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Suicide front / Armada / Economy first / OBSERVED BUILD

Janus skirmish rush

Armada Suicide front build order · Supreme Isthmus

An early Vehicle Plant feeds T1 vehicle skirmishers led by Janus from about 1:30, pushing into the middle well ahead of the role's norm with Rover raiding and Shellshocker artillery supporting before transitioning into Blitz later.

#rush #artillery #push · 168 distinct matches · 42 players · 5% of Armada Suicide front games · team won 56% of 170 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • JanusT1 vehicle skirmishers from 1:31 · 6% of role by thenFrom the Vehicle Plant. Only 6% of Suicide front games have it by then; others who build it get it around 1:43
  • Vehicle PlantVehicle Plant in 99%7% of all Suicide front games by then
  • RoverScout in 99%5% of all Suicide front games by then
  • BlitzBlitz in 59%6% of all Suicide front games by then
  • ShellshockerArty in 47%2% of all Suicide front games by then

Started with Janus (89%), Whistler (11%).

Where those units first fight, in 170 games with kill data: in the middle 96%.

Those units destroy a typical 3,093 metal of enemy units by 15:00.

Then transitions into blitz (27% of army), missile truck (13% of army).

HOW TO PLAY IT

Key timing: Janus skirmishers by 1:30

  1. Skip the usual Bot Lab open and drop a Vehicle Plant immediately.
  2. Have the Vehicle Plant finish and start pumping T1 vehicles.
  3. Push out with Janus skirmishers far earlier than the role norm.
  4. Bring Rover scouts to raid and Shellshocker artillery to back the push.
  5. Transition into Blitz and Whistler as the main middle army.

Phase by phase

TYPICAL OF ITS 168 GAMES · AGAINST STANDARD SUICIDE FRONT
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Vehicle Plant

    Economy
    • Metal Extractor3Mex+2 vs standard
    Order
    1. Vehicle PlantVehicle Plant after 3 mexdone ~0:47, middle half 0:37–0:55

    By 0:28 in all: 3 mex (standard 1)

    The example game in this phase · 1 step
    1. Vehicle PlantVehicle Plantdone 0:22 · typical 0:47
  2. 2

    Vehicle Plant to T1 vehicle skirmishers

    Economy
    • Wind Turbine1Wind
    Order
    1. JanusT1 vehicle skirmishers after 3 mex, 2 wind
    Builders
    • Construction Vehicle2 Con vehicle +2 vs standard
    Army
    • Rover2 Scout +2 vs standard

    Some games also: mex (41%)

    The standard build makes here, this one skips: 2 mex · 2 con bot

    By 1:31 in all: 3 mex · 2 wind

    The example game in this phase · 10 steps
    1. RoverScout
    2. Mex ×2
    3. Construction VehicleCon vehicle
    4. Solar
    5. Wind
    6. Construction VehicleCon vehicle
    7. Mex
    8. SentrySentry
    9. RoverScout
    10. JanusJanusdone 1:39
  3. 3

    T1 vehicle skirmishers to 5:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine3Wind
    Builders
    • Construction Vehicle1 Con vehicle
    Army
    • Sentry2 Sentry
    • Janus3 Janus +3 vs standard
    • Whistler3 Missile truck +3 vs standard
    Other
    • Radar Tower1 Radar Tower

    Some games also: Dragon's Teeth (44%) · arty (41%) · blitz (34%)

    The standard build makes here, this one skips: 16 rocketeer

    By 5:00 in all: 5 mex · 5 wind

    The example game in this phase · 14 steps
    1. Mex
    2. JanusJanus
    3. Mex
    4. BeamerBeamer
    5. StoutStout
    6. BeamerBeamer
    7. JanusJanus ×2
    8. BeamerBeamer
    9. JanusJanus
    10. BeamerBeamer
    11. JanusJanus
    12. Con turret
    13. JanusJanus
    14. BlitzBlitz
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine12Wind
    Builders
    • Construction Turret2 Con turret
    • Construction Vehicle1 Con vehicle
    Army
    • Sentry2 Sentry
    • Blitz8 Blitz +8 vs standard
    • Whistler1 Missile truck

    Some games also: energy storage (44%) · janus (34%) · Radar Tower (34%) · Dragon's Teeth (33%) · Beamer (32%)

    The standard build makes here, this one skips: 2 Lazarus · 8 rocketeer

    By 10:00 in all: 6 mex · 18 wind · 1 energy storage · 2 con turret

    The example game in this phase · 108 steps
    1. BeamerBeamer
    2. BlitzBlitz ×8
    3. Construction VehicleCon vehicle
    4. Con turret
    5. Construction VehicleCon vehicle
    6. Wind
    7. Solar
    8. Wind ×3
    9. StoutStout
    10. Mex
    11. Wind
    12. Radar TowerRadar Tower
    13. StoutStout
    14. Bot LabBot Labdone 8:15
    15. Wind
    16. Solar
    17. StoutStout
    18. NettleNettle
    19. Wind
    20. Solar
    21. LazarusLazarus
    22. Wind
    23. StoutStout
    24. LazarusLazarus
    25. Wind
    26. Advanced Metal ExtractorT2 mexdone 9:12 · typical 9:36
    27. Wind
    28. StoutStout
    29. Wind
    30. AggravatorAggravator
    31. AnemoneAnemone
    32. StoutStout
    33. AggravatorAggravator
    34. Advanced Metal ExtractorT2 mex
    35. StoutStout
    36. HarpoonHarpoon ×2
    37. StoutStout
    38. HarpoonHarpoon
    39. Wind
    40. HarpoonHarpoon
    41. StoutStout
    42. Wind
    43. Advanced Metal ExtractorT2 mex
    44. Wind
    45. Advanced Vehicle PlantAdvanced Vehicle Plantdone 12:44
    46. Wind ×4
    47. Advanced Metal ExtractorT2 mex
    48. Energy storage
    49. Construction VehicleCon vehicle
    50. Wind
    51. Solar
    52. Wind
    53. Construction VehicleCon vehicle
    54. Solar
    55. Wind
    56. PawnPawn
    57. Solar
    58. PawnPawn ×2
    59. Advanced Metal ExtractorT2 mex
    60. PawnPawn
    61. Solar
    62. Wind
    63. AmbassadorAmbassadordone 13:19
    64. PawnPawn
    65. Wind
    66. Con turret
    67. PawnPawn
    68. Solar
    69. PawnPawn
    70. Con turret
    71. Solar
    72. PawnPawn
    73. AmbassadorAmbassador
    74. Wind
    75. PawnPawn
    76. HarpoonHarpoon
    77. TickTick
    78. Solar
    79. TickTick
    80. LazarusLazarus
    81. Advanced solar
    82. TickTick
    83. Solar
    84. Wind
    85. TickTick
    86. CrossbowCrossbow
    87. Solar
    88. Advanced solar
    89. AmbassadorAmbassador
    90. TickTick ×3
    91. Solar
    92. Wind
    93. TickTick ×3
    94. Solar
    95. TickTick
    96. Advanced solar
    97. TickTick ×3
    98. Solar
    99. TickTick
    100. Wind
    101. TickTick ×5
    102. Advanced solar
    103. Wind
    104. TickTick ×3
    105. Wind
    106. TickTick ×9
    107. Wind
    108. TickTick

Counts are medians over the build's games: half of them build more, half fewer. The example game is [MADO]MyDude's (34 OS, 13/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

Nothing regular.

You get

  • Tidal Generator4 Tidal from Pondfirst at 0:09 · in 74% of games
  • Advanced Construction Bot1 T2 con bot from Geo or Techfirst at 7:25 · in 54% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard suicide front

Metal produced

010k20k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

05k10k
0:005:0010:0015:00

metal

170 games.

Show as table
ByMetal produced: This buildMetal produced: Standard suicide frontEnemy metal destroyed: This buildEnemy metal destroyed: Standard suicide frontOwn metal lost: This buildOwn metal lost: Standard suicide front
1:003872300000
2:0092488600310
3:001711200722018462130
4:0027753108703643361501
5:003791418413201352846998
6:00485653492144218314551707
7:00592765442987305120852590
8:00712377603655393529903502
9:00825190354644469036044383
10:009619104125370531443585163
11:0011352118895762585852275965
12:0013188135836305640659496686
13:0015028154046831687565327453
14:0016667172987420750371418214
15:0018039192927972810981969007
WHAT THE NUMBERS SAY

Slightly underperformed the standard build on wins, metal, and enemy metal destroyed, a riskier take on the role's job.

  • + Still destroys a solid 7944 enemy metal by 15:00.
  • + Own losses by 15:00 (8931) stay close to standard (9182).
  • − Won less often than the standard build (56% vs 58%).
  • − Metal production trails standard at every checkpoint through 15:00.
THE EXAMPLE YOU ARE READING

[MADO]MyDude

33.5 OS · 13/10/2026

Open source match ↗

3 received units · includes a constructor
1972 metal received · 33856 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Vehicle Plant0:47Middle 50%: 0:37–0:55 · n=170
Advanced Metal Extractor9:36Middle 50%: 8:48–10:39 · n=119

Played most by

Kcorp45games of this buildHummell29games of this buildDrSmack12games of this buildAdeus9games of this buildImmort9games of this build