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Suicide front / Armada / Economy first / OBSERVED BUILD

Janus skirmish rush

Armada Suicide front build order · Supreme Isthmus

An early Vehicle Plant feeds T1 vehicle skirmishers led by Janus from about 1:30, pushing into the middle well ahead of the role's norm with Rover raiding and Shellshocker artillery supporting before transitioning into Blitz later.

#rush #artillery #push · 168 distinct matches · 42 players · 5% of Armada Suicide front games · team won 56% of 170 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • JanusT1 vehicle skirmishers from 1:31 · 6% of role by thenFrom the Vehicle Plant. Only 6% of Suicide front games have it by then; others who build it get it around 1:43
  • Vehicle PlantVehicle Plant in 99%7% of all Suicide front games by then
  • RoverScout in 99%5% of all Suicide front games by then
  • BlitzBlitz in 59%6% of all Suicide front games by then
  • ShellshockerArty in 47%2% of all Suicide front games by then

Started with Janus (89%), Whistler (11%).

Where those units first fight, in 170 games with kill data: in the middle 96%.

Those units destroy a typical 3,093 metal of enemy units by 15:00.

Then transitions into blitz (27% of army), missile truck (13% of army).

HOW TO PLAY IT

Key timing: Janus skirmishers by 1:30

  1. Skip the usual Bot Lab open and drop a Vehicle Plant immediately.
  2. Have the Vehicle Plant finish and start pumping T1 vehicles.
  3. Push out with Janus skirmishers far earlier than the role norm.
  4. Bring Rover scouts to raid and Shellshocker artillery to back the push.
  5. Transition into Blitz and Whistler as the main middle army.

Phase by phase

TYPICAL OF ITS 168 GAMES · AGAINST STANDARD SUICIDE FRONT
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Vehicle Plant

    Economy
    • Metal Extractor3Mex+2 vs standard
    Order
    1. Vehicle PlantVehicle Plant after 3 mexdone ~0:47, middle half 0:37–0:55

    By 0:28 in all: 3 mex (standard 1)

    The example game in this phase · 3 steps
    1. Mex
    2. Wind
    3. Vehicle PlantVehicle Plantdone 0:35 · typical 0:47
  2. 2

    Vehicle Plant to T1 vehicle skirmishers

    Economy
    • Wind Turbine1Wind
    Order
    1. JanusT1 vehicle skirmishers after 3 mex, 2 wind
    Builders
    • Construction Vehicle2 Con vehicle +2 vs standard
    Army
    • Rover2 Scout +2 vs standard

    Some games also: mex (41%)

    The standard build makes here, this one skips: 2 mex · 2 con bot

    By 1:31 in all: 3 mex · 2 wind

    The example game in this phase · 2 steps
    1. RoverScout ×4
    2. JanusJanusdone 1:02
  3. 3

    T1 vehicle skirmishers to 5:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine3Wind
    Builders
    • Construction Vehicle1 Con vehicle
    Army
    • Sentry2 Sentry
    • Janus3 Janus +3 vs standard
    • Whistler3 Missile truck +3 vs standard
    Other
    • Radar Tower1 Radar Tower

    Some games also: Dragon's Teeth (44%) · arty (41%) · blitz (34%)

    The standard build makes here, this one skips: 16 rocketeer

    By 5:00 in all: 5 mex · 5 wind

    The example game in this phase · 18 steps
    1. Wind
    2. JanusJanus
    3. Construction VehicleCon vehicle
    4. SentrySentry
    5. Mex ×3
    6. SentrySentry
    7. Radar TowerRadar Tower
    8. JanusJanus ×2
    9. SentrySentry
    10. Mex ×2
    11. WhistlerMissile truck
    12. PincerPincer
    13. WhistlerMissile truck
    14. SentrySentry
    15. ShellshockerArty ×2
    16. SentrySentry
    17. ShellshockerArty
    18. SentrySentry
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine12Wind
    Builders
    • Construction Turret2 Con turret
    • Construction Vehicle1 Con vehicle
    Army
    • Sentry2 Sentry
    • Blitz8 Blitz +8 vs standard
    • Whistler1 Missile truck

    Some games also: energy storage (44%) · janus (34%) · Radar Tower (34%) · Dragon's Teeth (33%) · Beamer (32%)

    The standard build makes here, this one skips: 2 Lazarus · 8 rocketeer

    By 10:00 in all: 6 mex · 18 wind · 1 energy storage · 2 con turret

    The example game in this phase · 58 steps
    1. ShellshockerArty
    2. OverwatchOverwatch ×2
    3. ShellshockerArty
    4. Dragon's TeethDragon's Teeth ×3
    5. Construction VehicleCon vehicle
    6. Dragon's TeethDragon's Teeth ×2
    7. BeamerBeamer
    8. SentrySentry
    9. Construction VehicleCon vehicle
    10. BeamerBeamer
    11. JanusJanus ×2
    12. BeamerBeamer
    13. JanusJanus
    14. BeamerBeamer
    15. Radar TowerRadar Tower
    16. JanusJanus ×4
    17. BeamerBeamer ×3
    18. SentrySentry ×3
    19. Wind
    20. OrcaSubmarinedone 12:13
    21. Wind ×6
    22. Vehicle PlantVehicle Plantdone 12:30
    23. Wind ×3
    24. Construction VehicleCon vehicle
    25. Wind
    26. Construction VehicleCon vehicle
    27. Wind ×2
    28. Con turret
    29. BlitzBlitz
    30. Wind
    31. BlitzBlitz
    32. Wind ×2
    33. BlitzBlitz
    34. Con turret
    35. RoverScout
    36. Mex
    37. Wind
    38. RoverScout
    39. Con turret
    40. RoverScout
    41. Wind
    42. Mex
    43. RoverScout
    44. Con turret
    45. Mex
    46. RoverScout
    47. Mex
    48. RoverScout ×2
    49. Wind
    50. RoverScout ×3
    51. SentrySentry
    52. RoverScout ×6
    53. Wind
    54. RoverScout ×10
    55. Wind
    56. RoverScout
    57. Mex
    58. RoverScout

Counts are medians over the build's games: half of them build more, half fewer. The example game is _Trixtreous_'s (36 OS, 11/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

Nothing regular.

You get

  • Tidal Generator4 Tidal from Pondfirst at 0:09 · in 74% of games
  • Advanced Construction Bot1 T2 con bot from Geo or Techfirst at 7:25 · in 54% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard suicide front

Metal produced

010k20k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

05k10k
0:005:0010:0015:00

metal

170 games.

Show as table
ByMetal produced: This buildMetal produced: Standard suicide frontEnemy metal destroyed: This buildEnemy metal destroyed: Standard suicide frontOwn metal lost: This buildOwn metal lost: Standard suicide front
1:003872300000
2:0092488600310
3:001711200722018462130
4:0027753108703643361501
5:003791418413201352846998
6:00485653492144218314551707
7:00592765442987305120852590
8:00712377603655393529903502
9:00825190354644469036044383
10:009619104125370531443585163
11:0011352118895762585852275965
12:0013188135836305640659496686
13:0015028154046831687565327453
14:0016667172987420750371418214
15:0018039192927972810981969007
WHAT THE NUMBERS SAY

Slightly underperformed the standard build on wins, metal, and enemy metal destroyed, a riskier take on the role's job.

  • + Still destroys a solid 7944 enemy metal by 15:00.
  • + Own losses by 15:00 (8931) stay close to standard (9182).
  • − Won less often than the standard build (56% vs 58%).
  • − Metal production trails standard at every checkpoint through 15:00.
THE EXAMPLE YOU ARE READING

_Trixtreous_

35.7 OS · 11/10/2026

Open source match ↗

79 received units · includes a constructor
462 metal received · 4812 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Vehicle Plant0:47Middle 50%: 0:37–0:55 · n=170
Advanced Metal Extractor9:36Middle 50%: 8:48–10:39 · n=119

Played most by

Kcorp45games of this buildHummell29games of this buildDrSmack12games of this buildAdeus9games of this buildImmort9games of this build