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Shellshocker artillery

A fast T1 vehicle artillery build getting Shellshockers out by 2:55, well ahead of the role's usual timing, to support the fight in the middle with light artillery before transitioning into a Blitz-led army.

Usually 2 mex, then lab (61%)

#artillery #rush · 18 distinct matches · 9 players · 1% of Armada Front games · team won 67% of 18 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • ShellshockerT1 vehicle artillery from 2:55 · 9% of role by thenFrom the Vehicle Plant. Only 9% of Front games have it by then; others who build it get it around 3:33
  • ShellshockerArty in 56%4% of all Front games by then
  • JanusJanus in 44%9% of all Front games by then

Where those units first fight, in 18 games with kill data: in the middle 100%.

Those units destroy a typical 1,143 metal of enemy units by 15:00.

Then transitions into blitz (31% of army), janus (12% of army), Rattlesnake (11% of army).

HOW TO PLAY IT

Key timing: Shellshocker out by 3:16

  1. Open into Vehicle Plant immediately instead of the bot-based norm.
  2. Field Shellshocker light arty ahead of schedule to soften middle.
  3. Add Janus rocket support alongside the arty line.
  4. Bring Advanced Metal Extractor online to sustain the push.
  5. Transition the army toward Blitz as the main force.

Phase by phase

TYPICAL OF ITS 18 GAMES · AGAINST STANDARD FRONT
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Vehicle Plant

    Economy
    • Metal Extractor2Mex
    Order
    1. Vehicle PlantVehicle Plant after 2 mexdone ~0:41, middle half 0:37–0:42

    Some games also: wind (39%)

    By 0:23 in all: 2 mex

    The example game in this phase · 3 steps
    1. Mex ×2
    2. Wind
    3. Vehicle PlantVehicle Plantdone 0:42 · typical 0:41
  2. 2

    Vehicle Plant to T1 vehicle artillery

    Economy
    • Metal Extractor4Mex
    • Wind Turbine2Wind
    Order
    1. ShellshockerT1 vehicle artillery after 5 mex, 2 wind
    Builders
    • Construction Vehicle3 Con vehicle
    Army
    • Rover3 Scout +2 vs standard
    • Janus2 Janus

    Some games also: Sentry (39%) · blitz (33%)

    By 2:47 in all: 5 mex · 2 wind

    The example game in this phase · 8 steps
    1. RoverScout
    2. Wind
    3. RoverScout ×4
    4. Construction VehicleCon vehicle ×2
    5. Mex
    6. JanusJanus
    7. Mex
    8. ShellshockerArtydone 2:06
  3. 3

    T1 vehicle artillery to 5:00

    Economy
    • Metal Extractor1Mex
    Army
    • Sentry1 Sentry
    • Shellshocker8 Arty +8 vs standard

    Some games also: wind (44%) · Dragon's Teeth (44%) · janus (39%) · con vehicle (33%)

    The standard build makes here, this one skips: 2 wind

    By 5:00 in all: 6 mex · 5 wind

    The example game in this phase · 14 steps
    1. ShellshockerArty
    2. Mex
    3. ShellshockerArty
    4. JanusJanus
    5. Mex
    6. ShellshockerArty
    7. SentrySentry
    8. ShellshockerArty ×2
    9. JanusJanus
    10. SentrySentry
    11. ShellshockerArty ×3
    12. JanusJanus
    13. ShellshockerArty ×2
    14. Mex
  4. 4

    5:00 to 10:00

    Economy
    • Wind Turbine21Wind
    Builders
    • Construction Turret2 Con turret
    • Construction Vehicle2 Con vehicle +2 vs standard
    Army
    • Sentry2 Sentry
    • Blitz14 Blitz +10 vs standard
    • Shellshocker6 Arty +6 vs standard

    Some games also: janus (50%) · energy storage (50%) · mex (44%) · Radar Tower (39%) · converter (33%)

    By 10:00 in all: 7 mex · 29 wind · 2 con turret

    The example game in this phase · 69 steps
    1. ShellshockerArty
    2. SentrySentry
    3. JanusJanus
    4. ShellshockerArty ×3
    5. JanusJanus
    6. ShellshockerArty ×2
    7. BlitzBlitz ×3
    8. SentrySentry
    9. BlitzBlitz
    10. Wind
    11. SentrySentry
    12. BlitzBlitz
    13. Wind
    14. BlitzBlitz ×2
    15. Wind
    16. BlitzBlitz ×2
    17. Advanced Metal ExtractorT2 mexdone 9:31 · typical 9:23
    18. Wind
    19. BlitzBlitz
    20. Construction VehicleCon vehicle ×2
    21. Radar TowerRadar Tower
    22. Wind
    23. Con turret
    24. Wind ×2
    25. BlitzBlitz
    26. Wind
    27. BlitzBlitz
    28. Wind
    29. BlitzBlitz
    30. Wind
    31. BlitzBlitz
    32. Wind
    33. BlitzBlitz
    34. Wind
    35. BlitzBlitz
    36. Wind
    37. BlitzBlitz
    38. Advanced Metal ExtractorT2 mex
    39. StoutStout ×3
    40. Wind
    41. StoutStout
    42. Advanced Metal ExtractorT2 mex
    43. Wind
    44. StoutStout
    45. Wind ×2
    46. StoutStout
    47. Wind ×2
    48. StoutStout
    49. Wind
    50. StoutStout
    51. Wind
    52. Advanced Metal ExtractorT2 mex
    53. StoutStout
    54. Wind ×2
    55. StoutStout
    56. Wind ×2
    57. StoutStout
    58. Wind
    59. StoutStout
    60. Wind
    61. Converter
    62. StoutStout
    63. Advanced Metal ExtractorT2 mex
    64. StoutStout
    65. RattlesnakeRattlesnakenot finished by 15:00
    66. Con turret
    67. StoutStout ×3
    68. Con turret
    69. StoutStout

Counts are medians over the build's games: half of them build more, half fewer. The example game is Optimusprimenutt's (38 OS, 06/08/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

Nothing regular.

You get

  • Tidal Generator4 Tidal from Pondfirst at 0:19 · in 72% of games
  • Advanced Construction Bot1 T2 con bot from Geo or Techfirst at 7:48 · in 78% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard front

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

05k10k
0:005:0010:0015:00

metal

18 games.

Show as table
ByMetal produced: This buildMetal produced: Standard frontEnemy metal destroyed: This buildEnemy metal destroyed: Standard frontOwn metal lost: This buildOwn metal lost: Standard front
1:003183330000
2:0081384611213131
3:0015901625135141109105
4:0027352716417541259333
5:003879386810091200668817
6:0050825083177521139161522
7:00607263322143299617682419
8:00698676623127386731073347
9:00827290904001466939074310
10:0010100106944641531846955050
11:0012152126255382582556375709
12:0013523148455571639064546523
13:0016364174496316700974267234
14:0018316201806976762181928098
15:0021700227047944837494418944
WHAT THE NUMBERS SAY

Won slightly more often than the standard build while losing a bit less metal across all checkpoints shown.

  • + Won 67% vs 61% for the standard build.
  • + Lost less own metal at every checkpoint (e.g. 8803 vs 8949 by 15:00).
  • − Destroyed slightly less enemy metal than standard by 15:00 (7830 vs 8347).
THE EXAMPLE YOU ARE READING

Optimusprimenutt

38.1 OS · 06/08/2026

Open source match ↗

6 received units · includes a constructor
1259 metal received · 10642 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Vehicle Plant0:41Middle 50%: 0:37–0:42 · n=18
Advanced Metal Extractor9:23Middle 50%: 8:08–9:38 · n=14

Played most by

Optimusprimenutt5games of this buildGieds3games of this buildPRO_Rerory3games of this build[BS]Hellzie2games of this buildAcqua1game of this build