanced Metal Extractor online to sustain the push.
- Transition the army toward Blitz as the main force.
Phase by phase
TYPICAL OF ITS 18 GAMES · AGAINST STANDARD FRONTFollow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.
- 1
Up to the Vehicle Plant
Economy
2Mex
Order
Vehicle Plant after 2 mexdone ~0:41, middle half 0:37–0:42
Some games also: wind (39%)
By 0:23 in all: 2 mex
The example game in this phase · 3 steps
- Mex ×2
- Wind
Vehicle Plantdone 0:42 · typical 0:41
- 2
Vehicle Plant to T1 vehicle artillery
Economy
4Mex
2Wind
Order
T1 vehicle artillery after 5 mex, 2 wind
Builders
3 Con vehicle
Army
3 Scout +2 vs standard
2 Janus
Some games also: Sentry (39%) · blitz (33%)
By 2:47 in all: 5 mex · 2 wind
The example game in this phase · 8 steps
Scout- Wind
Scout ×4
Con vehicle ×2- Mex
Janus- Mex
Artydone 2:06
- 3
T1 vehicle artillery to 5:00
Economy
1Mex
Army
1 Sentry
8 Arty +8 vs standard
Some games also: wind (44%) · Dragon's Teeth (44%) · janus (39%) · con vehicle (33%)
The standard build makes here, this one skips: 2 wind
By 5:00 in all: 6 mex · 5 wind
The example game in this phase · 14 steps
Arty- Mex
Arty
Janus- Mex
Arty
Sentry
Arty ×2
Janus
Sentry
Arty ×3
Janus
Arty ×2- Mex
- 4
5:00 to 10:00
Economy
21Wind
Builders
2 Con turret
2 Con vehicle +2 vs standard
Army
2 Sentry
14 Blitz +10 vs standard
6 Arty +6 vs standard
Some games also: janus (50%) · energy storage (50%) · mex (44%) · Radar Tower (39%) · converter (33%)
By 10:00 in all: 7 mex · 29 wind · 2 con turret
The example game in this phase · 69 steps
Arty
Sentry
Janus
Arty ×3
Janus
Arty ×2
Blitz ×3
Sentry
Blitz- Wind
Sentry
Blitz- Wind
Blitz ×2- Wind
Blitz ×2
T2 mexdone 9:31 · typical 9:23- Wind
Blitz
Con vehicle ×2
Radar Tower- Wind
- Con turret
- Wind ×2
Blitz- Wind
Blitz- Wind
Blitz- Wind
Blitz- Wind
Blitz- Wind
Blitz- Wind
Blitz
T2 mex
Stout ×3- Wind
Stout
T2 mex- Wind
Stout- Wind ×2
Stout- Wind ×2
Stout- Wind
Stout- Wind
T2 mex
Stout- Wind ×2
Stout- Wind ×2
Stout- Wind
Stout- Wind
- Converter
Stout
T2 mex
Stout
Rattlesnakenot finished by 15:00- Con turret
Stout ×3- Con turret
Stout
Counts are medians over the build's games: half of them build more, half fewer. The example game is Optimusprimenutt's (38 OS, 06/08/2026); pick another.
Team trades
IN AT LEAST 30% OF ITS GAMESYou hand over
Nothing regular.
You get
4 Tidal from Pondfirst at 0:19 · in 72% of games
1 T2 con bot from Geo or Techfirst at 7:48 · in 78% of games
How it plays out
Typical game of this build against the role’s standard build, running totals by minute
- This build
- Standard front
Metal produced
metal
Enemy metal destroyed
metal
Own metal lost
metal
18 games.
Show as table
| By | Metal produced: This build | Metal produced: Standard front | Enemy metal destroyed: This build | Enemy metal destroyed: Standard front | Own metal lost: This build | Own metal lost: Standard front |
|---|---|---|---|---|---|---|
| 1:00 | 318 | 333 | 0 | 0 | 0 | 0 |
| 2:00 | 813 | 846 | 11 | 21 | 31 | 31 |
| 3:00 | 1590 | 1625 | 135 | 141 | 109 | 105 |
| 4:00 | 2735 | 2716 | 417 | 541 | 259 | 333 |
| 5:00 | 3879 | 3868 | 1009 | 1200 | 668 | 817 |
| 6:00 | 5082 | 5083 | 1775 | 2113 | 916 | 1522 |
| 7:00 | 6072 | 6332 | 2143 | 2996 | 1768 | 2419 |
| 8:00 | 6986 | 7662 | 3127 | 3867 | 3107 | 3347 |
| 9:00 | 8272 | 9090 | 4001 | 4669 | 3907 | 4310 |
| 10:00 | 10100 | 10694 | 4641 | 5318 | 4695 | 5050 |
| 11:00 | 12152 | 12625 | 5382 | 5825 | 5637 | 5709 |
| 12:00 | 13523 | 14845 | 5571 | 6390 | 6454 | 6523 |
| 13:00 | 16364 | 17449 | 6316 | 7009 | 7426 | 7234 |
| 14:00 | 18316 | 20180 | 6976 | 7621 | 8192 | 8098 |
| 15:00 | 21700 | 22704 | 7944 | 8374 | 9441 | 8944 |
Won slightly more often than the standard build while losing a bit less metal across all checkpoints shown.
- + Won 67% vs 61% for the standard build.
- + Lost less own metal at every checkpoint (e.g. 8803 vs 8949 by 15:00).
- − Destroyed slightly less enemy metal than standard by 15:00 (7830 vs 8347).
Optimusprimenutt
38.1 OS · 06/08/2026
Open source match ↗6 received units · includes a constructor
1259 metal received · 10642 energy received
Typical milestones
Played most by
Optimusprimenutt5games of this buildGieds3games of this buildPRO_Rerory3games of this build[BS]Hellzie2games of this buildAcqua1game of this buildSupporting games
Pick a game to read and play it above.
Gieds29/09/2026 · 45 OS↗Gieds26/09/2026 · 46 OS↗TrapCaT20/09/2026 · 42 OS↗Immort17/09/2026 · 54 OS↗DRM15/09/2026 · 44 OS↗PRO_Rerory14/09/2026 · 49 OS↗PRO_Rerory05/09/2026 · 51 OS↗[BS]Hellzie02/09/2026 · 39 OS↗Optimusprimenutt06/08/2026 · 38 OS↗10 more
[BS]Hellzie29/08/2026 · 38 OS↗Acqua27/08/2026 · 35 OS↗Gieds22/08/2026 · 44 OS↗PRO_Rerory19/08/2026 · 56 OS↗Kharis06/08/2026 · 46 OS↗Optimusprimenutt06/08/2026 · 38 OS↗Optimusprimenutt06/08/2026 · 39 OS↗Optimusprimenutt05/08/2026 · 39 OS↗Optimusprimenutt04/08/2026 · 40 OS↗Beyond All Reason test-30874-203ff94
Naval balance tweaks off