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Shellshocker artillery

Front rushes Shellshocker artillery from the Vehicle Plant by 3:09, well earlier than the norm, using it with Janus to shell the middle before transitioning into the usual Blitz-led army.

Usually 2 mex, then lab (65%)

#artillery #rush · 17 distinct matches · 9 players · 1% of Armada Front games · team won 65% of 17 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • ShellshockerT1 vehicle artillery from 2:55 · 9% of role by thenFrom the Vehicle Plant. Only 9% of Front games have it by then; others who build it get it around 3:33
  • ShellshockerArty in 53%4% of all Front games by then
  • JanusJanus in 47%9% of all Front games by then

Where those units first fight, in 17 games with kill data: in the middle 100%.

Those units destroy a typical 1,375 metal of enemy units by 15:00.

Then transitions into blitz (30% of army), janus (12% of army), Rattlesnake (12% of army).

HOW TO PLAY IT

Key timing: Shellshocker out by 3:16

  1. Open into Vehicle Plant immediately instead of the bot-based norm.
  2. Field Shellshocker light arty ahead of schedule to soften middle.
  3. Add Janus rocket support alongside the arty line.
  4. Bring Advanced Metal Extractor online to sustain the push.
  5. Transition the army toward Blitz as the main force.

Phase by phase

TYPICAL OF ITS 17 GAMES · AGAINST STANDARD FRONT
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Vehicle Plant

    Economy
    • Metal Extractor2Mex
    Order
    1. Vehicle PlantVehicle Plant after 2 mexdone ~0:42, middle half 0:38–0:42

    Some games also: wind (41%)

    By 0:23 in all: 2 mex

    The example game in this phase · 3 steps
    1. Mex ×3
    2. Solar ×2
    3. Vehicle PlantVehicle Plantdone 1:07 · typical 0:42
  2. 2

    Vehicle Plant to T1 vehicle artillery

    Economy
    • Metal Extractor3Mex
    • Wind Turbine2Wind
    Order
    1. ShellshockerT1 vehicle artillery after 5 mex, 2 wind
    Builders
    • Construction Vehicle3 Con vehicle
    Army
    • Rover3 Scout +2 vs standard
    • Janus2 Janus

    Some games also: Sentry (35%)

    By 2:55 in all: 5 mex · 2 wind

    The example game in this phase · 11 steps
    1. RoverScout ×3
    2. Wind
    3. JanusJanus
    4. Wind ×6
    5. JanusJanus
    6. Construction VehicleCon vehicle
    7. Mex
    8. Construction VehicleCon vehicle
    9. WhistlerMissile truck
    10. Mex
    11. ShellshockerArtydone 3:31
  3. 3

    T1 vehicle artillery to 5:00

    Economy
    • Metal Extractor1Mex
    Army
    • Sentry1 Sentry
    • Shellshocker8 Arty +8 vs standard

    Some games also: Dragon's Teeth (47%) · wind (41%) · janus (35%) · con vehicle (35%)

    The standard build makes here, this one skips: 2 wind

    By 5:00 in all: 6 mex · 4 wind

    The example game in this phase · 8 steps
    1. Mex
    2. ShellshockerArty
    3. BeamerBeamer
    4. ShellshockerArty ×2
    5. Construction VehicleCon vehicle
    6. SentrySentry
    7. Radar TowerRadar Tower
    8. ShellshockerArty ×2
  4. 4

    5:00 to 10:00

    Economy
    • Wind Turbine20Wind
    Builders
    • Construction Turret2 Con turret
    • Construction Vehicle2 Con vehicle +2 vs standard
    Army
    • Sentry1 Sentry
    • Blitz14 Blitz +9 vs standard
    • Shellshocker6 Arty +6 vs standard
    • Janus1 Janus

    Some games also: energy storage (47%) · mex (41%) · Radar Tower (35%)

    By 10:00 in all: 7 mex · 28 wind · 2 con turret

    The example game in this phase · 64 steps
    1. ShellshockerArty
    2. Construction VehicleCon vehicle ×2
    3. BeamerBeamer
    4. Construction VehicleCon vehicle
    5. ShellshockerArty
    6. WhistlerMissile truck
    7. ShellshockerArty
    8. WhistlerMissile truck
    9. ShellshockerArty
    10. Wind
    11. Energy storage
    12. Con turret
    13. ShellshockerArty
    14. Con turret
    15. Wind
    16. ShellshockerArty
    17. JanusJanus
    18. Mex
    19. JanusJanus
    20. Wind
    21. JanusJanus
    22. OverwatchOverwatch ×2
    23. Wind
    24. JanusJanus
    25. BlitzBlitz
    26. Wind
    27. BlitzBlitz ×2
    28. Wind
    29. BlitzBlitz
    30. Mex
    31. BlitzBlitz ×2
    32. Wind
    33. BlitzBlitz
    34. Mex
    35. BlitzBlitz ×2
    36. BeamerBeamer
    37. BlitzBlitz
    38. Wind
    39. BlitzBlitz ×2
    40. Wind
    41. Mex
    42. BlitzBlitz
    43. Con turret
    44. Wind
    45. BlitzBlitz
    46. Mex
    47. BlitzBlitz
    48. Wind
    49. BlitzBlitz ×3
    50. Metal storage
    51. BlitzBlitz
    52. Energy storage
    53. Wind
    54. Con turret
    55. Advanced Vehicle PlantAdvanced Vehicle Plantdone 10:59
    56. Wind ×2
    57. StarlightStarlightnot finished by 15:00
    58. Wind
    59. MauserMauser
    60. Wind
    61. MauserMauser
    62. Mex
    63. MauserMauser ×5
    64. Mex

Counts are medians over the build's games: half of them build more, half fewer. The example game is Acqua's (35 OS, 27/08/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

Nothing regular.

You get

  • Tidal Generator4 Tidal from Pondfirst at 0:19 · in 71% of games
  • Advanced Construction Bot1 T2 con bot from Geo or Techfirst at 7:45 · in 76% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard front

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

05k10k
0:005:0010:0015:00

metal

17 games.

Show as table
ByMetal produced: This buildMetal produced: Standard frontEnemy metal destroyed: This buildEnemy metal destroyed: Standard frontOwn metal lost: This buildOwn metal lost: Standard front
1:003183330000
2:008118450213131
3:001584162514014193105
4:0026762713395541228333
5:003861386810021197720816
6:0050795078167521219461524
7:00598963391920301218182448
8:00696976672897387731033357
9:00824391183931466938884311
10:0010022106964931534245255050
11:0012097126475445583957425699
12:0013417148665696639765156527
13:0016290174636341701375587244
14:0017954201847018762982788090
15:0021530226778303839797478941
WHAT THE NUMBERS SAY

Won slightly more often than the standard build while losing a bit less metal across all checkpoints shown.

  • + Won 67% vs 61% for the standard build.
  • + Lost less own metal at every checkpoint (e.g. 8803 vs 8949 by 15:00).
  • − Destroyed slightly less enemy metal than standard by 15:00 (7830 vs 8347).
THE EXAMPLE YOU ARE READING

Acqua

35.5 OS · 27/08/2026

Open source match ↗

0 received units
9 metal received · 4528 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Vehicle Plant0:42Middle 50%: 0:38–0:42 · n=17
Advanced Metal Extractor9:16Middle 50%: 7:58–9:38 · n=13

Played most by

Optimusprimenutt5games of this buildPRO_Rerory3games of this build[BS]Hellzie2games of this buildGieds2games of this buildAcqua1game of this build