Shellshocker artillery
Front rushes Shellshocker artillery from the Vehicle Plant by 3:09, well earlier than the norm, using it with Janus to shell the middle before transitioning into the usual Blitz-led army.
Usually 2 mex, then lab (69%)
#artillery #rush · 16 distinct matches · 9 players · 1% of Armada Front games · team won 63% of 16 · Recently observed
T1 vehicle artillery from 3:09 · 10% of role by thenFrom the Vehicle Plant. Only 10% of Front games have it by then; others who build it get it around 3:33
Arty in 56%4% of all Front games by then
Janus in 50%9% of all Front games by then
Where those units first fight, in 16 games with kill data: in the middle 100%.
Those units destroy a typical 1,143 metal of enemy units by 15:00.
Then transitions into blitz (30% of army), janus (12% of army), Rattlesnake (12% of army).
Key timing: Shellshocker out by 3:16
- Open into Vehicle Plant immediately instead of the bot-based norm.
- Field Shellshocker light arty ahead of schedule to soften middle.
- Add Janus rocket support alongside the arty line.
- Bring Advanced Metal Extractor online to sustain the push.
- Transition the army toward Blitz as the main force.
Phase by phase
TYPICAL OF ITS 16 GAMES · AGAINST STANDARD FRONTFollow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.
- 1
Up to the Vehicle Plant
Economy
2Mex
Order
Vehicle Plant after 2 mexdone ~0:42, middle half 0:40–0:43
Some games also: wind (44%)
By 0:23 in all: 2 mex
The example game in this phase · 3 steps
- Mex ×2
- Windfor Geo
Vehicle Plantdone 0:42 · typical 0:42
- 2
Vehicle Plant to T1 vehicle artillery
Economy
3Mex
2Wind
Order
T1 vehicle artillery after 6 mex, 2 wind
Builders
3 Con vehicle
Army
4 Scout +3 vs standard
3 Janus
Some games also: Sentry (31%)
By 3:02 in all: 6 mex · 2 wind
The example game in this phase · 8 steps
Scout- Windfor Geo
Scout ×2
Con vehicle ×2for Geo- Mex
Janus- Mex
Artydone 1:57
- 3
T1 vehicle artillery to 5:00
Army
1 Sentry
8 Arty +8 vs standard
Other
1 Dragon's Teeth
Some games also: mex (50%) · wind (38%) · con vehicle (38%) · janus (31%)
The standard build makes here, this one skips: 2 wind
By 5:00 in all: 6 mex · 4 wind
The example game in this phase · 13 steps
Arty- Mex
Arty
Janus- Mex
Arty ×2
Sentry
Arty
Janus
Arty ×3
Janus
Arty ×3
Janus
- 4
5:00 to 10:00
Economy
22Wind
Builders
2 Con turret
2 Con vehicle +2 vs standard
Army
2 Sentry
14 Blitz +10 vs standard
6 Arty +6 vs standard
1 Janus
Some games also: energy storage (44%) · mex (38%) · Radar Tower (31%) · Dragon's Teeth (31%)
By 10:00 in all: 7 mex · 29 wind · 2 con turret
The example game in this phase · 56 steps
Arty ×2- Mex
Sentry
Arty
Radar Tower
Blitz ×3for Geo
Blitz
Janus
Arty- Mex
Arty
Sentry
Arty- Mex
Janus
Arty- Mex
T2 mexfor Geodone 9:38 · typical 9:14
Arty ×2- Mex
Janus
Blitz- Mex
Blitz ×4
T2 mex
Blitz ×3- Wind
Blitz ×2- Wind
- Windfor Geo
Blitz
T2 mexfor Geo
Blitz- Windfor Geo
Con vehiclefor Geo- Windfor Geo
Con vehicle- Windfor Geo
Blitz- Wind
Blitz- Wind
- Windfor Geo
Blitz- Wind
Blitz- Windfor Geo
Blitz ×2- Windfor Geo
Blitz- Wind ×2for Geo
Blitz- Windfor Geo
Blitz- Windfor Geo
- Wind
Counts are medians over the build's games: half of them build more, half fewer. The example game is Optimusprimenutt's (40 OS, 04/08/2026); pick another.
Team trades
IN AT LEAST 30% OF ITS GAMESYou hand over
Nothing regular.
You get
4 Tidal from Pondfirst at 0:19 · in 75% of games
1 T2 con bot from Geo or Techfirst at 7:39 · in 75% of games
How it plays out
Typical game of this build against the role’s standard build, running totals by minute
- This build
- Standard front
Metal produced
metal
Enemy metal destroyed
metal
Own metal lost
metal
16 games.
Show as table
| By | Metal produced: This build | Metal produced: Standard front | Enemy metal destroyed: This build | Enemy metal destroyed: Standard front | Own metal lost: This build | Own metal lost: Standard front |
|---|---|---|---|---|---|---|
| 1:00 | 326 | 333 | 0 | 0 | 0 | 0 |
| 2:00 | 805 | 846 | 0 | 21 | 31 | 31 |
| 3:00 | 1568 | 1624 | 144 | 140 | 93 | 105 |
| 4:00 | 2672 | 2712 | 417 | 540 | 259 | 333 |
| 5:00 | 3841 | 3868 | 986 | 1188 | 734 | 813 |
| 6:00 | 5068 | 5076 | 1543 | 2099 | 990 | 1526 |
| 7:00 | 5965 | 6314 | 1914 | 2984 | 1941 | 2459 |
| 8:00 | 6899 | 7662 | 2775 | 3871 | 3107 | 3365 |
| 9:00 | 8243 | 9087 | 3626 | 4632 | 3907 | 4312 |
| 10:00 | 9939 | 10666 | 4578 | 5308 | 4695 | 5060 |
| 11:00 | 11814 | 12608 | 5382 | 5819 | 5861 | 5701 |
| 12:00 | 13358 | 14815 | 5571 | 6313 | 6785 | 6521 |
| 13:00 | 15462 | 17440 | 6267 | 6981 | 7621 | 7256 |
| 14:00 | 17853 | 20183 | 6976 | 7584 | 8457 | 8093 |
| 15:00 | 20908 | 22630 | 7944 | 8394 | 9441 | 8939 |
Won slightly more often than the standard build while losing a bit less metal across all checkpoints shown.
- + Won 67% vs 61% for the standard build.
- + Lost less own metal at every checkpoint (e.g. 8803 vs 8949 by 15:00).
- − Destroyed slightly less enemy metal than standard by 15:00 (7830 vs 8347).
Optimusprimenutt
40.1 OS · 04/08/2026
Open source match ↗5 received units · includes a constructor
431 metal received · 24432 energy received
Typical milestones
Played most by
Optimusprimenutt5games of this buildPRO_Rerory3games of this build[BS]Hellzie2games of this buildAcqua1game of this buildDRM1game of this buildSupporting games
Pick a game to read and play it above.
TrapCaT20/09/2026 · 42 OS↗Immort17/09/2026 · 54 OS↗DRM15/09/2026 · 44 OS↗PRO_Rerory14/09/2026 · 49 OS↗PRO_Rerory05/09/2026 · 51 OS↗[BS]Hellzie02/09/2026 · 39 OS↗[BS]Hellzie29/08/2026 · 38 OS↗Acqua27/08/2026 · 35 OS↗Optimusprimenutt04/08/2026 · 40 OS↗8 more
Gieds22/08/2026 · 44 OS↗PRO_Rerory19/08/2026 · 56 OS↗Kharis06/08/2026 · 46 OS↗Optimusprimenutt06/08/2026 · 38 OS↗Optimusprimenutt06/08/2026 · 38 OS↗Optimusprimenutt06/08/2026 · 39 OS↗Optimusprimenutt05/08/2026 · 39 OS↗Beyond All Reason test-30856-93df43c
Naval balance tweaks on