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Suicide front / Armada / Economy first / OBSERVED BUILD

Janus skirmish rush

Armada Suicide front build order · Supreme Isthmus

An early Vehicle Plant feeds T1 vehicle skirmishers led by Janus from about 1:30, pushing into the middle well ahead of the role's norm with Rover raiding and Shellshocker artillery supporting before transitioning into Blitz later.

#rush #artillery #push · 162 distinct matches · 41 players · 5% of Armada Suicide front games · team won 55% of 164 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • JanusT1 vehicle skirmishers from 1:30 · 6% of role by thenFrom the Vehicle Plant. Only 6% of Suicide front games have it by then; others who build it get it around 1:43
  • Vehicle PlantVehicle Plant in 99%6% of all Suicide front games by then
  • RoverScout in 99%5% of all Suicide front games by then
  • BlitzBlitz in 59%6% of all Suicide front games by then
  • ShellshockerArty in 48%2% of all Suicide front games by then

Started with Janus (91%), Whistler (9%).

Where those units first fight, in 164 games with kill data: in the middle 96%.

Those units destroy a typical 3,030 metal of enemy units by 15:00.

Then transitions into blitz (27% of army), missile truck (13% of army).

HOW TO PLAY IT

Key timing: Janus skirmishers by 1:30

  1. Skip the usual Bot Lab open and drop a Vehicle Plant immediately.
  2. Have the Vehicle Plant finish and start pumping T1 vehicles.
  3. Push out with Janus skirmishers far earlier than the role norm.
  4. Bring Rover scouts to raid and Shellshocker artillery to back the push.
  5. Transition into Blitz and Whistler as the main middle army.

Phase by phase

TYPICAL OF ITS 162 GAMES · AGAINST STANDARD SUICIDE FRONT
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Vehicle Plant

    Economy
    • Metal Extractor3Mex+2 vs standard
    Order
    1. Vehicle PlantVehicle Plant after 3 mexdone ~0:47, middle half 0:37–0:58

    By 0:28 in all: 3 mex (standard 1)

    The example game in this phase · 12 steps
    1. Mex ×3
    2. Wind
    3. Bot LabBot Labdone 0:51
    4. TickTick
    5. Wind
    6. TickTick
    7. LazarusLazarus ×2
    8. CenturionCenturion
    9. Wind ×2
    10. CenturionCenturion
    11. Construction BotCon bot ×4
    12. Vehicle PlantVehicle Plantdone 2:28 · typical 0:47
  2. 2

    Vehicle Plant to T1 vehicle skirmishers

    Economy
    • Wind Turbine1Wind
    Order
    1. JanusT1 vehicle skirmishers after 3 mex, 2 wind
    Builders
    • Construction Vehicle2 Con vehicle +2 vs standard
    Army
    • Rover2 Scout +2 vs standard

    Some games also: mex (42%)

    The standard build makes here, this one skips: 2 mex · 2 con bot

    By 1:30 in all: 3 mex · 2 wind

    The example game in this phase · 3 steps
    1. Bot LabEat Bot Labreclaimed for its metal
    2. Wind
    3. JanusJanusdone 2:40
  3. 3

    T1 vehicle skirmishers to 5:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine3Wind
    Builders
    • Construction Vehicle1 Con vehicle
    Army
    • Sentry2 Sentry
    • Janus3 Janus +3 vs standard
    • Whistler3 Missile truck +3 vs standard
    Other
    • Radar Tower1 Radar Tower

    Some games also: Dragon's Teeth (43%) · arty (42%) · blitz (35%)

    The standard build makes here, this one skips: 16 rocketeer

    By 5:00 in all: 5 mex · 5 wind

    The example game in this phase · 15 steps
    1. WhistlerMissile truck
    2. Wind
    3. Mex
    4. WhistlerMissile truck ×2
    5. Wind
    6. Mex
    7. WhistlerMissile truck ×2
    8. Wind
    9. WhistlerMissile truck
    10. Radar TowerRadar Tower
    11. WhistlerMissile truck
    12. Wind
    13. WhistlerMissile truck ×2
    14. Wind
    15. WhistlerMissile truck ×2
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine12Wind
    Builders
    • Construction Turret2 Con turret
    • Construction Vehicle1 Con vehicle
    Army
    • Sentry2 Sentry
    • Blitz8 Blitz +8 vs standard
    • Whistler1 Missile truck

    Some games also: energy storage (44%) · Radar Tower (34%) · Dragon's Teeth (33%) · janus (33%) · Beamer (33%)

    The standard build makes here, this one skips: 2 Lazarus · 8 rocketeer

    By 10:00 in all: 6 mex · 18 wind · 1 energy storage · 2 con turret

    The example game in this phase · 95 steps
    1. Wind
    2. WhistlerMissile truck ×2
    3. Wind
    4. WhistlerMissile truck ×2
    5. Wind
    6. WhistlerMissile truck ×2
    7. Wind
    8. WhistlerMissile truck ×2
    9. Wind
    10. WhistlerMissile truck ×2
    11. Wind
    12. WhistlerMissile truck ×2
    13. Wind
    14. WhistlerMissile truck ×2
    15. Wind
    16. Radar TowerRadar Tower
    17. WhistlerMissile truck ×2
    18. Con turret
    19. Wind
    20. WhistlerMissile truck
    21. BlitzBlitz
    22. GuardGuard
    23. BlitzBlitz
    24. Wind
    25. GuardGuard
    26. Con turret
    27. BlitzBlitz
    28. Advanced Metal ExtractorT2 mexdone 10:28
    29. Energy storage
    30. Wind
    31. BlitzBlitz
    32. Vehicle PlantEat Vehicle Plantreclaimed for its metal
    33. Advanced Metal ExtractorT2 mex
    34. GuardGuard
    35. Advanced Metal ExtractorT2 mex
    36. Vehicle PlantVehicle Plantnot finished by 15:00
    37. PersecutorPersecutordone 12:38
    38. GuardGuard
    39. Vehicle PlantEat Vehicle Plantreclaimed for its metal
    40. GuardGuard
    41. Bot LabBot Labdone 12:58
    42. Con turret
    43. TickTick ×7
    44. Wind
    45. TickTick
    46. Wind
    47. TickTick ×3
    48. Wind
    49. TickTick
    50. ShroudShroud
    51. Wind
    52. TickTick
    53. Wind
    54. TickTick
    55. Wind
    56. TickTick
    57. Wind
    58. TickTick
    59. Wind
    60. TickTick
    61. Wind
    62. TickTick
    63. Wind
    64. TickTick
    65. Wind
    66. TickTick
    67. Wind
    68. TickTick
    69. Converter
    70. TickTick
    71. Wind
    72. ShroudShroud
    73. TickTick
    74. Wind
    75. TickTick
    76. Wind
    77. TickTick
    78. Wind
    79. TickTick
    80. Wind
    81. TickTick
    82. Wind
    83. TickTick
    84. Wind
    85. TickTick
    86. Wind
    87. TickTick ×3
    88. Converter
    89. TickTick ×3
    90. GuardGuard
    91. TickTick ×7
    92. GuardGuard
    93. TickTick ×5
    94. CatalystCatalystnot finished by 15:00
    95. TickTick

Counts are medians over the build's games: half of them build more, half fewer. The example game is [Fx]Doo's (34 OS, 06/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

Nothing regular.

You get

  • Tidal Generator4 Tidal from Pondfirst at 0:09 · in 75% of games
  • Advanced Construction Bot1 T2 con bot from Geo or Techfirst at 7:20 · in 53% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard suicide front

Metal produced

010k20k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

05k10k
0:005:0010:0015:00

metal

164 games.

Show as table
ByMetal produced: This buildMetal produced: Standard suicide frontEnemy metal destroyed: This buildEnemy metal destroyed: Standard suicide frontOwn metal lost: This buildOwn metal lost: Standard suicide front
1:003862300000
2:0092488700310
3:001711200922718462130
4:0027693110699645363501
5:0037914185130613578531000
6:00485653492117218315101712
7:00592765392979305121312597
8:00712377603655393930283502
9:00825890464665470036614376
10:009638104185370531444505163
11:0011383118945762585852855965
12:0013188136066305640759666686
13:0015028154076744687965717437
14:0016368172987410750571608212
15:0017755192697932810983298991
WHAT THE NUMBERS SAY

Slightly underperformed the standard build on wins, metal, and enemy metal destroyed, a riskier take on the role's job.

  • + Still destroys a solid 7944 enemy metal by 15:00.
  • + Own losses by 15:00 (8931) stay close to standard (9182).
  • − Won less often than the standard build (56% vs 58%).
  • − Metal production trails standard at every checkpoint through 15:00.
THE EXAMPLE YOU ARE READING

[Fx]Doo

34.2 OS · 06/10/2026

Open source match ↗

7 received units · includes a constructor
286 metal received · 13376 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Vehicle Plant0:47Middle 50%: 0:37–0:58 · n=164
Advanced Metal Extractor9:33Middle 50%: 8:42–10:35 · n=113

Played most by

Kcorp45games of this buildHummell29games of this buildAdeus9games of this buildImmort9games of this buildRexalidus9games of this build