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Suicide front / Armada / Economy first / OBSERVED BUILD

Janus skirmish rush

Armada Suicide front build order · Supreme Isthmus

An early Vehicle Plant feeds T1 vehicle skirmishers led by Janus from about 1:30, pushing into the middle well ahead of the role's norm with Rover raiding and Shellshocker artillery supporting before transitioning into Blitz later.

#rush #artillery #push · 167 distinct matches · 41 players · 5% of Armada Suicide front games · team won 56% of 169 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • JanusT1 vehicle skirmishers from 1:31 · 6% of role by thenFrom the Vehicle Plant. Only 6% of Suicide front games have it by then; others who build it get it around 1:43
  • Vehicle PlantVehicle Plant in 99%7% of all Suicide front games by then
  • RoverScout in 99%5% of all Suicide front games by then
  • BlitzBlitz in 59%6% of all Suicide front games by then
  • ShellshockerArty in 47%2% of all Suicide front games by then

Started with Janus (89%), Whistler (11%).

Where those units first fight, in 169 games with kill data: in the middle 96%.

Those units destroy a typical 3,114 metal of enemy units by 15:00.

Then transitions into blitz (27% of army), missile truck (13% of army).

HOW TO PLAY IT

Key timing: Janus skirmishers by 1:30

  1. Skip the usual Bot Lab open and drop a Vehicle Plant immediately.
  2. Have the Vehicle Plant finish and start pumping T1 vehicles.
  3. Push out with Janus skirmishers far earlier than the role norm.
  4. Bring Rover scouts to raid and Shellshocker artillery to back the push.
  5. Transition into Blitz and Whistler as the main middle army.

Phase by phase

TYPICAL OF ITS 167 GAMES · AGAINST STANDARD SUICIDE FRONT
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Vehicle Plant

    Economy
    • Metal Extractor3Mex+2 vs standard
    Order
    1. Vehicle PlantVehicle Plant after 3 mexdone ~0:47, middle half 0:37–0:55

    By 0:28 in all: 3 mex (standard 1)

    The example game in this phase · 5 steps
    1. Mex ×2
    2. SentrySentry
    3. Mex
    4. Radar TowerRadar Tower
    5. Vehicle PlantVehicle Plantdone 1:03 · typical 0:47
  2. 2

    Vehicle Plant to T1 vehicle skirmishers

    Economy
    • Wind Turbine1Wind
    Order
    1. JanusT1 vehicle skirmishers after 3 mex, 2 wind
    Builders
    • Construction Vehicle2 Con vehicle +2 vs standard
    Army
    • Rover2 Scout +2 vs standard

    Some games also: mex (41%)

    The standard build makes here, this one skips: 2 mex · 2 con bot

    By 1:31 in all: 3 mex · 2 wind

    The example game in this phase · 4 steps
    1. Construction VehicleCon vehicle
    2. Wind ×2
    3. Construction VehicleCon vehicle
    4. JanusJanusdone 1:49
  3. 3

    T1 vehicle skirmishers to 5:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine3Wind
    Builders
    • Construction Vehicle1 Con vehicle
    Army
    • Sentry2 Sentry
    • Janus3 Janus +3 vs standard
    • Whistler3 Missile truck +3 vs standard
    Other
    • Radar Tower1 Radar Tower

    Some games also: Dragon's Teeth (43%) · arty (41%) · blitz (34%)

    The standard build makes here, this one skips: 16 rocketeer

    By 5:00 in all: 5 mex · 5 wind

    The example game in this phase · 16 steps
    1. Wind
    2. Mex
    3. JanusJanus
    4. Wind
    5. JanusJanus
    6. Wind
    7. Dragon's TeethDragon's Teeth ×3
    8. SentrySentry
    9. Wind
    10. Mex
    11. JanusJanus
    12. Wind
    13. JanusJanus
    14. Dragon's TeethDragon's Teeth ×4
    15. Wind
    16. BlitzBlitz ×8
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine12Wind
    Builders
    • Construction Turret2 Con turret
    • Construction Vehicle1 Con vehicle
    Army
    • Sentry2 Sentry
    • Blitz8 Blitz +8 vs standard
    • Whistler1 Missile truck

    Some games also: energy storage (44%) · Radar Tower (34%) · janus (34%) · Dragon's Teeth (33%) · Beamer (32%)

    The standard build makes here, this one skips: 2 Lazarus · 8 rocketeer

    By 10:00 in all: 6 mex · 18 wind · 1 energy storage · 2 con turret

    The example game in this phase · 34 steps
    1. Con turret
    2. BlitzBlitz
    3. BeamerBeamer
    4. Energy storage
    5. BeamerBeamer
    6. Wind
    7. Sneaky PeteSneaky Pete
    8. Wind
    9. Con turret
    10. BeamerBeamer ×2
    11. Mex ×2
    12. BeamerBeamer
    13. Con turret
    14. Mex
    15. BeamerBeamer ×3
    16. Mex ×3
    17. Advanced Metal ExtractorT2 mexdone 10:57 · typical 9:37
    18. Twilight
    19. Wind ×12
    20. Advanced Metal ExtractorT2 mex
    21. Wind ×5
    22. Energy storage
    23. Advanced Metal ExtractorT2 mex
    24. Con turret ×2
    25. RattlesnakeRattlesnakedone 14:25
    26. BeamerBeamer ×2
    27. Wind
    28. BeamerBeamer ×2
    29. Wind
    30. BeamerBeamer
    31. Wind
    32. MercuryMercurynot finished by 15:00
    33. ParalyzerParalyzernot finished by 15:00
    34. Wind

Counts are medians over the build's games: half of them build more, half fewer. The example game is Hummell's (50 OS, 13/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

Nothing regular.

You get

  • Tidal Generator4 Tidal from Pondfirst at 0:09 · in 74% of games
  • Advanced Construction Bot1 T2 con bot from Geo or Techfirst at 7:29 · in 54% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard suicide front

Metal produced

010k20k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

05k10k
0:005:0010:0015:00

metal

169 games.

Show as table
ByMetal produced: This buildMetal produced: Standard suicide frontEnemy metal destroyed: This buildEnemy metal destroyed: Standard suicide frontOwn metal lost: This buildOwn metal lost: Standard suicide front
1:003872300000
2:0092488700310
3:001711200922318462130
4:0027773110703645359501
5:0037924184132213568421000
6:00486553472153218314591708
7:00591765392992305120972597
8:00712077603691393830063503
9:00824690464662469336224376
10:009608104185372531443605163
11:0011351118945762585752815965
12:0013154136066353640659586686
13:0014963154126872687665487439
14:0016431173067428750371498212
15:0017900192927984810983108997
WHAT THE NUMBERS SAY

Slightly underperformed the standard build on wins, metal, and enemy metal destroyed, a riskier take on the role's job.

  • + Still destroys a solid 7944 enemy metal by 15:00.
  • + Own losses by 15:00 (8931) stay close to standard (9182).
  • − Won less often than the standard build (56% vs 58%).
  • − Metal production trails standard at every checkpoint through 15:00.
THE EXAMPLE YOU ARE READING

Hummell

49.9 OS · 13/10/2026

Open source match ↗

16 received units · includes a constructor
83 metal received · 24125 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Vehicle Plant0:47Middle 50%: 0:37–0:55 · n=169
Advanced Metal Extractor9:37Middle 50%: 8:47–10:40 · n=118

Played most by

Kcorp45games of this buildHummell29games of this buildDrSmack12games of this buildAdeus9games of this buildImmort9games of this build