← All builds
Front / Armada / Economy first / OBSERVED BUILD

Shellshocker artillery

A fast T1 vehicle artillery build getting Shellshockers out by 2:55, well ahead of the role's usual timing, to support the fight in the middle with light artillery before transitioning into a Blitz-led army.

Usually 2 mex, then lab (61%)

#artillery #rush · 18 distinct matches · 9 players · 1% of Armada Front games · team won 67% of 18 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • ShellshockerT1 vehicle artillery from 2:55 · 9% of role by thenFrom the Vehicle Plant. Only 9% of Front games have it by then; others who build it get it around 3:33
  • ShellshockerArty in 56%4% of all Front games by then
  • JanusJanus in 44%9% of all Front games by then

Where those units first fight, in 18 games with kill data: in the middle 100%.

Those units destroy a typical 1,143 metal of enemy units by 15:00.

Then transitions into blitz (31% of army), janus (12% of army), Rattlesnake (11% of army).

HOW TO PLAY IT

Key timing: Shellshocker out by 3:16

  1. Open into Vehicle Plant immediately instead of the bot-based norm.
  2. Field Shellshocker light arty ahead of schedule to soften middle.
  3. Add Janus rocket support alongside the arty line.
  4. Bring Advanced Metal Extractor online to sustain the push.
  5. Transition the army toward Blitz as the main force.

Phase by phase

TYPICAL OF ITS 18 GAMES · AGAINST STANDARD FRONT
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Vehicle Plant

    Economy
    • Metal Extractor2Mex
    Order
    1. Vehicle PlantVehicle Plant after 2 mexdone ~0:41, middle half 0:37–0:42

    Some games also: wind (39%)

    By 0:23 in all: 2 mex

    The example game in this phase · 2 steps
    1. Mex
    2. Vehicle PlantVehicle Plantdone 0:29 · typical 0:41
  2. 2

    Vehicle Plant to T1 vehicle artillery

    Economy
    • Metal Extractor4Mex
    • Wind Turbine2Wind
    Order
    1. ShellshockerT1 vehicle artillery after 5 mex, 2 wind
    Builders
    • Construction Vehicle3 Con vehicle
    Army
    • Rover3 Scout +2 vs standard
    • Janus2 Janus

    Some games also: Sentry (39%) · blitz (33%)

    By 2:47 in all: 5 mex · 2 wind

    The example game in this phase · 20 steps
    1. RoverScout
    2. Mex
    3. Windfor Beach sea
    4. RoverScout ×2
    5. Windfor Beach sea
    6. Construction VehicleCon vehiclefor Beach sea
    7. Windfor Beach sea
    8. Construction VehicleCon vehicle
    9. Mex
    10. JanusJanus
    11. Mex
    12. Construction VehicleCon vehiclefor Beach sea
    13. Mex
    14. SentrySentry
    15. JanusJanus
    16. Mex
    17. JanusJanus
    18. SentrySentry
    19. JanusJanus
    20. ShellshockerArtydone 3:10
  3. 3

    T1 vehicle artillery to 5:00

    Economy
    • Metal Extractor1Mex
    Army
    • Sentry1 Sentry
    • Shellshocker8 Arty +8 vs standard

    Some games also: wind (44%) · Dragon's Teeth (44%) · janus (39%) · con vehicle (33%)

    The standard build makes here, this one skips: 2 wind

    By 5:00 in all: 6 mex · 5 wind

    The example game in this phase · 14 steps
    1. BeamerBeamer
    2. ShellshockerArty ×3
    3. SentrySentry
    4. Wind
    5. ShellshockerArty
    6. Wind
    7. ShellshockerArty
    8. BeamerBeamer
    9. ShellshockerArty ×3
    10. Wind
    11. BeamerBeamer
    12. ShellshockerArty
    13. Wind
    14. ShellshockerArty
  4. 4

    5:00 to 10:00

    Economy
    • Wind Turbine21Wind
    Builders
    • Construction Turret2 Con turret
    • Construction Vehicle2 Con vehicle +2 vs standard
    Army
    • Sentry2 Sentry
    • Blitz14 Blitz +10 vs standard
    • Shellshocker6 Arty +6 vs standard

    Some games also: janus (50%) · energy storage (50%) · mex (44%) · Radar Tower (39%) · converter (33%)

    By 10:00 in all: 7 mex · 29 wind · 2 con turret

    The example game in this phase · 100 steps
    1. ShellshockerArty
    2. Con turret
    3. ShellshockerArty
    4. Construction VehicleCon vehiclefor Beach sea
    5. BeamerBeamer
    6. Construction VehicleCon vehicle
    7. Energy storage
    8. BlitzBlitz ×2
    9. SentrySentry
    10. BlitzBlitz ×2
    11. Wind
    12. BlitzBlitz ×2
    13. Wind
    14. Sneaky PeteSneaky Pete
    15. BlitzBlitz
    16. Wind
    17. BlitzBlitz
    18. Wind
    19. BlitzBlitz
    20. Wind
    21. BlitzBlitz ×2
    22. GauntletGauntletnot finished by 15:00
    23. Wind
    24. BlitzBlitz
    25. Wind
    26. Con turret
    27. Wind ×7
    28. Con turret
    29. Construction VehicleCon vehiclefor Beach sea
    30. Con turret
    31. Wind
    32. Construction VehicleCon vehiclefor Beach sea
    33. Wind
    34. Construction VehicleCon vehicle
    35. Wind
    36. Construction VehicleCon vehiclefor Beach sea
    37. Energy storage
    38. Wind
    39. BlitzBlitz
    40. Con turret
    41. BlitzBlitz
    42. Wind
    43. Converter
    44. Con turret
    45. Wind
    46. GauntletGauntlet
    47. Energy storagefor Beach sea
    48. Converter
    49. Windfor Beach sea
    50. Wind
    51. Converter
    52. Windfor Beach sea
    53. Wind ×2
    54. Converter
    55. Wind
    56. Wind ×2for Beach sea
    57. Wind
    58. Windfor Beach sea
    59. Wind
    60. Windfor Beach sea
    61. Wind ×2
    62. Windfor Beach sea
    63. Converter
    64. Windfor Beach sea
    65. Wind
    66. Advanced Metal ExtractorT2 mexfor Beach seadone 11:06
    67. SentrySentry
    68. Wind
    69. Advanced Metal ExtractorT2 mexnot finished by 15:00 · typical 9:23
    70. Windfor Beach sea
    71. Wind
    72. Converter
    73. Wind ×3
    74. SentrySentry
    75. RattlesnakeRattlesnakedone 13:09
    76. Wind
    77. Converter
    78. SentrySentry
    79. Converter
    80. SentrySentry ×2
    81. Con turret
    82. SentrySentry
    83. Advanced Metal ExtractorT2 mexfor Beach sea
    84. Converter ×2
    85. SentrySentry ×4
    86. Advanced Vehicle PlantAdvanced Vehicle Plantnot finished by 15:00
    87. Bot LabBot Lab ×3not finished by 15:00
    88. Radar TowerRadar Tower
    89. BeholderBeholder
    90. SentrySentry
    91. SentrySentryfor Beach sea
    92. Advanced Metal ExtractorT2 mexfor Beach sea
    93. Con turretfor Beach sea
    94. Bot LabBot Labfor Beach seadone 13:38
    95. Pit BullPit Bull
    96. SentrySentry ×2for Beach sea
    97. PawnPawn ×2
    98. ScorpionScorpionfor Beach sea
    99. BlitzBlitzfor Beach sea
    100. PawnPawnfor Beach sea

Counts are medians over the build's games: half of them build more, half fewer. The example game is PRO_Rerory's (51 OS, 05/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

Nothing regular.

You get

  • Tidal Generator4 Tidal from Pondfirst at 0:19 · in 72% of games
  • Advanced Construction Bot1 T2 con bot from Geo or Techfirst at 7:48 · in 78% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard front

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

05k10k
0:005:0010:0015:00

metal

18 games.

Show as table
ByMetal produced: This buildMetal produced: Standard frontEnemy metal destroyed: This buildEnemy metal destroyed: Standard frontOwn metal lost: This buildOwn metal lost: Standard front
1:003183330000
2:0081384611213131
3:0015901625135141109105
4:0027352716417541259333
5:003879386810091200668817
6:0050825083177521139161522
7:00607263322143299617682419
8:00698676623127386731073347
9:00827290904001466939074310
10:0010100106944641531846955050
11:0012152126255382582556375709
12:0013523148455571639064546523
13:0016364174496316700974267234
14:0018316201806976762181928098
15:0021700227047944837494418944
WHAT THE NUMBERS SAY

Won slightly more often than the standard build while losing a bit less metal across all checkpoints shown.

  • + Won 67% vs 61% for the standard build.
  • + Lost less own metal at every checkpoint (e.g. 8803 vs 8949 by 15:00).
  • − Destroyed slightly less enemy metal than standard by 15:00 (7830 vs 8347).
THE EXAMPLE YOU ARE READING

PRO_Rerory

51.4 OS · 05/09/2026

Open source match ↗

10 received units · includes a constructor
127 metal received · 64469 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Vehicle Plant0:41Middle 50%: 0:37–0:42 · n=18
Advanced Metal Extractor9:23Middle 50%: 8:08–9:38 · n=14

Played most by

Optimusprimenutt5games of this buildGieds3games of this buildPRO_Rerory3games of this build[BS]Hellzie2games of this buildAcqua1game of this build